Classic Games (Games)

'King of Donkey Kong' Billy Mitchell Continues Defamation Suit Over Cheating Accusations (arstechnica.com) 93

destinyland shares an update about Billy Mitchell, the intense dark-haired videogame champion in the 2007 documentary The King of Kong: A Fistful of Quarters. Last year the videogame record-keepers at Twin Galaxies revoked Billy Mitchell's entire lifetime's worth of videogame high scores after an online discussion argued videotapes of three of Mitchell's performances suggested they'd been achieved using a MAME emulator. Electronic Gaming Monthly reports that Mitchell has since streamed games on Twitch "obtaining scores equal to those that had been disputed, broadcast live from public venues," but the record-keepers also banned Mitchell for life from ever submitting any new high scores.

Ars Technica reports that Mitchell recently updated his defamation lawsuit against Twin Galaxies, while they've counter-filed a motion to dismiss it which is now scheduled to be heard on July 6. They argue that ruling in Mitchell's favor "would have chilling effects on the freedom of speech." But in March Billy updated his lawsuit to call their accusation "libelous on its face," saying that Twin Galaxies "at least implied [that he was a cheater], so that any reasonable reader would understand Twin Galaxies has called Mitchell a cheater who deserved punishment by stripping him of all his Twin Galaxies records and banning him for life from submitting further records." Ars Technica writes:

Mitchell takes particular issue with Twin Galaxies' alleged refusal to consider "25 sworn affidavits" from eyewitnesses supporting his claims, in favor of an exclusive focus on "scientific" evidence. Twin Galaxies founder Walter Day is quoted saying that he "find[s] it unexplainable that my testimony as the founder and former owner is disregarded, while others, specifically the ones against Billy, are embraced...."

Twin Galaxies' motion highlights that the 3,770-post dispute thread surrounding Mitchell's Donkey Kong scores (which is now included in its entirety in the court record) was viewed nearly 2.4 million times as of March 14... "Twin Galaxies believes that this was the most professionally documented and thoroughly investigated video game score of all time," Twin Galaxies owner Jason Hall said in his public declaration...

Court proceedings are "not the forum for [Mitchell] to get revenge," Twin Galaxies argues, claiming that its statements regarding Mitchell were "protected activity" under the First Amendment, and Mitchell's suit "seeks to chill the expression of free speech."

In the 1985 edition of the Guinness Book of World Records, Mitchell simultaneously held the highest scores for six different video games — Pac-Man, Ms. Pac-Man, Donkey Kong, Donkey Kong, Jr., Centipede, and Burger Time. Because Twin Galaxies now refuses to recognize any of Mitchell's previous records, Guinness has now also expunged those records from its publication.

In 1999 CmdrTaco noted Billy's perfect game of Pac-Man. Though no questions were ever raised about that legendary game, the 2019 edition of Guinness's record book still demoted it to a new section called "Records That Never Were."
XBox (Games)

Microsoft to Pitch New Xbox Game Console With Monthly Showcases (bloomberg.com) 4

Microsoft, gearing up for its biggest-ever year of launches for Xbox products and services in the middle of a global pandemic and economic recession, will replace its plan for a splashy public game-conference event with a monthly series of online showcases. From a report: The virtual events start on May 7, with a look at third-party games planned for its new console, called Xbox Series X. In June, the company will highlight the Xbox platform and services, and July's session is intended to cover games produced by Microsoft's own 15 game studios, including the next iteration of its biggest franchise, "Halo." The Redmond, Washington-based company had originally planned to unveil many of the details about the new products next month at the E3 conference, which has been canceled. Gaming audiences "love the authenticity of us showing up in our sweatpants here in our home office and talking about what we are doing," Xbox chief Phil Spencer said in an interview. This also seemed like a good time to eschew the typically flashy, celebrity-studded events the video-game industry is known for, he said. "We can all look at the unemployment numbers right now. We can also understand we're in video games, while we have front-line medical workers out there that are keeping people alive."
Facebook

Facebook's New Gaming App Launches on Android, With iOS Version Coming Soon (techcrunch.com) 5

Facebook's dedicated Gaming app is now live on Android, months before its planned June release. From a report: The social media giant pushed the app out two months prior to its scheduled unveiling amid a global pandemic that's left people all over the world isolated at home, rapidly burning through entertainment options. The New York Times announced the upcoming release in an exclusive over the weekend, noting that Facebook's massive gaming investment has culminated in more 700 million of the sites's 2.5 billion users actively playing games through the platform monthly. The launch of a devoted app is a clear next step for content that has, until now, been the domain of the site's Gaming tab. Social engagement is the focus for the app (naturally), which will be getting an iOS version at some point in the near future (pending Apple approval).
Games

Steam: Virtual Reality's Biggest-Ever Jump In Users Happened Last Month (arstechnica.com) 42

An anonymous reader quotes a report from Ars Technica: Valve's gaming marketplace Steam includes an opt-in hardware survey feature, and the results are published as percentages of surveyed users on a monthly basis. You'll find all kinds of data about Steam-connected computers every month, and this includes operating systems, video cards, VR systems, and more. In the latter case, that figure is counted out of all Steam users -- as opposed to a less-helpful stat like "70 percent of VR fans prefer Product A, 30 percent Product B." We were intrigued (but not surprised) to see a jump in connected VR devices for the reported month of December 2019. That's the holiday season, after all, and it's reasonable to expect Santa's deliveries of headsets to affect data.

What surprised us was the continued growth of that metric through the following month -- and a statistically significant one, at that. The latest survey, taken during January 2020, says that 1.31 percent of all surveyed Steam users own a VR system, up from 1.09 percent the month prior. By pure percentage points, this is the largest one-month jump in pure percentage since Valve began tracking VR use in 2016 -- by a long shot. (For perspective, the same survey indicated that 0.9 percent of Steam computers run on Linux, while 3.0 percent use MacOS or OSX.)
Based on Valve's conservative January 2019 estimate of 90 million "monthly active users," Ars Technica estimates there are "1.17 million PC-VR users connecting to Steam."

"Drawing an exponential trend line of Steam's MAU between August 2017 and January 2019 would get us closer to a count of 1.6 million active VR hardware owners on Steam, and that doesn't include any estimate of Steam-ignorant Oculus users. However you slice it, the juiciest detail can't be argued: a 20.2% jump within a major PC-VR ecosystem in 30 days."
Cloud

Google Reveals Stadia Launch Lineup of 12 Games (extremetech.com) 62

As we approach the November 19th launch date of Stadia, Google has revealed there will be just 12 games available to start. ExtremeTech reports: Stadia is similar to GeForce Now and Microsoft's upcoming xCloud service. Instead of downloading a game or buying a physical copy, Stadia renders the games on a Google server and streams the video down to your devices. Companies have been trying to figure this out for almost a decade, ever since OnLive began offering cloud gaming services in 2010. Even if Stadia works perfectly, it won't matter if it lacks content. The initial launch lineup has a little of everything, but the emphasis is on little. Here's the list of games you'll be able to buy on November 19th: Assassin's Creed Odyssey; Destiny 2: The Collection; GYLT; Just Dance 2020; Kine; Mortal Kombat 11; Red Dead Redemption 2; Rise of the Tomb Raider; SAMURAI SHODOWN; Shadow of the Tomb Raider: Definitive Edition; Thumper; and Tomb Raider: Definitive Edition.

Google has, of course, announced other games for Stadia. Anything previously announced like Darksiders Genesis and Borderlands 3 will come later. Google promises the latter will launch on Stadia in 2019 along with more titles like Rage 2, Grid, and Metro Exodus. Stadia launches on November 19th exclusively for players who ordered the Founder's Edition starter kit. That comes with three months of Stadia Pro ($10 per month after), a limited edition controller, a Chromecast Ultra, and a copy of Destiny 2. The base version of Stadia, which lacks 4K support will be available early next year. That one doesn't include a monthly fee, but you still have to pay for the games.

XBox (Games)

Microsoft Revives Xbox All Access Program, Now Includes Next-Gen Upgrade Option (polygon.com) 5

Microsoft is bringing back its Xbox All Access plan, the monthly subscription that includes membership to Xbox Live Gold and Xbox Game Pass, as well as Xbox One hardware, all for a discounted monthly fee. From a report: This time, however, Microsoft is giving subscribers the option to prep for a next-generation console upgrade when the next Xbox, named Project Scarlett, launches in holiday 2020. Xbox All Access originally launched in summer 2018. As part of that subscription, for $21.99 per month for 24 months, subscribers got an Xbox One S, Xbox Live Gold, and Game Pass; and for $34.99 per month, subscribers got an Xbox One X, in addition to Xbox Live Gold and Game Pass. There was no upfront cost, and at the end of the 24-month subscription period, subscribers keep the Xbox One hardware they paid for.
PlayStation (Games)

Sony Cuts PS Now Subscription Price For PS4 Worldwide (gamespot.com) 9

In anticipation for Google's upcoming Stadia cloud gaming service and Microsoft's Project xCloud, which enters open beta this month, Sony is lowering the price of PlayStation Now for PS4 and PC. "Monthly subscriptions are now available for $10, which is a considerable reduction from the previous $20 price point," reports GameSpot. "Quarterly subscriptions, meanwhile, will now cost $25, having previously been $45 in the U.S. and unavailable elsewhere. Finally, a year's PS Now membership is now $60, down from $100." From the report: The new price points are active right now; existing customers will see the new cost reflected in their upcoming bill. The price cut applies worldwide on the platform's catch-all subscription -- not on individual game rentals. Sony also revealed a number of new titles being added to the PS Now library. God of War (2018), Infamous: Second Son, Grand Theft Auto V, and Uncharted 4: A Thief's End are all now available as part of the service's subscription offering--but they will be removed on January 2, 2020, Sony said.
Microsoft

Microsoft Announces Xbox Content Moderation To Cut Back on Toxic Comments (cnbc.com) 183

As Facebook, YouTube, Twitter and other social platforms come under fire for enabling hateful speech, Microsoft is stepping up to thwart toxic comments among its 63 million Xbox live users. From a report: Microsoft needs to make sure Xbox players don't hear or see content that might turn off users, or scare younger players away. Microsoft is making these moves after the ascent of the Gamergate controversy, which led to people harassing and making threats against women. The changes follow Microsoft's recent update to its Xbox "community standards" for gameplay, which pointed out several practices that aren't acceptable. Now it's taking that a step further with moderation tools.

"This summer, we are empowering our official Club community managers with proactive content moderation features that will help create safe spaces for fans to discuss their favorite games," Microsoft's executive vice president of gaming, Phil Spencer, said Monday. "We plan to roll out new content moderation experiences to everyone on Xbox Live by the end of 2019." Xbox Live has 63 million monthly active users, and the service includes groups where people can post content and submit comments, along with chat rooms. "Our industry must now answer the fierce urgency to play with our fierce urgency for safety," he added.

PlayStation (Games)

EA's Unlimited Game Subscription Service is Finally Coming To the PS4 this July (theverge.com) 43

EA Access -- Electronic Arts' unlimited game subscription service that lets players access a massive library of EA games -- is finally coming to the PlayStation 4 this July, almost five years after it launched on the Xbox One. From a report: Like the current Xbox offering, EA Access for the PS4 costs either $4.99 per month or $29.99 per year. In addition to unlimited access to EA's vault of games, Access also comes with other perks, including a 10 percent discount on full-priced EA game purchases as well as early trials of upcoming EA games. EA Access for PS4 will be a separate account from EA Access for Xbox One. So if you're already paying for Access on your Xbox, you will have to pay a second monthly fee to play those games on your PS4.
The Almighty Buck

FanDuel is Now Charging Inactive Users $3 Per Month For Not Playing (techcrunch.com) 154

You expect to lose money gambling, but you don't really expect to lose it abstaining from gambling. But if you're a FanDuel user who hasn't made any bets or deposits for two years, the site will now deduct $3 per month until you put some money on the table. You have to play to win, it seems, but not to lose. From a report: In an email sent to such lapsed (or perhaps recovering) users, FanDuel wrote: "It appears your account has been inactive for over two years, which means you have neither deposited nor entered a contest during that time. We've recently updated our Terms of Use to impose a monthly inactivity fee of $2.99 for any accounts that have no play or deposit activity for a period of 24+ months. Per our terms, we are providing you with 30 days notice prior to imposing this fee."
XBox (Games)

Microsoft To Combine Xbox Game Pass and Xbox Live Into $14.99-a-Month Subscription (theverge.com) 44

Microsoft is planning on launching a new Xbox Game Pass Ultimate subscription that combines Xbox Live Gold and Xbox Game Pass into a single monthly charge. From a report: Twitter user h0x0d first revealed the new Xbox Game Pass Ultimate subscription, and it claims the service will be priced at $14.99 per month. The Verge understands that Microsoft will likely unveil this service alongside the company's new disc-less Xbox One S All-Digital edition later this month. The combination of Xbox Game Pass and Xbox Live subscriptions into a single monthly charge means Xbox owners will save around $5 per month compared to the $19.98 monthly subscription price for an existing combination of the two. It's not a massive savings, but the new Xbox Game Pass Ultimate offering will make a lot of sense for Microsoft's new disc-less Xbox One S since this console won't include a Blu-ray drive and will rely heavily on digital downloads and Xbox subscription services.
Microsoft

Microsoft Announces Xbox All Access (thurrott.com) 53

Microsoft today confirmed the rumors: Xbox All Access is a new subscription offering that ties a console to Xbox Live Gold and Xbox Game Pass for two years. From a report: "For no upfront cost and one low monthly price for 24 months, Xbox All Access gets you a new Xbox One S or Xbox One X, access to more than 100 great games through Xbox Game Pass, and online multiplayer with Xbox Live Gold," Microsoft's Bogdan Bilan explains. "That's more than 100 all-you-can-play games -- including highly-anticipated new Xbox One exclusives the day they're released, plus more games added all the time on the fastest, most reliable gaming network and an Xbox One console." As previously reported, Xbox All Access is available only in the United States and will cost $22 or $35 per month, depending on whether you choose an Xbox One S or Xbox One X console.
Hardware

Oculus Rift Is Now the Most Popular VR Headset On Steam (venturebeat.com) 60

The Oculus Rift has overtaken the HTC Vive on the monthly Steam hardware survey for the first time since the launch of both headsets in early 2016. VentureBeat reports: The survey is entirely optional and scans a user's PC for various hardware components, including any VR headsets that may be connected. After a few months of catching up to Vive, the Rift was neck-and-neck with its rival in January's survey with 0.9 percent between the two. However, February saw Oculus step past HTC; Rift took 47.31 percent of the total hardware use, and Vive fell to 45.38 percent, leaving just under 2 percent between them. It's still a tight race, then, but this is the first time Rift has managed to surpass Vive. Again, this is in no way confirmation that the Oculus Rift has sold more units than the HTC Vive, as neither headset has had official sales figures released, but it's the best shot we've got at gauging the market share right now. Rift also took the "Most Popular Headset" space in Steam's individual listings for the second time ever.
Microsoft

Microsoft To Launch Its Netflix-Style Game Pass On June 1; Live Gold Subscribers Get Early Access (polygon.com) 36

Microsoft announced today that Xbox Game Pass, a new subscription service that would allow Xbox One owners to download and play a selection of games for a flat monthly fee, will launch on June 1. From a report: Xbox Live Gold subscribers, however, can access the service starting today, May 24. Microsoft is offering a 14-day free trial of Xbox Game Pass, giving Gold subscribers a chance to preview the service at no cost prior to launch. Xbox Game Pass offers "unlimited access to over one hundred great Xbox One and Xbox 360 titles" for $9.99 per month.
XBox (Games)

GameStop Stock Price Tanks After Microsoft Announces New Digital-Gaming Service (venturebeat.com) 90

After Microsoft announced Xbox Game Pass earlier this week -- a monthly service coming this spring that will give you a selection of games you can download and play on your Xbox One for $9.99 a month, GameStop's stock price dropped nearly 8 percent. The news likely worries investors who view Xbox's instant game library a potential threat to GameStop's sales. VentureBeat reports: The brick-and-mortar retailer makes quite a lot of its money from secondhand sales where it resells products that consumers have traded in. If more people are playing digital games, that takes product out of the supply chain that could end up on GameStop store shelves. Additionally, Game Pass looks like it will primarily traffic in older games that people would typically would purchase used. Older releases like Mad Max, Saints Row IV, and Halo 5 are some of the big options that Microsoft is highlighting. Of course, GameStop isn't completely removed from the digital-gaming ecosystem. The retailer sells a lot of currency cards for the Xbox Store, the PlayStation Store, the Steam PC-gaming portal, and it's possible that people who don't like using a credit card will purchase cards to buy their subscription to Game Pass through GameStop. But that will likely not make up for a dearth of used-game sales or trade-ins if a lot of people adopt a Game Pass subscription.
Microsoft

Microsoft Announces Xbox Game Pass, Netflix-Style Gaming For the Xbox One (polygon.com) 33

Microsoft today announced it is moving into the world of Netflix-style game subscriptions with Xbox Game Pass, a monthly service coming this spring that will give you a selection of games you can download and play on your Xbox One for $9.99 a month. From a report on Polygon: The service will include "over 100 games," including Halo 5: Guardians, Payday 2, NBA 2K16 and SoulCalibur II. "One of the best things about Xbox Game Pass is that you can discover and download the full titles directly on your Xbox One," the official post states. Any game you buy through the service will be sold to you at a 20 percent discount. An alpha preview of the program begins today with "a very limited" number of games, and Xbox Live Gold subscribers will get first crack at the program this spring. It also sounds as if the service may be available, at least in part, on the PC.
The Almighty Buck

World of Warcraft Gold Can Now Be Used To Buy Other Blizzard Games (arstechnica.com) 69

An anonymous reader quotes a report from Ars Technica: It has been almost two years now since Blizzard began letting World of Warcraft players pay for their monthly game-time subscriptions using in-game gold rather than real money. Now, Blizzard is expanding that effort by letting players indirectly trade WoW gold for in-game items in other Blizzard games like Hearthstone and Overwatch. The new feature is really just a slight tweak to the WoW Token, a specialized item that can be purchased for $20 (£15/€20) in real money or for a free-floating, in-game gold price at World of Warcraft auction houses. Those Tokens can still be exchanged for 30 days of World of Warcraft subscription time, but as of this week, they can also be redeemed for $15 in balance on your Battle.net account. (European figures TBC.) That balance can then be spent on packs of Hearthstone cards, Overwatch Loot Boxes, Heroes of the Storm skins, or even downloadable copies of games like StarCraft II and Diablo III. That means that a dedicated WoW player can now fund a multigame Blizzard habit simply by earning enough in-game gold. You'd better be prepared to farm a lot of gold, though. The purchase price for a WoW Token at the auction house can fluctuate wildly -- as of this writing, the tokens have gone for anywhere from 59,833 gold to 108,924 gold in the last 24 hours, according to tracking site WowToken.info. That gives each in-game gold piece a rough value between 1/100th and 2/100th of a cent, when converted to Blizzard.net balance.
Displays

'Second Life' Creators Develop A VR Social World Named 'Sansar' (technologyreview.com) 85

An anonymous reader writes: After four years of development, Sansar, the new virtual reality world from Second Life's creators will arrive later this year on Oculus Rift and HTC Vive headsets. "It is trying to solve some of the big problems that plagued Second Life for years," reports MIT Technology Review, "such as that most users come in through what is essentially a front door and have a hard time finding things to do once they get in... In the demos I tried, I navigated via an atlas that shows a simple clickable thumbnail image of each destination along with its name."

But it still has to prove itself to users like John Artz, an associate professor at George Washington University who once taught a class about using Second Life for business applications. Artz "thinks Sansar will still suffer from the same fundamental issue that dogs Second Life: while the technology behind it is good, he says, it just got boring after a while."

Second Life still has 800,000 monthly users -- and in Sansar, virtual land will be cheaper, with Linden Lab concentrating "more on making money from selling virtual objects like clothing for avatars and furniture."
Government

Brain Game Maker Lumosity Fined $2 Million For False Advertising (sciencemag.org) 70

sciencehabit writes: Lumos Labs, the company that produces the popular 'brain-training' program Lumosity, yesterday agreed to pay a $2 million settlement to the Federal Trade Commission (FTC) for running deceptive advertisements. Lumos had claimed that its online games can help users perform better at work and in school, and stave off cognitive deficits associated with serious diseases such as Alzheimer's, traumatic brain injury, and post-traumatic stress.

The $2 million settlement will be used to compensate Lumosity consumers who were misled by false advertising, says Michelle Rusk, a spokesperson with the FTC in Washington, D.C. The company will also be required to provide an easy way to cancel auto-renewal billing for the service, which includes online and mobile app subscriptions, with payments ranging from $14.95 monthly to lifetime memberships for $299.95. Before consumers can access the games, a pop-up screen will alert them to the FTC's order and allow them to avoid future billing, Rusk says.

The Internet

NVIDIA Launches GeForce NOW Game Streaming Service 55

MojoKid writes: NVIDIA has championed game streaming for a number of years now, whether it's from a GeForce GTX-equipped PC to one of its SHIELD devices or from its cloud-based GRID gaming beta service to a SHIELD. Today though, NVIDIA is kicking its game streaming business up a notch by launching a new service dubbed GeForce NOW. The service streams PC games from the cloud to SHIELD devices at up to full HD 1080p resolutions at 60 fps. It may be tempting to call GeForce NOW an official re-branding of its GRID game streaming beta but that is reportedly not the case. The GRID beta is going away with the launch of GeForce NOW (an update will replace the GRID app with GeForce NOW), but according to NVIDIA, GeForce NOW was re-architected from the ground up to provide a better overall experience. NVIDIA sees GeForce NOW as sort of a "Netflix for games." There is a monthly fee of $7.99 for a subscription, which gives customers access to a slew of games. There are too many to list but top notch titles like Batman: Arkham City, Ultra Street Fighter IV, GRID 2 and many others are included. In addition to the games included in the subscriptions price, NVIDIA will also be offering GeForce NOW users access to AAA-titles on the day of release, for a fee. The games will typically be sold at a regular retail prices but not only will users get to play those games via the GeForce NOW streaming service on SHIELD devices, they'll also receive a key for playing the game on a PC as well. To use GeForce NOW you'll need an NVIDIA SHIELD Android TV, SHIELD portable, or SHIELD tablet (with the latest software updates installed) and a SHIELD-approved 5GHz router. Your broadband connection must also offer download speeds of at least 12Mb/s. 20Mb/s is recommended for 720p / 60 FPS quality, and 50Mb/s is recommended for 1080p / 60 FPS.

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