Hardware

Flip Phones Are Having a Moment (theverge.com) 104

What's old is hot again, and flip phones are so very hot right now. From a report: These phones are a far cry from the phone that you mastered T9 texting on in college. Today's flip phones are garden-variety 2023 smartphones that happen to fold in half -- plus a screen on the front cover. They've been making a kind of comeback over the past few years, but until now, they've existed in the shadows of their bigger, pricier fold-style counterparts. That's understandable, considering that their small cover screens haven't been good for much more than checking the weather and pressing pause on a podcast. But that's all changing this year: in a round of updates from Motorola, Oppo, and very likely Samsung next, cover screens are getting much larger and way more useful. And that's a big deal.

Samsung will likely announce its fifth-generation Z Fold 5 and Z Flip 5 this week at Unpacked, which has become its annual summer foldable-fest. They'll be thinner and lighter than last year's models -- that's what TM Roh told us, anyway -- and will both likely use new hinges that fold totally flat. The Z Flip 5 is heavily rumored to come with a much bigger cover screen than previous generations. The Z Fold 5? Well, rumors point to a very boring update, frankly. [...] The previous generation of flip-style phones felt like a regular phone with a smartwatch on the front -- good for checking quick information but not a lot more. The new flippable cover screens sit in a more comfortable place between a smartwatch and a full-size phone. They're big enough to provide a lot more information at a glance than a watch, but you can't comfortably do everything you'd do on a normal phone screen. As a result, you get a little bit of your attention back that you would have spent mindlessly scrolling Instagram when all you wanted to do was check the weather.

Games

Ubisoft Will Suspend and Then Delete Long-Inactive Accounts (pcgamer.com) 51

Leaving a Ubisoft account inactive for too long "apparently puts it at risk of permanent deletion," writes PC Gamer, calling the policy "a customer-unfriendly practice." A piracy and anti-DRM focused Twitter account, PC_enjoyer, recently shared a screenshot of a Ubisoft support email telling the user that their Ubisoft account had been suspended for "inactivity," and would be "permanently closed" after 30 days. The email provided a link to cancel the move. Now, that sounds like a phishing scam, right? I and many commenters wondered that, looking at the original post, but less than a day later, Ubisoft's verified support account responded to the tweet, seemingly confirming the screenshotted email's legitimacy.

"You can avoid the account closure by logging into your account within the 30 days (since receiving the email pictured) and selecting the Cancel Account Closure link contained in the email," Ubisoft Support wrote. "We certainly do not want you to lose access to your games or account so if you have any difficulties logging in then please create a support case with us."

I was unable to find anything regarding account closure for inactivity in Ubisoft's US terms of use or its end user licence agreement, but the company does reserve the right to suspend or end services at any time. Ubisoft has a support page titled "Closure of inactive Ubisoft accounts." The page first describes instances where the service clashes with local data privacy laws, then reads: "We may also close long-term inactive accounts to maintain our database. You will be notified by email if we begin the process of closing your inactive account."

This page links to another dedicated to voluntarily closing one's Ubisoft account, and seems to operate by the same rules: a 30-day suspension before permanent deletion. "As we will be unable to recover the account once it has been closed, we strongly recommend only putting in the request if you are absolutely sure you would like to close your account."

"If you have a good spam filter or just reasonably assume it's a phishing attempt, then you might one day try your old games and find they're just gone," worries long-time Slashdot reader Baron_Yam. "If you're someone who still plays games from decades ago every so often, this is a scenario you might want to think about."

The site Eurogamer reports that when a Twitter user complained that "I lost my Ubisoft account, and all the Ubisoft Steam game[s] I've bought are now useless", Ubisoft Support "responded to say that players can raise a ticket if they would like to recover their account."

The original tweet now includes this "reader-added context" supplied by other Twitter users — along with three informative links: For added context, Ubisoft can be required under certain data protection laws, such as the GDPR, to close inactive accounts if they deem the data no longer necessary for collection.

Ubisoft has claimed they don't close accounts that are inactive for less than 4 years.

Iphone

Russia Bans Thousands of Officials From Using iPhones Over Spying Fears (gizmodo.com) 109

Gizmodo reports: Thousands of top Russian officials and state employees have reportedly been banned from using iPhones and other Apple products over concerns they could serve as surreptitious spying tools for Western intelligence agencies...

Russia's trade minister, according to a Financial Times report, said the new ban will take effect Monday, July 17. The move affects a variety of Apple products from iPhones, iPads, and laptops, and builds off of similar restrictions already put in place by the digital development ministry and state-owned defense conglomerate Rostec. Kremlin officials also advised staff working on Vladimir Putin's 2024 presidential re-election campaign against using a variety of US-developed smartphones over similar espionage conveners earlier this year...

Russian intelligence officials last month accused the US National Security Agency of hacking into thousands of Russian-owned iPhones and targeting the phones of foreign diplomats based in Russia... To be clear, Russian officials still haven't provided any clear evidence proving the alleged US conspiracy. Apple has also publicly denied the claims and recently told the Times it "has never worked with any government to build a backdoor into any Apple product, and never will."

The Financial Times got a skeptical response to that from Dmitry Medvedev, deputy head of Russia's Security Council and one of the country's fiercest hardliners. "When a big tech compan...â.âclaims it does not co-operate with the intelligence community — either it lies shamelessly or it is about to [go bust]."

Thanks to Slashdot reader dovthelachma for sharing the news.
Emulation (Games)

Dolphin Emulator Abandons Steam Release Plans After Nintendo Legal Threat (arstechnica.com) 16

An anonymous reader quotes a report from Ars Technica: A few months ago, the developers behind the Wii/GameCube emulator Dolphin said they were indefinitely postponing a planned Steam release, after Steam-maker Valve received a request from Nintendo to take down the emulator's "coming soon" page. This week, after consulting with a lawyer, the team says it has decided to abandon its Steam distribution plans altogether. "Valve ultimately runs the store and can set any condition they wish for software to appear on it," the team wrote in a blog post on Thursday. "In the end, Valve is the one running the Steam storefront, and they have the right to allow or disallow anything they want on said storefront for any reason."

The Dolphin team also takes pains to note that this decision was not the result of an official DMCA notice sent by Nintendo. Instead, Valve reached out to Nintendo to ask about the planned Dolphin release, at which point a Nintendo lawyer cited the DMCA in asking Valve to take down the page. At that point, the Dolphin team says, Valve "told us that we had to come to an agreement with Nintendo in order to release on Steam... But given Nintendo's long-held stance on emulation, we find Valve's requirement for us to get approval from Nintendo for a Steam release to be impossible. Unfortunately, that's that." "As for Nintendo, this incident just continues their existing stance towards emulation," the post continues. "We don't think that this incident should change anyone's view of either company."

Despite the disappointing result for the Steam release, the Dolphin team is adamant that "we do not believe that Dolphin is in any legal danger." That's despite the emulator's inclusion of the Wii Common Key, which could run afoul of the DMCA's anti-circumvention provisions. The Dolphin Team notes that the Wii Common Key has been freely shared across the Internet since its initial discovery and publication in 2008. And while that key has been in the Dolphin code base since 2009, "no one has really cared," the team writes. [...] With what they believe is a firm legal footing, the team writes that Dolphin development will continue away from Steam, but including a number of UI and quality of life features originally designed for the Steam release. Meanwhile, emulators like RetroArch and the innovative 3dSen continue to be available on Steam, with no immediate sign of a further crackdown from Valve or Nintendo.

Piracy

70% of Russian Gamers Are Pirates Following Western Publisher Exodus (torrentfreak.com) 93

According to a new study from online game development platform School XYZ, the exodus of major international video game publishers from Russia led to a sharp rise in the number of video gamers playing pirates games. TorrentFreak reports: Almost seven out of ten video gamers (69%) said they'd played at least one pirated copy in 2022, and more than half (51%) said that they're now pirating more than they did in 2021. As first reported by the Russian news outlet Vedomosti (paywall), the study was conducted across all regions of Russia and took into account all unlicensed game formats, in most cases downloaded from torrent sites. While over a quarter of respondents (27%) said they'd pirated three PC games in 2022, and 20% confessed to pirating more than 10, other figures from the study are more positive. Of the 31% of gamers who reported pirating nothing in 2022, all said that they were opposed to piracy. Just 7% of gamers admitted to buying no games at all in 2022, meaning that 93% bought at least one piece of legitimate content.

According to Alexander Kuzmenko, the former editor of Russian videogame magazine and gaming website Igromania (Game Mania), it's not just the departure of publishers including Sony, Microsoft, and Nintendo causing problem for gamers. When platforms like Steam and GOG, known for their ease of access, stopped supporting Russian bank cards, barriers appeared in a previously frictionless system. Yegor Tomsky, CEO at Watt Studio, agrees that buying content has become much more difficult. "Players are used to buying games on Steam in one click, and now, to buy a game, you need to perform the same actions as when downloading a pirated version, so everyone chooses to save money," Tomsky says.

As the Russian economy faces huge difficulties directly linked to the invasion of Ukraine, some fear that game piracy rates are heading towards the 90%+ mark last seen around two decades ago. People everywhere are trying to save money and according to Konstantin Sakhnov, co-founder of Vengeance Games, overseas game publishers may see lost profits reach $200-$300 million. A report from Kommersant published today indicates that local companies are also feeling the pain. According to data published by job search platform HH.ru, during the first half of 2023 the number of vacancies for video game developers in Russia plummeted 38%.

Games

Blizzard's Bringing Its PC Games To Steam, Starting With Overwatch 2 (polygon.com) 53

Blizzard Entertainment is bringing its PC games to Steam, starting with the release of Overwatch 2 on Valve's digital storefront on Aug. 10, Blizzard announced Wednesday. Polygon reports: The Windows PC version of Overwatch 2, like many of Blizzard's PC games, is currently only available through Battle.net. But with Microsoft's impending acquisition of Activision Blizzard and declining player engagement in the game, the maker of Diablo, Warcraft, and Overwatch appears to be changing its strategy. Blizzard says it will bring "a selection" of its games to Steam, but did not specify which titles beyond Overwatch 2 will make the jump from Battle.net. (A few classic Blizzard games, including the original Diablo and the first two Warcraft games, are available through GOG.com.)

The acceptance of Steam as a platform for Blizzard's games is part of the studio's evolution, the company said in a blog post. "[O]ne of the ideas pushing us forward is meeting players around the world where they are, and making our games as easy as possible to access and play," the company said. "We want to give everyone a chance to experience our universes with old friends while making new ones, no matter how they choose to play." In its announcement, Blizzard said it's not moving away from Battle.net. But, it explained, "as we've evolved, the industry has evolved too -- gaming is no longer just for specific communities as it was when Battle.net launched over two decades ago, gaming is for everyone -- and though we remain committed to continually investing in and supporting Battle.net, we want to break down the barriers to make it easier for players everywhere to find and enjoy our games."

Blizzard says that players on Steam will still need a Battle.net account connected to Overwatch 2 to play the game. The Steam version will support Steam achievements and friends lists, but Blizzard did not announce Steam Deck support. Overwatch 2 can now be wishlisted through Steam. As for Blizzard's future plans for other game releases on Steam, the company said it will be "sharing more about potential other games coming to the platform when the time is right."

The Almighty Buck

Roblox Is Going To Let Developers Offer Subscriptions In Their Experiences (theverge.com) 8

Roblox is offering developers another way to earn money by allowing them to offer subscriptions within their experiences, according to a blog post published Tuesday. The Verge reports: Roblox already offers developers a lot of ways to monetize their experiences, including the ability to sell virtual items in an experience or on the Roblox marketplace, offering in-experience passes to certain content and gating experiences behind paid access. However, those examples are all one-time fees, and Roblox argues that subscriptions would offer a way for developers to "establish a recurring economic relationship with their users and potentially increase the predictability of their earnings." (Other monetization options include subscriptions to private servers, engagement-based payouts, and slotting in Roblox's "Immersive Ads.")

Subscriptions would also give Roblox another thing it can point to as a reason to develop for its metaverse platform instead of others. Epic Games' new system for Fortnite, for example, rewards creators based on factors like how long people play their experiences but doesn't allow creators to directly sell virtual goods or subscriptions inside those experiences. Developers looking for more flexibility in how they monetize might choose Roblox instead.

The Internet

Virtual Pet Website Neopets Plans $4 Million Comeback (bbc.com) 8

Virtual pet website Neopets, which was popular in the 2000s but declined in recent years, is planning a comeback with $4 million in funding and a promise to bring back 50 classic games on July 25th. The BBC reports: Launched in 1999 by British developers, the site let users care for cartoon pets, chat and play games. But after Viacom bought it, for $160 million in 2005, the site failed to keep up with the times and many elements stopped working. At its peak, in the mid-2000s, Neopets had 25 million users, rivaling the popularity of Tamagotchis and other virtual pets. But by 2017, that had collapsed to just 100,000 daily users, according to then chief executive David Lord.

But will the promise of new funding and functionality tempt people to return to their neglected pets? [...] Neopets said a management buyout deal meant the website was now an independent business without a large corporate owner. "Free from the corporate baggage that existed in the past, the newly united [Neopets Team] has now been entrusted with the decision-making and overall brand strategy of Neopets, enabling them to work solely on the betterment of the entire Neopets game and community," it said in a blog post. "The Neopets Team is, for the first time in over a decade, equipped to make meaningful changes in pursuit of a Neopian renaissance." It plans to begin the "new era" with a refreshed homepage, on Thursday, 20 July. Five days later, it will bring back 50 of the website's classic games amid plans to fix "many of the most beloved games" in the future.

Nintendo

FBI Used Nintendo Switch To Locate Abducted Child (kotaku.com) 85

According to a local report, the FBI used a Nintendo Switch to locate an abducted 15-year-old girl, who had been missing for 11 days back in August 2022. Kotaku reports: When the girl went missing on August 3, folks in Virginia put up fliers to locate her. Keitra Coleman, a volunteer with the local nonprofit Hear Their Voices (which helps find missing and exploited children, domestic violence victims, and people experiencing homelessness), told ABC15 they were on the case. [...] Unfortunately, no one was able to pinpoint her location -- until the girl booted up her Nintendo Switch to watch YouTube videos and download a game. A friend saw that she was online and informed the authorities. With Nintendo's cooperation, the FBI culled the Switch's IP address, uncovered her location, and moved in to arrest Roberts. Retired Arizona DPS Director Frank Milstead, who was not involved with the case, told ABC15 that police agencies often use digital device tracking info to apprehend suspected criminals and find missing people. "Thanks to the local police department's quick response and FBI Norfolk's ingenuity, we were able to locate the missing victim through her gaming account and reunite her with her family," an FBI representative said in a statement to Kotaku. "As the world evolves, so does the FBI and how we solve cases. This is just one example of that. And while criminals might think crossing state lines will help them get away, this case also serves as a reminder that because of the FBI's wide reach and partnership with local law enforcement -- these predators will be caught, and they will pay the consequences."
Sony

Sony Agrees to 10-Year 'Call of Duty' Deal with Microsoft (theverge.com) 26

The Verge reports that Sony "has agreed to a 10-year deal for Call of Duty with Microsoft to keep the franchise on PlayStation after the proposed Activision Blizzard acquisition." Microsoft Gaming CEO Phil Spencer says Sony and Microsoft have agreed to a "binding agreement" to keep Call of Duty on PlayStation. This ends a bitter battle between the companies that has been waged both privately and publicly over the past year after Microsoft announced its proposed acquisition of Activision Blizzard in January 2022...

Kari Perez, head of global communications at Xbox, confirmed the 10-year commitment to The Verge. Perez later confirmed to The Verge that the deal is only for Call of Duty, though. That makes the deal similar to a 10-year agreement between Microsoft and Nintendo, but not the various deals Microsoft has struck with Nvidia and other cloud gaming platforms to bring Call of Duty and other Xbox / Activision games to rival services...

Microsoft has always maintained it would keep Call of Duty on PlayStation, arguing it doesn't make financial sense to pull the game from Sony's consoles. Xbox chief Spencer tried to settle the argument in November before appearing in court last month and reiterating, under oath, that Call of Duty would remain on PlayStation 5. All eyes are now on the regulatory situation in the UK, after Microsoft's proposed deal was blocked there earlier this year.

The Financial Times writes that the Sony-Microsoft agreement "signalled a truce between the two gaming giants after a bruising 18-month battle that had seen the Japanese company become the biggest opponent to the acquisition. It follows regulatory breakthroughs for Microsoft on both sides of the Atlantic last week that have left it on brink of clinching victory for a deal that is expected to reshape the gaming industry."

The Verge also shares this interesting detail: Tensions over the fate of Microsoft's Activision Blizzard deal really came to a head when [Sony's] Jim Ryan spoke to Activision CEO Bobby Kotick on February 21st, 2023 — the same day Microsoft, Activision, Sony, and others were meeting with EU regulators. Ryan said to Kotick, "I don't want a new Call of Duty deal. I just want to block your merger." Jim Ryan confirmed the meeting during testimony in the FTC v. Microsoft hearing. "I told him [Bobby Kotick] that I thought the transaction was anti-competitive, I hoped that the regulators would do their job and block it."
Games

'GTA 6' Leaker is Unfit to Stand Trial, Say Group of Psychiatrists (gamerant.com) 68

A new article in Game Rant points out that the 2013 game Grand Theft Auto V was "the most successful piece of fictional media ever made, amassing almost 8 billion dollars." So with a sequel planned, it was a big deal when 50 minutes of authentic pre-release footage was leaked by a U.K. teenager.

Game Rant reports that the trial of that teenager has begun. But a group of psychiatrists has just declared that the teenager "is unable to stand trial, so instead, the jury will decide if he committed these alleged crimes instead of delivering a verdict based on his guilt." 18-year-old Arion Kurtaj, a member of the hacker group named Lapsus$, attempted to blackmail Rockstar Games by releasing the Grand Theft Auto 6 source code online. Kurtaj has a history of hacking into giant companies, like when he caused nearly three million dollars of damage to Uber by releasing private information...

This story almost feels like a side mission in Grand Theft Auto 6, but it's all true. Kurtaj also had an unnamed partner in crime who demanded a four million dollar ransom from EE, a British mobile company. The two hackers were known as "key players" in Lapsus$. Lapsus$ has members all over the world and is suspected to be highly organized. The group has attacked companies as big as Samsung, Microsoft, Nvidia, and Ubisoft.

Kurtaj has been charged with three counts of blackmail, as well as nine other offenses, including fraud.

Privacy

Massachusetts Considers Ban on Sales of Cellphone Location Data (wbur.org) 16

"While some states have taken steps to protect cell phone information, Massachusetts could become the first state to outright ban the sale of location data from cell phones," reports WBUR: Data brokers are able to buy and sell cell phone location data to anyone with a credit card without many restrictions. "There's very little in terms of law that prevents companies from doing this, as long as they at least include somewhere in their privacy policies that this is something that they're doing," said Andrew Sellars, a Boston University law professor and director of the Technology Law Clinic. Sellars said that there have been recent updates to operating systems that can alert users when their data is being tracked or obscure the specificity of the users' location, but overall there's little protection for buying and selling location data.

Can law enforcement agencies buy cell phone data? Yes. Sellars says that under the current law, law enforcement can circumvent obtaining a warrant to get data by buying data directly from brokers. "The Electronic Privacy Information Center has done some studies on this recently and shown that there's been a growing market of consumer location data that's handled by data brokers being bought by law enforcement at all different levels: federal, state, and local law enforcement," said Sellars...

The bill provides a defined scope of purpose in which companies can collect and use a customer's location data. Under the legislation, companies would only be allowed to use location data to provide a product or service that a consumer wants. "For example, if you are ordering food on a food app and it's using your location to know where to deliver the food, that would be a permissible use," said Sellars. "But aside from that, you are essentially prohibited from doing anything else with the data."

Earlier this week WBUR noted that the Massachusetts bill is "pending" before a state-government committee, "which has not scheduled a hearing on it."
Networking

Li-Fi, Light-Based Networking Standard Released (tomshardware.com) 87

An anonymous reader quotes a report from Tom's Hardware: Today, the Institute of Electrical and Electronics Engineers (IEEE) has added 802.11bb as a standard for light-based wireless communications. The publishing of the standard has been welcomed by global Li-Fi businesses, as it will help speed the rollout and adoption of the data-transmission technology standard. Advantages of using light rather than radio frequencies (RF) are highlighted by Li-Fi proponents including pureLiFi, Fraunhofer HHI, and the Light Communications 802.11bb Task Group. Li-Fi is said to deliver "faster, more reliable wireless communications with unparalleled security compared to conventional technologies such as Wi-Fi and 5G." Now that the IEEE 802.11bb Li-Fi standard has been released, it is hoped that interoperability between Li-Fi systems with the successful Wi-Fi will be fully addressed.

Of course, Li-Fi isn't going to sweep away Wi-Fi and 5G alternatives (nor wired networks). Radio waves still have a distinct advantage with regard to transmission through the atmosphere at great distance, and though opaque objects. Instead, work must concentrate on using horses for courses -- with Li-Fi advantages being harvested where possible. [...] Now the IEEE 802.11bb standard is published, manufacturers can have greater confidence in the ecosystem and start integrating the tech, where suitable. One of the big wheels of Li-Fi, pureLiFi, has already prepared the Light Antenna ONE module for integration into connected devices. This 14.5mm long component is currently being provided to OEMs for evaluation. In its promotional materials the firm suggests that Li-Fi is preferable over Wi-Fi for: more connections without congestion, greater security and privacy, and doing the heavy lifting for the highest bandwidth tasks. We expect to see a far fuller gamut of Li-Fi network devices, and user devices which support the standard, emerge between now and MWC next February.

Cellphones

It's Official: Smartphones Will Need To Have Replaceable Batteries By 2027 (androidauthority.com) 283

In mid-June, the European Parliament voted in favor of new legislation that would, among other things, require batteries in consumer devices like smartphones to be easily removable and replaceable. This week, the European Council officially agreed to the new regulation. Now, when the European Council and Parliament sign on the dotted line, the clock will start ticking for manufacturers to ensure their devices have replaceable batteries by 2027 -- that is, if they want to sell their devices in the EU. Android Authority reports: Now, the only step left is for the European Council and Parliament to sign on the dotted line. Once they do, the clock starts ticking: any manufacturer wanting to sell phones in the EU must ensure those phones have replaceable batteries by 2027. [...] The grace period from now until 2027 is to give OEMs enough time to redesign their products. This new law states, specifically, that users should be able to replace a battery in their phone without any special expertise or tools. Being that almost all smartphones today are designed like a "glass sandwich" that relies on extensive use of adhesives, the very fundamentals of how companies design phones will need to change. It's too early to say yet how this law will change iPhones, Galaxy S phones, Pixels, etc. However, they will change in response to this law, which is huge news.

Here are some other rules this new law covers related to phones with replaceable batteries:

- Collection of waste: OEMs will need to collect 63% of portable batteries that would normally go to a landfill by the end of 2027. By the end of 2030, that number should be at 73%.
- Recovery of waste: Lithium recovery from waste batteries will need to be at 50% by 2027. By the end of 2031, it should be at 80%, meaning 80% of the lithium inside a battery can be recovered and repurposed for new batteries.
- Recycling minimums: Industrial, SLI, and EV batteries will need to be made up of certain percentages of recycled content. Initially, this will be 16% for cobalt, 85% for lead, 6% for lithium, and 6% for nickel.
- Early recycling efficiency target: Nickel-cadmium batteries should have a recycling efficiency target of 80% by the end of 2025. All other batteries should be at a 50% efficiency target by 2025.

The Courts

Bungie Wins Landmark Lawsuit Against Player Who Harassed Destiny Staff (polygon.com) 19

An anonymous reader quotes a report from Polygon: Bungie has won almost $500,000 in damages from a Destiny 2 player who harassed one of its community managers and his wife with abusive, racist, and distressing calls and messages, and sent an unsolicited pizza order to their home in a manner designed to intimidate and frighten the couple. According to members of Bungie's legal team, the judgment from a Washington state court sets important precedents that will empower employers to go after anyone who harasses their employees online, and strengthen the enforcement of laws against online trolling and harassment. "This one is special," Bungie's attorney Dylan Schmeyer tweeted.

As laid out in the court's judgment, the defendant, Jesse James Comer, was "incensed" when the community manager -- whom both Bungie and the court declined to name, to protect them from further harassment -- spotlighted some fan art by a Black community member. Using anonymous phone numbers, Comer left a string of "hideous, bigoted" voicemails on the community manager's personal phone, some asking that Bungie create options in Destiny 2 "in which only persons of color would be killed," before proceeding to threaten the community manager's wife with more racist voicemails and texts. Then he ordered a pizza to be delivered to their home, leaving instructions for the driver to knock at least five times, loudly, to make the intrusion as frightening as possible.

The court ruled that Comer was liable to pay over $489,000 in damages, fees, and expenses it had accrued in protecting and supporting its employees, investigating Comer, and prosecuting the case against him. As laid out in a Twitter thread by Kathryn Tewson, a crusading paralegal who worked on the case, the judgment is significant because it recognizes that patterns of harassment escalate from online trolling to real-world violence; establishes that harassment of an employee for doing their job damages the employer as well, which can then use its resources to go after the culprit; and recognized a new tort -- a legal term for a form of injury or harm for which courts can impose liability -- around cyber and telephone harassment. While it may seem odd to celebrate a judgment that awards a company -- rather than an individual -- with damages for personal harassment, the significance of the case is that its legal precedent empowers and motivates employers to use their resources to protect employees who face harassment as part of their jobs. Bungie and its lawyers have broken important new ground that could improve the level of protection for workers in the game industry and beyond.

Desktops (Apple)

The Mac Sure is Starting To Look Like the iPhone 91

An anonymous reader shares a report: The general trend of macOS releases over the past few years is that it has been moving closer and closer to the look and feel of iOS. The icons have become iOS icons, and their shape has become the iOS shape, and you can now use your iPhone as the Mac's webcam, etc. etc. This occasionally comes at the expense of other functionality (ask me how I feel about the new Settings menu), but it is the direction that Apple has clearly been heading in since (arguably) Big Sur. Every so often, other splashy features are announced (Stage Manager, Universal Control, Quick Notes) that I write a lot about and then never end up using ever again. So, good news for Continuity fans: that's basically what's going on with Sonoma. Ventura looked a heck of a lot like iOS, and Sonoma looks even more like iOS. I turned my office's Mac Studio on after installing the developer beta and thought, for a second, that I might be hallucinating my iPhone's lockscreen. It's remarkably reminiscent.

But in case that wasn't enough of an iPhone vibe for you, the other big update that comes with this public beta is that you can now put widgets on your desktop. Widgets! They intelligently tint based on the color of your desktop, and they're available for various Apple apps, including Safari, Contacts, and Podcasts. Now, this is neat. It also strikes me as one of those iOS carryovers that doesn't make a whole lot of sense on a computer. Personally, I find the benefit of widgets on iPhone largely to be that you glance at them while you're grocery shopping or waiting for the bus or whatever and don't have time to open the actual app. The use case for having them on a computer desktop is not as clear to me -- I don't have the occasion to quickly glance at my computer's blank desktop while doing something else nearly as commonly. I suspect that the primary impact of having widgets on the desktop is that it makes your Mac look a lot more like your iPhone. I have hope that third-party developers might figure out fun and exciting use cases for desktop widgets by the time Sonoma is fully released (but honestly, you never really know with that).
United States

US Ranks 32nd Worldwide On Broadband Affordability, Study Finds (techdirt.com) 57

An anonymous reader quotes a report from Techdirt: One recent study found that the U.S. was currently ranked somewhere around 32nd globally, behind countries like Russia, Lithuania, and Bulgaria [on broadband affordability] (you can find the full breakdown here): "The United States and Canada both have one of the highest internet costs," Alex Tofts, the Broadband Expert for Broadband Genie, said in a summary. "It's driven by a lack of competition and bigger distances to connect, with lower population density than other developed countries. However, both have average wages in the top fifteen in the world, compensating for the high cost of internet."

For decades, people (mostly the industry) tried to suggest the problem was because America was just so gosh darn big. But you'll notice that China and Russia, (ranked 25th and 17th, respectively) still perform better. Data routinely shows that affordability is the key obstacle to access, yet it's only been in the last few years that you've started to see this reality reflected in U.S. policymaking. [...] But again, the cause of this problem is very clear: monopolization and consolidation, protected by corruption. Few U.S. markets have the choice of more than one broadband provider at next-generation speeds. And that's because federal and state lawmakers are so comically corrupt, they routinely let AT&T, Comcast, Charter, or Verizon lobbyists endlessly merge, crush all competition, then literally write state or federal legislation and policy over several decades.

But it's not all doom and gloom. Decades of federal policy corruption and dysfunction have created an extremely strong, local, bipartisan grassroots movement for better broadband access. In countless towns and cities, municipalities, cooperatives, city-owned utilities, and creative new partnerships are building new, open access fiber networks with an eye on competition and cost. [...] Still, it's comical and grotesque that it's 2023 and a country that fancies itself a technology giant still can't meaningfully tackle equitable broadband access and affordability. And that telecom and media policy has basically become a boring afterthought in the era of "Big Tech." Ensuring equitable access to an essential utility is just too boring for most 2023 policy circles, much less the modern attention economy.

Cellphones

Toronto Zoo Urges Visitors To Stop Showing Cellphone Videos To Gorillas (thestar.com) 62

An anonymous reader quotes a report from The Toronto Star: Nassir the gorilla, languid in the heat of a summer afternoon, sits just within reach of a faded sign taped to the glass of his enclosure at the Toronto Zoo, advising visitors not to share images on their cellphones with the swinging bachelor. "We've had a lot of members and guests that actually will put their phones up to the glass and show him videos," says Maria Franke, the zoo's director of wildlife conservation and welfare. "And Nassir is so into those videos. It was causing him to be distracted and not interacting with the other gorillas, and you know, being a gorilla. He was just so enthralled with gadgets and phones and the videos."

Gorillas, it seems, share more than just 98 per cent of our DNA. Zookeepers have discovered they can become every bit as interested in cellphones as the bipedal visitors who pay to see them. [...] Biologist Rob Laidlaw sees animal interest in technology as a manifestation of their need for stimulation -- a result of the boredom they experience in captivity. He says keeping such animals stimulated is a huge challenge, even for sanctuary organizations that provide sprawling enclosures. "They're looking for any opportunity they can find to engage intellectually," said Laidlaw, a chartered biologist and executive director of Zoocheck, an animal protection organization. Laidlaw says technology has its uses in zoos, but the emphasis needs to remain on providing as many animals as possible with environments that are as close to their native habitats as possible. "My fear is always that people see these things and think they're a panacea when in fact they're not. They're just one little tiny facet of relieving the boredom of animals."

As most teenagers do, Nassir seems to have grown out of his preoccupation with cellphones, says Franke. He is strongly bonded to his half-brother, Sadiki, who shares the zoo's rainforest habitat with him. "It's like Nassir was a little boy, all he wanted to to do was sit in the basement and play games on the computer," said Franke. "I'm not really sure what the content of the videos was. Was it gorillas in the wild? I have no idea. Was it a cartoon? I have no idea. But obviously, there was something that was attracting him to it." But just in case he isn't quite over it, the note to the public remains up -- for now.

Businesses

Sega of America Workers Overwhelmingly Vote To Unionize (engadget.com) 14

Workers at Sega of America have voted to unionize. Engadget reports: In a union representation election with the National Labor Relations Board, the workers voted 91-26 in favor of their unit, which is called the Allied Employees Guild Improving Sega (AEGIS-CWA). Nineteen ballots were challenged, while three were void. As a result, the group has now officially organized with the Communication Workers of America.

The unit comprises more than 200 workers in various departments across the company, including the brand marketing, games as a service, localization, marketing services, product development, sales and quality assurance teams. While it's hardly the first games union in North America, the workers say it's "the largest multi-department union of organized workers in the entire gaming industry." However, ZeniMax Workers United/CWA includes around 300 quality assurance workers at ZeniMax Studios.

AEGIS-CWA plans to push for improved base pay and benefits, more staff to "eliminate overwork patterns" and more balanced workloads. The workers are also seeking remote work options, clearly defined responsibilities for each role and more.

Games

The Disappearance of Classic Video Games (gamehistory.org) 140

The Video Game History Foundation: The Video Game History Foundation, in partnership with the Software Preservation Network, has conducted the first ever study on the commercial availability of classic video games, and the results are bleak. 87% of classic video games released in the United States are critically endangered. Imagine if the only way to watch Titanic was to find a used VHS tape, and maintain your own vintage equipment so that you could still watch it. And what if no library, not even the Library of Congress, could do any better -- they could keep and digitize that VHS of Titanic, but you'd have to go all the way there to watch it. It sounds crazy, but that's the reality we live in with video games, a $180 billion industry, while the games and their history disappear.

For accessing nearly 9 in 10 classic games, there are few options: seek out and maintain vintage collectible games and hardware, travel across the country to visit a library, or... piracy. None of those options are desirable, which means that most video games are inaccessible to all but the most diehard and dedicated fans. That's pretty grim! This is where libraries and archives should come in. Anyone should be able to easily explore, research and play classic video games, in the same way that they can read classic novels, listen to classic albums, and watch classic movies. But outdated copyright laws are preventing institutions like ours from doing our jobs.

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