XBox (Games)

Xbox Players Are Fed Up With Forced Crossplay Against PC Gamers (theverge.com) 83

Xbox players are growing increasingly frustrated at being forced to play against PC gamers. While crossplay was initially a popular request from Xbox and PC players that Microsoft has backed strongly for years, those playing first-person shooters on Xbox are struggling to opt out of the experience to avoid PC cheaters. From a report: Games like Call of Duty: Warzone and Halo Infinite force Xbox players to match against PC gamers in a variety of playlists. You don't have to look very far to see why people are angry about it. "Now that cheating in Halo is confirmed on PC, can we have to option to opt out of cross-play?" asked one Reddit post in November, just weeks after the multiplayer version of Halo Infinite launched. "Forced crossplay is a scam by Microsoft," reads another post in Microsoft's Halo Waypoint forums. "Forced crossplay is a mistake," says another Redditor, and the list goes on, and on, and on.

Halo Infinite and Call of Duty: Warzone are both suffering from an influx of cheating, largely because they're free-to-play titles so it's easy for hackers to create a new account following a ban. While there's an option to disable crossplay in Warzone, if you try to load into a playlist on Xbox it will ask you to re-enable it. Whereas on PlayStation you can simply dismiss the prompt and continue to the playlist with crossplay still disabled. Warzone players on Xbox have been complaining about this forced crossplay for more than a year, with various forum posts and YouTube videos highlighting how irritating it is to be forced into crossplay. Most of the issues are related to PC cheaters, who have plagued Warzone for years before Activision finally added a new anti-cheat system in October with a kernel-level driver to catch PC cheaters. Now that cheaters are already ruining Halo Infinite multiplayer games, the call to remove forced crossplay is certainly growing louder.

Programming

Open Source Developer Intentionally Corrupts His Own Widely-Used Libraries (bleepingcomputer.com) 419

"Users of popular open-source libraries 'colors' and 'faker' were left stunned after they saw their applications, using these libraries, printing gibberish data and breaking.." reports BleepingComputer.

"The developer of these libraries intentionally introduced an infinite loop that bricked thousands of projects that depend on 'colors and 'faker'." The colors library receives over 20 million weekly downloads on npm alone, and has almost 19,000 projects depending on it. Whereas, faker receives over 2.8 million weekly downloads on npm, and has over 2,500 dependents....

Yesterday, users of popular open-source projects, such as Amazon's Cloud Development Kit were left stunned on seeing their applications print gibberish messages on their console. These messages included the text 'LIBERTY LIBERTY LIBERTY' followed by a sequence of non-ASCII characters... The developer, named Marak Squires added a "new American flag module" to colors.js library yesterday in version v1.4.44-liberty-2 that he then pushed to GitHub and npm. The infinite loop introduced in the code will keep running indefinitely; printing the gibberish non-ASCII character sequence endlessly on the console for any applications that use 'colors.' Likewise, a sabotaged version '6.6.6' of faker was published to GitHub and npm....

The reason behind this mischief on the developer's part appears to be retaliation — against mega-corporations and commercial consumers of open-source projects who extensively rely on cost-free and community-powered software but do not, according to the developer, give back to the community. In November 2020, Marak had warned that he will no longer be supporting the big corporations with his "free work" and that commercial entities should consider either forking the projects or compensating the dev with a yearly "six figure" salary....

Some dubbed this an instance of "yet another OSS developer going rogue," whereas InfoSec expert VessOnSecurity called the action "irresponsible," stating: "If you have problems with business using your free code for free, don't publish free code. By sabotaging your own widely used stuff, you hurt not only big business but anyone using it. This trains people not to update, 'coz stuff might break."

GitHub has reportedly suspended the developer's account. And, that too, has caused mixed reactions... "Removing your own code from [GitHub] is a violation of their Terms of Service? WTF? This is a kidnapping. We need to start decentralizing the hosting of free software source code," responded software engineer Sergio Gómez.

"While it looks like color.js has been updated to a working version, faker.js still appears to be affected, but the issue can be worked around by downgrading to a previous version (5.5.3)," reports the Verge: Even more curiously, the faker.js Readme file has also been changed to "What really happened with Aaron Swartz...?"

Squires' bold move draws attention to the moral — and financial — dilemma of open-source development, which was likely the goal of his actions.

Sony

Sony Announces the World's First QD-OLED 4K TV (theverge.com) 44

Sony is setting some pretty grand expectations with its 2022 TV lineup -- led by the introduction of the world's first consumer QD-OLED TV. From a report: The company's current and well-regarded OLED sets use panels from LG Display that are tuned with Sony's own processing. But the new flagship Bravia XR A95K TV will include a QD-OLED (quantum dot organic light emitting diode) panel manufactured by none other than Samsung Display. It'll come in 65-inch and 55-inch sizes, with both coming in at 4K resolution. It was rumored that Samsung Electronics might announce a QD-OLED 4K TV at CES 2022, but that hasn't panned out so far. So it's Sony that gets the prime spotlight instead. Samsung Display has been developing QD-OLED for a number of years, and the display technology could become something of a middle step between standard OLED and the MicroLED displays that only Samsung is selling right now -- for ungodly sums of money. QD-OLED is designed to combine the best traits of OLED (perfect blacks, infinite contrast, etc.) with benefits of quantum dot LED TVs like improved brightness and more vivid color reproduction at higher brightness levels. It's not a major new approach like Micro LED, but more of a progression from where things have stood for a few years.
Businesses

How 'Digital Twins' Are Transforming Manufacturing, Medicine and More (time.com) 59

Time reports on virtual doppelgangers — also known as "digital twins". (Alternate URL here.) Created by feeding video, images, blueprints or other data into advanced 3-D mapping software, digital twins are being used in medicine to replicate and study internal organs. They've propelled engineers to devise car and plane prototypes — including Air Force fighter jets — more quickly. They allow architects and urban planners to envision and then build skyscrapers and city blocks with clarity and precision. And this year, digital twins began to break into the mainstream of manufacturing and research. In April, chipmaker Nvidia launched a version of its Omniverse 3-D simulation engine that allows businesses to build 3-D renderings of their own — including digital twins. Amazon Web Services announced a competing service, the IoT TwinMaker, in November...

The need was always there. In the 1960s, NASA created physical replicas of spaceships and connected them to simulators so that if a crisis ensued on the actual vehicle hundreds of thousands of miles away, a team could workshop solutions on the ground. Dave Rhodes, the senior vice president of digital twins at Unity Technologies, a video-game and 3-D-platform company, says that digital-twin technology is only now being widely released because of several confluent factors, including the increased computing power of cloud-based systems, the spread of 5G networks, improvements in 3-D rendering and the remote work demands of COVID-19....

Digital-twin technology is being trialed across the medical landscape, for planning surgical procedures and exploring the heart risks of various drugs... Digital twins are also being used in other complex and potentially dangerous machines, from nuclear reactors in Idaho to wind turbines in Paris.... Digital twin humans are coming too: the NFL and Amazon Web Services have created a "digital athlete" that will run infinite scenarios to better understand and treat football injuries.... BMW could soon implement digital twins at all facilities.

Frank Bachmann, the plant director in Regensburg, says that the advantages of digital twins will only be fully realized when every factory is digitized in a standard way. "We need these processes of digital twins everywhere," he says.

The technology "raises questions about privacy and cybersecurity," Time warns. "Many of these digital twins are made possible by a multitude of sensors that track real-world data and movement.

"Workers at factories with digital twins may find their every movement followed; the hacker of a digital twin could gain frighteningly precise knowledge about a complex proprietary system."
Microsoft

Microsoft Quietly Told Apple It Was Willing To Turn Big Xbox-exclusive Games Into iPhone Apps (theverge.com) 7

Private emails show Microsoft wheeling and dealing to get into the App Store. From a report: Remember when Apple pretended like it would let cloud gaming services like Microsoft xCloud and Google Stadia into the App Store, while effectively tearing their business models to shreds? Know how Microsoft replied that forcing gamers to download hundreds of individual apps to play a catalog of cloud games would be a bad experience? In reality, Microsoft was willing to play along with many of Apple's demands -- and it even offered to bring triple-A, Xbox-exclusive games to iPhone to help sweeten the deal. That's according to a new set of private emails that The Verge unearthed in the aftermath of the Epic v. Apple trial.

These games would have run on Microsoft's Xbox Cloud Gaming (xCloud) platform, streaming from remote server farms filled with Xbox One and Xbox Series X processors instead of relying on the local processing power of your phone. If the deal had been made, you could have theoretically bought a copy of a game like Halo Infinite in Apple's App Store itself and launched it like any other app -- instead of having to pay $14.99 a month for an Xbox Game Pass Ultimate subscription with a set catalog of games and then needing to use Microsoft's web-based App Store workaround. But primarily, Microsoft was negotiating to bring its Netflix-esque catalog of xCloud games to the App Store, at a time when Apple had gotten very touchy about cloud gaming in general.

The emails, between Microsoft Xbox head of business development Lori Wright and several key members of Apple's App Store teams, show that Microsoft did start with a wide array of concerns about stuffing an entire service worth of Xbox games into individual App Store apps as of February 2020. Wright mentioned the "Complexity & management of creating hundreds to thousands of apps," how they'd have to update every one of those apps to fix any bugs, and how all those app icons could lead to cluttered iOS homescreens, among other worries.

First Person Shooters (Games)

'Halo Infinite': Fun to Play, But Newer Gamers Complain Its Rewards System Is Slow (msn.com) 27

"For Halo fans who only care about multiplayer, 'Halo Infinite' is a free-to-play game," writes the Washington Post. "But improbably, it's messing up the free-to-play part." [I]ts progression system has been widely criticized for being too slow. You can only advance...and earn rewards by completing specific objectives for a few hundred experience points. Nothing else counts toward your progress besides a morsel of experience points earned just by playing a match, win or lose. Many of these challenges distract from the objective of winning matches, like when players are asked to use certain weapons or vehicles to get a kill. And since the current playlist system means you can't choose what game type you'll play, oftentimes you'll see people running around using less-than-viable guns instead of, say, capturing the flag in a game of Capture the Flag...

Progression by itself is a tricky balancing act for developer 343 Industries, a studio that has never released a free-to-play game before. The issue is exacerbated by separating rewards out to be used only for specific armor sets. So for example, if you earn a blue color coating for armor, it's applicable to only one type of armor. Currently, there are samurai-themed items on sale in the digital shop, including a sword belt for $15. The value of the sword is significantly lowered once you realize it can only be used along with the armor set unlocked by playing the event. There's a surprising lack of cosmetic interoperability: If you want to wear the sword belt on your Mark VII armor, you're out of luck. "Infinite" restricts armor customization to specific "core" armor sets, like the Mark VII or Mark V. Anything samurai-related can only be attached to the samurai armor set.

If all of that sounds confusing, it is, and it's one of the main reasons the game's monetization needs a rethink. Regardless of your opinion on the value of cosmetic-only rewards, 343 Industries had years of industry research to fall back on to implement these features better, communicate them more clearly and understand how challenge-only progression might divide the player base between people who focus only on completing challenges and those who'd rather work toward the objectives of a match.

All this criticism comes with a big caveat: The core gameplay of "Halo Infinite" has received almost universal praise. The game is undeniably fun for almost anyone who touches it. But the fun turns to frustration if players don't feel sufficiently rewarded for the experience. Therein lies the great divide in the Halo audience. Longtime Halo players like myself play the games because, well, they feel fun to play; "Halo Infinite" succeeds on those merits. But players who are accustomed to earning cosmetic rewards in free-to-play games feel cheated when those rewards don't come fast enough. That's just how multiplayer games work these days....

"Halo Infinite" was very nearly a home run, but 343 Industries is struggling coming to grips with the free-to-play reality, and the audience is left confused and frustrated because of it.

XBox (Games)

Microsoft Adds 76 More Games To the Xbox Backward Compatibility Program (engadget.com) 20

During the Xbox 20th anniversary event today, Microsoft announced it'll be adding a total of 76 games to the Xbox backward compatibility program. The company also said "Halo Infinite," the latest edition of the best-selling Xbox alien-shooter game, will be available starting today for multiplayer gaming. Engadget reports: Every title Microsoft is adding today will support Auto HDR on Xbox Series X and Series S consoles. You'll also see an increase in resolution when playing original Xbox games. The Xbox Series X and Xbox One X will render those titles at four times their native resolution, while the Xbox Series S will do so at three times and Xbox One S and Xbox One at double. Additionally, 11 titles will support FPS Boost. The feature increases the framerate of a game up to 60 frames per second. 26 titles that were already a part of the backward compatibility library will now support FPS Boost as well. Included in that list are Fallout: New Vegas, The Elder Scrolls IV, Dragon Age: Origins and Dead Space 2. Some of the newly added backward compatible games include the entire Max Payne series and F.E.A.R. franchise, as well as Skate 2 and Star Wars: Jedi Knight II. Microsoft notes that this is the final update for the initiative.

"While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints," Xbox Compatibility Program Lead Peggy Lo said.
Microsoft

Microsoft Surprises Gamers With 'Halo Infinite' Multiplayer Launch (bloomberg.com) 14

Microsoft said "Halo Infinite," the latest edition of the best-selling Xbox alien-shooter game, will be available starting Nov. 15 for multiplayer gaming. From a report: The company, celebrating the 20th anniversary of the release of the original Xbox console and the first Halo game, said the first season of the game's multiplayer mode will begin Monday with a public test version on personal computers and consoles.
Apple

Remembering Steve Jobs, 10 Years Later (wired.com) 187

Jony Ive: Steve was preoccupied with the nature and quality of his own thinking. He expected so much of himself and worked hard to think with a rare vitality, elegance and discipline. His rigor and tenacity set a dizzyingly high bar. When he could not think satisfactorily he would complain in the same way I would complain about my knees.

As thoughts grew into ideas, however tentative, however fragile, he recognized that this was hallowed ground. He had such a deep understanding and reverence for the creative process. He understood creating should be afforded rare respect -- not only when the ideas were good or the circumstances convenient.

Ideas are fragile. If they were resolved, they would not be ideas, they would be products. It takes determined effort not to be consumed by the problems of a new idea. Problems are easy to articulate and understand, and they take the oxygen. Steve focused on the actual ideas, however partial and unlikely.

I had thought that by now there would be reassuring comfort in the memory of my best friend and creative partner, and of his extraordinary vision.

But of course not. Ten years on, he manages to evade a simple place in my memory. My understanding of him refuses to remain cozy or still. It grows and evolves.

Perhaps it is a comment on the daily roar of opinion and the ugly rush to judge, but now, above all else, I miss his singular and beautiful clarity. Beyond his ideas and vision, I miss his insight that brought order to chaos.

It has nothing to do with his legendary ability to communicate but everything to do with his obsession with simplicity, truth and purity.
Steven Levy, writing at Wired: The prudent thing to do would have been to write Steve Jobs'obituary well ahead of his death. We all knew that he did not have much time. For almost a year, even while Apple stuck to the story -- hoping against hope -- that its cofounder and CEO would make it, the body of the world's most iconic executive was telling a different story. It was saying goodbye, and so was he. My own farewell session had come earlier in the year, in the office he occupied on the fourth floor of One Infinite Loop, Apple's headquarters at the time. Fellow journalist John Markoff and I had set up the meeting specifying no agenda, but all three of us knew it was about closure. It was the middle of the work day, and thousands of people were on campus, but not a single call or visitor interrupted our 90-minute conversation. As if he were already a ghost.

Despite that evidence, I could not bring myself to pre-write that obituary. Call it denial. So when I got the call late in the afternoon of October 5, 2011, that Jobs was gone, I was stunned. And I had nothing. For the next four hours, I banged away on the computer that Steve Jobs ushered into the world and told the story of his life and legacy as best I could, in all its glory and gimcrackery. In the last paragraph of the obituary I never wanted to write, I said, "The full legacy of Steve Jobs will not be sorted out for a very long time." I think we're still sorting it out. There will never be a leader, innovator or personality quite like him. And we're still living in his world.

Technology

Why Amazon Might Become the Largest Quantum Consumer (nextplatform.com) 39

An anonymous reader shares a report:These are still early days for quantum computing, far too soon to talk about domain-specific quantum systems. But if there are areas hungrier than ever for what quantum is best at -- dense optimization problems at scale -- the future cannot arrive fast enough. More specifically, the golden grail for quantum computing -- the "traveling salesman" problem -- could revolutionize the transportation industry in particular, in addition to the world's largest retailers dependent on accurate shipping data. Quantum capabilities in this arena are so critical that the first production quantum systems at scale could be purpose-designed and optimized simply for this type of problem. While these days we don't think of Amazon's delivery aspects much since the carriers are so often the focus, the combined capability of vast search coupled with near-real-time delivery dates matched to location took Amazon years to get right -- and was a billion-plus dollar effort in compute time.

Peter Chapman says "infinite compute" can be brought to bear to refine the entire process that happens the moment you search for "USB drive" on Amazon, confirm your shipping location, and select only products that arrive tomorrow. The density of calculations required -- pulling from warehouse availability to planes, trains, and automobiles and their various routes through your own hometown -- is staggering. "It's the ultimate traveling salesman problem," he laughs. Chapman should know what this takes because he led the development of many of the technologies that became the fast, reliable Amazon Prime service. As director of engineering, his team of 240 engineers took Amazon from requiring customers to search and select a product and wait until checkout to find out how long delivery would take. "That meant a lot of abandoned carts and a bad user experience," he says.

With global products, shipping routes, customers, carriers, product availability and warehouse locations, the order was so tall, it took rearchitecting Amazon infrastructure to do it at reasonable enough scale. "There is a practical limit to the computational resources you can apply to this, even at Amazon. We could easily consume 100x the compute but Amazon couldn't afford it," Chapman says. "There is infinite need for compute for this problem so we had to find the right tradeoffs in optimization and find what you can get for a certain amount of money spent -- and we're talking billions here. Our goal was to make sure it wasn't $20 billion." He adds that the cost of these systems were growing faster than the top line of Amazon's sales.

AMD

Lenovo's First Windows 11 Laptops Run On Ryzen (pcworld.com) 59

Lenovo will ring in the arrival of Windows 11 with a pair of premium AMD Ryzen-based laptops. PCWorld reports: The IdeaPad Slim 7 Carbon will feature a carbon lid and aluminum body to go with its drop-dead gorgeous 14-inch OLED screen. Besides the infinite contrast an OLED provides, Lenovo will use a fast 90Hz, 2880x1800 panel with an aspect ratio of 16:10 on the Slim 7 Carbon. That's just over 5 megapixels with a density of 243 pixels-per-inch. This is one smoking screen. But this beauty goes deeper than the skin. Inside the Slim 7 Carbon, you'll find an 8-core Ryzen 7 5800U with an optional Nvidia GeForce MX450 GPU. Lenovo will offer up to 16GB of power efficient LPDDR4X RAM and up to a 1TB PCIe SSD.
[...]
If a 14-inch screen laptop with a GeForce MX450 isn't enough for you, Lenovo also unveiled a new IdeaPad Slim 7 Pro. It's aimed at someone who needs a little more oomph. The laptop also features a 16:10 aspect ratio screen, which we consider superior to 16:9 aspect ratio laptops for getting work done. The IPS panel shines at a very bright 500 nits, and it's rated for 100 percent of the sRGB spectrum with an option for a 120Hz refresh rate version. Inside the laptop you'll find an 8-core Ryzen 7 5800H, up to 16GB of DDR4, a 1TB PCIe SSD, and up to a GeForce RTX 3050 Laptop graphics chip. Compared to the Slim 7 Carbon, you should expect the CPU to run faster thanks to the additional thermal headroom of the H-class Ryzen chip. The GeForce RTX 3050 Laptop GPU, meanwhile, is based on Nvidia's newest "Ampere" GPU cores instead of the older "Turing" GPU the GeForce MX450 uses in the Slim 7 Carbon. That upgrade translates to far better gaming performance, hardware ray tracing support, and the inclusion of Nvidia hardware encoding and decoding, which can help you use Adobe Premiere on the road.

Star Wars Prequels

At Disney World's Star Wars-Themed Hotel, a Weekend for Two Costs $4,800 (sfgate.com) 91

"If you've ever dreamed of living 'a long time ago in a galaxy far, far away,' now is your chance — as long as you've got a spare four to six thousand dollars sitting around," writes SFGate: This week, Walt Disney World announced more details about its new Galactic Starcruiser hotel opening in the spring, an immersive, two-day "Star Wars" experience that evokes the feeling of being in the movies. The tech will be more advanced than any other Disney experience, including Rise of the Resistance at Disneyland and the Star Wars: Galaxy's Edge lands... "Star Wars: Galactic Starcruiser is a revolutionary new 2-night experience where you are the hero," according to Walt Disney World's website. "You and your group will embark on a first-of-its-kind Star Wars adventure that's your own. It's the most immersive Star Wars story ever created — one where you live a bespoke experience and journey further into a Star Wars adventure than you ever dreamed possible."

There are lightsaber experiences, interstellar entertainment, characters hanging around and an overall feeling that you're closer to being in Star Wars than you've ever been in your life. The idea is that you're staying on a luxury space cruise, so immersive that the hotel's windows look out into "space" and you never leave the property unless it's to "board a transport" to Batuu, the land where Star Wars: Galaxy's Edge takes place. Admission to Hollywood Studios is included in the price, as is all of your food and non-alcoholic beverages. But really, for $4,809 for two nights' accommodations for two guests in a studio, they could throw in a space beer or two...

But then again, for some Star Wars fans, you can't put a price on total immersion in the fandom, from cast members acting as though they're really intergalactic travelers to the ability to make infinite Wookee jokes free from the harsh judgements of people who wouldn't spend $4,000 to sleep in a "spaceship."

E3

Low-Budget Games Steal Spotlight After Covid Delays Big Names (bloomberg.com) 42

The annual video game convention E3 is normally full of teasers for splashy, graphic-rich games from big-name studios and surprise announcements about new titles. But this year's online-only event was much quieter, with many hot releases delayed as a result of the pandemic. That gave games from independent studios a chance to steal the show. From a report: Some of the most impressive reveals this year were small-scale, indie games that may not have the wow factor of something like Ubisoft Entertainment SA's Assassin's Creed but appealed to fans with interesting story lines, quirky graphics or unusual gameplay. Highlights included Replaced, a gorgeous cyberpunk-themed action game and debut title from Sad Cat Studios, and Twelve Minutes, in which players must break a time loop full of betrayal and murder. The game, from a division of film company Annapurna Pictures, stars Daisy Ridley and Willem Dafoe. Entries like these delighted fans and showcased the breadth of possibilities of video games.

Most years, E3 takes place in Los Angeles, where fans and industry professionals convene at the convention center to play demos and watch trailers for the hottest new games. Commercials and giant posters from expensive series like Call of Duty compete for attendees' eyeballs, and fans come away excited about what's coming in the fall. This year, while there will be Microsoft's Halo Infinite, promised in time for the holidays after a year's delay, Nintendo's highly anticipated next game in the Zelda series won't come until next year. Same with Elden Ring, a much-hyped dark fantasy based on the book that inspired Game of Thrones. Fans didn't seem to mind, and left the show raving instead about Tunic, a Zelda-inspired action-adventure game starring a small fox developed by Canadian creator Andrew Shouldice, and Neko Ghost, Jump, a platforming game from Burgos Games, in which you can shift between 2D and 3D perspectives.

This explosion of independent games, which are usually made by small teams that aren't funded by multi-billion-dollar corporations like Electronic Arts, or Activision Blizzard, is a relatively recent phenomenon. Until the late 2000s, developers mostly had to partner with big publishers to get their games to audiences. The rise of digital distribution on PCs and consoles combined with the increased accessibility of game-making tools such as the Unity Engine have made it easy for solo developers, or two or three people working in a garage, to release successful games on their own. Some companies, such as Annapurna Interactive and Devolver Digital, have thrived as independent publishers, partnering with developers to release exclusively small, creative games.

Games

Amazon Will Open Luna Cloud Gaming To Prime Members Later this Month (engadget.com) 30

Amazon's new Luna game streaming service is offering no-invite access on Prime Day, June 21 and 22. From a report: During that time, Prime subscribers in most of the US will be able to start a 7-day Luna trial, and can now get discounts on a Luna controller and Fire TV bundle. To access Luna currently, you must request an invitation or own a supported Fire TV device. It's available on Windows and Mac PCs, Fire TV, iPhone and iPad (via the web) and on supported Android phones. It costs $5.99 a month to access games including Resident Evil 7, Control, Tacoma, Rez Infinite and Metro Exodus. Amazon is discounting the dedicated Luna controller by 30 percent from today until June 22, reducing it to $49 from the list price $70 for Prime members. On top of that, it's offering the Fire TV stick 4K and Luna Controller in the Fire TV Gaming Bundle for $74, a discount of around $45.
Robotics

McDonald's Starts Testing Automated Drive-Thru Ordering (cnbc.com) 133

New submitter DaveV1.0 shares a report from CNBC: At 10 McDonald's locations in Chicago, workers aren't taking down customers' drive-thru orders for McNuggets and french fries -- a computer is, CEO Chris Kempczinski said Wednesday. Kempczinski said the restaurants using the voice-ordering technology are seeing about 85% order accuracy. Only about a fifth of orders need to be a taken by a human at those locations, he said, speaking at Alliance Bernstein's Strategic Decisions conference.

In 2019, under former CEO Steve Easterbrook, McDonald's went on a spending spree, snapping up restaurant tech. One of those acquisitions was Apprente, which uses artificial intelligence software to take drive-thru orders. Kempczinski said the technology will likely take more than one or two years to implement. "Now there's a big leap from going to 10 restaurants in Chicago to 14,000 restaurants across the U.S., with an infinite number of promo permutations, menu permutations, dialect permutations, weather — and on and on and on," he said. Another challenge has been training restaurant workers to stop themselves from jumping in to help.

Books

Would It Even Be Possible to Communicate with an Alien? (arstechnica.com) 167

The senior technology editor at Ars Technica checked the plausibility of Andy Weir's new science fiction novel Project Hail Mary with an actual professor of linguistics and cognitive science at Northern Illinois University. It's another tale of solving problems with science, as a lone human named Ryland Grace and a lone alien named Rocky must save our stellar neighborhood from a star-eating parasite called "Astrophage." PHM is a buddy movie in space in a way that The Martian didn't get to be, and the interaction between Grace and Rocky is the biggest reason to read the book. The pair makes a hell of a problem-solving team, jazz hands and fist bumps and all. But the relative ease with which Grace and Rocky understand each other got me thinking about the real-world issues that might arise when two beings from vastly different evolutionary backgrounds try to communicate...

The question I put to her was this: going by our current understanding of how and why human languages operate, do we think it would be practical—or even possible — for two divergently evolved sentient beings from different worlds to learn each other's languages well enough in a short amount of time (perhaps as little as a week) to usefully converse about abstract concepts and to be reasonably assured that both beings actually understand those abstracts...?

And the professor's response? We ended up blowing an entire hour on linguistics, and it was easily the coolest and nerdiest conversation I've had in a long time. Nearing the end, though, I asked Dr. Birner for her final take on whether or not the language acquisition exercise portrayed in Project Hail Mary would work.

Her consensus was "probably," but only given a number of extremely lucky — and extremely unlikely — coincidences in psychology and evolution (there's that anthropic principle of science fiction rearing its head!). If we can take it as a given that the alien is "friendly," and if we can also take it as a given that "friendship" in the alien's society carries along with it the same or a similar set of relationship expectations as it does for humans, and if we can take it as a given that the alien has similar emotional drivers, and if the alien values (or can at least intellectually conceive of) concepts like altruism and cooperation, and if the alien has a compatible sense of morality that places value on the lives of individuals and prioritizes the avoidance of death—if we can take all those things and more as givens, then things might work out.

"I think that given a theoretically infinite amount of time, probably yes," communication would be possible, she said. "As long as there's enough goodwill that you are going to be there together working together."

But in a long comment, long-time Slashdot reader shanen argues all sentient beings are basically Universal Turing Machines running mental programs in our heads, but still warns of "hardware-level incompatibilities not just at the level of sound systems, but in the kinds of programs that 'run sufficiently easily' in the more dissimilar Universal Turing Machines."
China

How 'Rest of World' Wants to Change International Tech Coverage (medium.com) 19

Medium's tech site OneZero reports on "Rest of World" [dot org], which they call "a news site dedicated to telling technology stories about what's happening outside of North America and Europe," but founded as a nonprofit by the daughter of former Google CEO Eric Schmidt: Sophie Schmidt: We have big intractable problems in the tech and society category: misinformation, disinformation, surveillance, privacy, you name it. We're creating panels, and commissions, and we're shaking our fists at big platforms and saying, "Please fix it." And it feels a little bit helpless. But the thing that's not coming up is that every other country in the world is also dealing with it in slightly different ways.

What if the solutions to our problems lie in the sharing of those experiences, and ideas, and learnings? Expanding the dataset. It's honestly baffling. We have billions of people in the world all using technology all the time. I think the last data I saw said there's almost 5 billion people online. And depending on how you count Western versus non-Western, something like 80% of all humans live outside of the Western bubble. That means that you have almost an infinite number of parallel experiments, playing out simultaneously all around us just outside of you. So, why aren't we comparing experiences...?

Some of the interview's highlights:
  • The senior editor agrees Clubhouse might change the way that politics works globally. "But I think the second option, which we're already seeing glimmers of, is that it's going to get banned in more places. And the places where it doesn't get banned, it's going to be very closely surveilled."

Power

Electric Cars Would Save America Huge Amounts of Energy (bloomberg.com) 401

An anonymous reader shares an opinion piece from Bloomberg, written by Liam Denning and Elaine He: Electrifying U.S. vehicles wipes out the equivalent of our entire current power demand. The U.S. consumes a lot of energy; last year, about 100 quadrillion BTUs (equivalent to 17 billion barrels of oil; which, we'll admit, is only marginally less abstract). But only about a third of that is ultimately used in terms of actually lighting lights, turning wheels and so forth. The second law of thermodynamics means, for every unit of thermal energy we actually put to useful work, roughly another two end up wasted as heat. How we don't use energy is just as important to understand as how we use it. Here's a simplified version of a Sankey diagram from the Lawrence Livermore National Laboratory showing the various inputs to the U.S. energy system and where they end up.

Large-scale waste is unavoidable with a thermal energy system, or one where we mostly burn stuff or split atoms (97% of the inputs in 2019). Burning fossil fuels also generates the carbon emissions causing climate change; so wasted energy is a proxy for the damage being done (apart from nuclear power). In contrast, renewables such as wind, solar and hydropower capture energy directly from infinite sources. While a small amount is lost in transmission, the vast majority is used. So here's a thought experiment: What if the entire U.S. light-duty vehicle fleet (currently about 270 million cars and trucks) were electrified by 2030 and we expanded wind and solar generation at a rapid pace, while eliminating coal power, at the same time? The result is that we not only end up with a drop in U.S. carbon emissions of almost 30%, but also a far more efficient system overall.

Desktops (Apple)

Mac Certificate Check Stokes Fear That Apple Logs Every App You Run (arstechnica.com) 74

Last week, Apple released macOS Big Sur and the rollout was anything but smooth. The mass upgrade caused the Apple servers responsible for checking if a user opens an app not downloaded from the App Store to slow to a crawl. Apple eventually fixed the problem, "but concerns about paralyzed Macs were soon replaced by an even bigger worry -- the vast amount of personal data Apple, and possibly others, can glean from Macs performing certificate checks each time a user opens an app that didn't come from the App Store," writes Dan Goodin via Ars Technica. From the report: Before Apple allows an app into the App Store, it must first pass a review that vets its security. Users can configure the macOS feature known as Gatekeeper to allow only these approved apps, or they can choose a setting that also allows the installation of third-party apps, as long as these apps are signed with a developer certificate issued by Apple. To make sure the certificate hasn't been revoked, macOS uses OCSP -- short for the industry standard Online Certificate Status Protocol -- to check its validity. [...] Somehow, the mass number of people upgrading to Big Sur on Thursday seems to have caused the servers at ocsp.apple.com to become overloaded but not fall over completely. The server couldn't provide the all clear, but it also didn't return an error that would trigger the soft fail. The result was huge numbers of Mac users left in limbo.

The post Your Computer Isn't Yours was one of the catalysts for the mass concern. It noted that the simple HTML get-requests performed by OCSP were unencrypted. That meant that not only was Apple able to build profiles based on our minute-by-minute Mac usage, but so could ISPs or anyone else who could view traffic passing over the network. (To prevent falling into an infinite authentication loop, virtually all OCSP traffic is unencrypted, although responses are digitally signed.) Fortunately, less alarmist posts like this one provided more helpful background. The hashes being transmitted weren't unique to the app itself but rather the Apple-issued developer certificate. That still allowed people to infer when an app such as Tor, Signal, Firefox, or Thunderbird was being used, but it was still less granular than many people first assumed. The larger point was that, in most respects, the data collection by ocsp.apple.com wasn't much different from the information that already gets transmitted in real time through OCSP every time we visit a website. [...] In short, though, the takeaway was the same: the potential loss of privacy from OCSP is a trade-off we make in an effort to check the validity of the certificate authenticating a website we want to visit or a piece of software we want to install.

In an attempt to further assure Mac users, Apple on Monday published this post. It explains what the company does and doesn't do with the information collected through Gatekeeper and a separate feature known as notarization, which checks the security even of non-App Store apps. The post went on to say that in the next year, Apple will provide a new protocol to check if developer certificates have been revoked, provide "strong protections against server failure," and present a new OS setting for users who want to opt out of all of this. [...] People who don't trust OCSP checks for Mac apps can turn them off by editing the Mac hosts file. Everyone else can move along.

AI

AI Is Throwing Battery Development Into Overdrive (wired.com) 30

Improving batteries has always been hampered by slow experimentation and discovery processes. Machine learning is speeding it up by orders of magnitude. From a report: Inside a lab at Stanford University's Precourt Institute for Energy, there are a half dozen refrigerator-sized cabinets designed to kill batteries as fast as they can. Each holds around 100 lithium-ion cells secured in trays that can charge and discharge the batteries dozens of times per day. Ordinarily, the batteries that go into these electrochemical torture chambers would be found inside gadgets or electric vehicles, but when they're put in these hulking machines, they aren't powering anything at all. Instead, energy is dumped in and out of these cells as fast as possible to generate reams of performance data that will teach artificial intelligence how to build a better battery. In 2019, a team of researchers from Stanford, MIT, and the Toyota Research Institute used AI trained on data generated from these machines to predict the performance of lithium-ion batteries over the lifetime of the cells before their performance had started to slip. Ordinarily, AI would need data from after a battery had started to degrade in order to predict how it would perform in the future. It might take months to cycle the battery enough times to get that data. But the researchers' AI could predict lifetime performance after only hours of data collection, while the battery was still at its peak. "Prior to our work, nobody thought that was possible," says William Chueh, a materials scientist at Stanford and one of the lead authors of the 2019 paper.

And earlier this year, Chueh and his colleagues did it again. In a paper published in Nature in February, Chueh and his colleagues described an experiment in which an AI was able to discover the optimal method for 10-minute fast-charging a lithium-ion battery. Many experts think fast-charging batteries will be critical for electric vehicle adoption, but dumping enough energy to recharge a cell in the same amount of time it takes to fill up a tank of gas can quickly kill its performance. To get fast-charging batteries out of the lab and into the real world means finding the sweet spot between charge speed and battery lifetime. The problem is that there is effectively an infinite number of ways to deliver charge to a battery; Chueh compares it to searching for the best way to pour water into a bucket. Experimentally sifting through all those possibilities to find the best one is a slow and arduous task -- but that's where AI can help.

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