Transportation

World's Largest Cargo Sailboat Completes Historic First Atlantic Crossing (marineinsight.com) 83

Long-time Slashdot reader AmiMoJo shared this report from Marine Insight: The world's largest cargo sailboat, Neoliner Origin, completed its first transatlantic voyage on 30 October despite damage to one of its sails during the journey. The 136-metre-long vessel had to rely partly on its auxiliary motor and its remaining sail after the aft sail was damaged in a storm shortly after departure... Neoline, the company behind the project, said the damage reduced the vessel's ability to perform fully on wind power...

The Neoliner Origin is designed to reduce greenhouse gas emissions by 80 to 90 percent compared to conventional diesel-powered cargo ships. According to the United Nations Conference on Trade and Development (UNCTAD), global shipping produces about 3 percent of worldwide greenhouse gas emissions...

The ship can carry up to 5,300 tonnes of cargo, including containers, vehicles, machinery, and specialised goods. It arrived in Baltimore carrying Renault vehicles, French liqueurs, machinery, and other products. The Neoliner Origin is scheduled to make monthly voyages between Europe and North America, maintaining a commercial cruising speed of around 11 knots.

Nintendo

'Nintendo Has Too Many Apps' (theverge.com) 18

The Verge's Ash Parrish writes: Nintendo has released a new store app on Android and iOS giving users the ability to purchase hardware, accessories, and games for the Switch and Switch 2. When I open my phone and scroll down to the N's, I get a neat, full row dedicated entirely to Nintendo. That's four apps: the Switch app, the music app, the Nintendo Today news app, and now the store. (The tally increases to five if you're a parent using the Switch Parental Controls app.) And it is entirely too much.

Nintendo has always been the one company of the big three publishers that does its own thing, and that's worked both for and against it. The company hasn't chased development trends with the same zeal as Microsoft and Sony. That insulates Nintendo when those trends don't pan out, like exorbitant spending on live-service games that fail. But also hurts it when it comes to performance and user experience. Console-native voice chat, for example, has been a standard on other platforms for a long time, but was only offered on a Nintendo console with the Switch 2 this year.

With the deployment of these apps, Nintendo is both trying to innovate and playing catch-up with results that feel confusing and overwhelming. Do we really need four distinct apps? That's not to say these apps shouldn't exist; they serve valuable and necessary purposes. But when I look at all the programs I have to manage in my Nintendo life, it just feels like it's too much...
Further reading: Nintendo Won't Shy Away From Continuing To 'Try Anything'
Businesses

States Seek Extension of Ecommerce Tariff Moratorium at WTO (reuters.com) 8

An anonymous reader shares a report: A group of states is seeking to extend a World Trade Organization agreement to refrain from placing customs duties on digital transmissions, a World Trade Organization document showed on Thursday. The proposal submitted by Barbados on behalf of a group of African, Caribbean and Pacific states proposed to extend the current moratorium -- a key pillar of internet development for decades -- beyond March 2026, when it was set to expire.
Facebook

Mark Zuckerberg Opened an Illegal School At His Palo Alto Compound. His Neighbor Revolted (wired.com) 140

Mark Zuckerberg opened an unlicensed school named after the family's pet chicken -- and it was the final straw for his neighbors, writes Slashdot reader joshuark, citing a report from Wired. The magazine obtained 1,665 pages of documents about the neighborhood dispute -- "including 311 records, legal filings, construction plans, and emails." Here are excerpts from the report: The documents reveal that the school may have been operating as early as 2021 without a permit to operate in the city of Palo Alto. As many as 30 students might have enrolled, according to observations from neighbors. [...] Over time, neighbors became fed up with what they argued was the city's lack of action, particularly with respect to the school. Some believed that the delay was because of preferential treatment to the Zuckerbergs. "We find it quite remarkable that you are working so hard to meet the needs of a single billionaire family while keeping the rest of the neighborhood in the dark," reads one email sent to the city's Planning and Development Services Department in February. "Just as you have not earned our trust, this property owner has broken many promises over the years, and any solution which depends on good faith behavioral changes from them is a failure from the beginning." [...]

In order for the Zuckerbergs to run a private school on their land, which is in a residential zone, they need a "conditional use" permit from the city. However, based on the documents WIRED obtained, and Palo Alto's public database of planning applications, the Zuckerbergs do not appear to have ever applied for or received this permit. Per emails obtained by WIRED, Palo Alto authorities told a lawyer working with the Zuckerbergs in March 2025 that the family had to shut down the school on its compound by June 30. [...] However, Zuckerberg family spokesperson Brian Baker tells WIRED that the school didn't close, per se. It simply moved. It's not clear where it is now located, or whether the school is operating under a different name. [...] Most of the Zuckerbergs' neighbors did not respond to WIRED's request for comment. However, the ones that did clearly indicated that they would not be forgetting the Bicken Ben saga, or the past decade of disruption, anytime soon.

Programming

GitHub Announces 'Agent HQ', Letting Copilot Subscribers Run and Manage Coding Agents from Multiple Vendors (venturebeat.com) 9

"AI isn't just a tool anymore; it's an integral part of the development experience," argues GitHub's blog. So "Agents shouldn't be bolted on. They should work the way you already work..."

So this week GitHub announced "Agent HQ," which CNBC describes as a "mission control" interface "that will allow software developers to manage coding agents from multiple vendors on a single platform." Developers have a range of new capabilities at their fingertips because of these agents, but it can require a lot of effort to keep track of them all individually, said GitHub COO Kyle Daigle. Developers will now be able to manage agents from GitHub, OpenAI, Google, Anthropic, xAI and Cognition in one place with Agent HQ. "We want to bring a little bit of order to the chaos of innovation," Daigle told CNBC in an interview. "With so many different agents, there's so many different ways of kicking off these asynchronous tasks, and so our big opportunity here is to bring this all together." Agent HQ users will be able to access a command center where they can assign, steer and monitor the work of multiple agents...

The third-party agents will begin rolling out to GitHub Copilot subscribers in the coming months, but Copilot Pro+ users will be able to access OpenAI Codex in VS Code Insiders this week, the company said.

"We're into this wave two era," GitHub's COO Mario Rodriguez told VentureBeat, an era that's "going to be multimodal, it's going to be agentic and it's going to have these new experiences that will feel AI native...."

Or, as VentureBeat sees it, GitHub "is positioning itself as the essential orchestration layer beneath them all..." Just as the company transformed Git, pull requests and CI/CD into collaborative workflows, it's now trying to do the same with a fragmented AI coding landscape...

The technical architecture addresses a critical enterprise concern: Security. Unlike standalone agent implementations where users must grant broad repository access, GitHub's Agent HQ implements granular controls at the platform level... Agents operating through Agent HQ can only commit to designated branches. They run within sandboxed GitHub Actions environments with firewall protections. They operate under strict identity controls. [GitHub COO] Rodriguez explained that even if an agent goes rogue, the firewall prevents it from accessing external networks or exfiltrating data unless those protections are explicitly disabled.

Beyond managing third-party agents, GitHub is introducing two technical capabilities that set Agent HQ apart from alternative approaches like Cursor's standalone editor or Anthropic's Claude integration. Custom agents via AGENTS.md files: Enterprises can now create source-controlled configuration files that define specific rules, tools and guardrails for how Copilot behaves. For example, a company could specify "prefer this logger" or "use table-driven tests for all handlers." This permanently encodes organizational standards without requiring developers to re-prompt every time... Native Model Context Protocol (MCP) support: VS Code now includes a GitHub MCP Registry. Developers can discover, install and enable MCP servers with a single click. They can then create custom agents that combine these tools with specific system prompts. This positions GitHub as the integration point between the emerging MCP ecosystem and actual developer workflows. MCP, introduced by Anthropic but rapidly gaining industry support, is becoming a de facto standard for agent-to-tool communication. By supporting the full specification, GitHub can orchestrate agents that need access to external services without each agent implementing its own integration logic.

GitHub is also shipping new capabilities within VS Code itself. Plan Mode allows developers to collaborate with Copilot on building step-by-step project approaches. The AI asks clarifying questions before any code is written. Once approved, the plan can be executed either locally in VS Code or by cloud-based agents. The feature addresses a common failure mode in AI coding: Beginning implementation before requirements are fully understood. By forcing an explicit planning phase, GitHub aims to reduce wasted effort and improve output quality.

More significantly, GitHub's code review feature is becoming agentic. The new implementation will use GitHub's CodeQL engine, which previously largely focused on security vulnerabilities to identify bugs and maintainability issues. The code review agent will automatically scan agent-generated pull requests before human review. This creates a two-stage quality gate.

"Don't let this little bit of news float past you like all those self-satisfied marketing pitches we semi-hear and ignore," writes ZDNet: If it works and remains reliable, this is actually a very big deal... Tech companies, especially the giant ones, often like to talk "open" but then do their level best to engineer lock-in to their solution and their solution alone. Sure, most of them offer some sort of export tool, but the barrier to moving from one tool to another is often huge... [T]he idea that you can continue to use your favorite agent or agents in GitHub, fully integrated into the GitHub tool path, is powerful. It means there's a chance developers might not have to suffer the walled garden effect that so many companies have strived for to lock in their customers.
Programming

Cloudflare Raves About Performance Gains After Rust Rewrite (cloudflare.com) 53

"We've spent the last year rebuilding major components of our system," Cloudflare announced this week, "and we've just slashed the latency of traffic passing through our network for millions of our customers," (There's a 10ms cut in the median time to respond, plus a 25% performance boost as measured by CDN performance tests.) They replaced a 15-year-old system named FL (where they run security and performance features), and "At the same time, we've made our system more secure, and we've reduced the time it takes for us to build and release new products."

And yes, Rust was involved: We write a lot of Rust, and we've gotten pretty good at it... We built FL2 in Rust, on Oxy [Cloudflare's Rust-based next generation proxy framework], and built a strict module framework to structure all the logic in FL2... Built in Rust, [Oxy] eliminates entire classes of bugs that plagued our Nginx/LuaJIT-based FL1, like memory safety issues and data races, while delivering C-level performance. At Cloudflare's scale, those guarantees aren't nice-to-haves, they're essential. Every microsecond saved per request translates into tangible improvements in user experience, and every crash or edge case avoided keeps the Internet running smoothly. Rust's strict compile-time guarantees also pair perfectly with FL2's modular architecture, where we enforce clear contracts between product modules and their inputs and outputs...

It's a big enough distraction from shipping products to customers to rebuild product logic in Rust. Asking all our teams to maintain two versions of their product logic, and reimplement every change a second time until we finished our migration was too much. So, we implemented a layer in our old NGINX and OpenResty based FL which allowed the new modules to be run. Instead of maintaining a parallel implementation, teams could implement their logic in Rust, and replace their old Lua logic with that, without waiting for the full replacement of the old system.

Over 100 engineers worked on FL2 — and there was extensive testing, plus a fallback-to-FL1 procedure. But "We started running customer traffic through FL2 early in 2025, and have been progressively increasing the amount of traffic served throughout the year...." As we described at the start of this post, FL2 is substantially faster than FL1. The biggest reason for this is simply that FL2 performs less work [thanks to filters controlling whether modules need to run]... Another huge reason for better performance is that FL2 is a single codebase, implemented in a performance focussed language. In comparison, FL1 was based on NGINX (which is written in C), combined with LuaJIT (Lua, and C interface layers), and also contained plenty of Rust modules. In FL1, we spent a lot of time and memory converting data from the representation needed by one language, to the representation needed by another. As a result, our internal measures show that FL2 uses less than half the CPU of FL1, and much less than half the memory. That's a huge bonus — we can spend the CPU on delivering more and more features for our customers!

Using our own tools and independent benchmarks like CDNPerf, we measured the impact of FL2 as we rolled it out across the network. The results are clear: websites are responding 10 ms faster at the median, a 25% performance boost. FL2 is also more secure by design than FL1. No software system is perfect, but the Rust language brings us huge benefits over LuaJIT. Rust has strong compile-time memory checks and a type system that avoids large classes of errors. Combine that with our rigid module system, and we can make most changes with high confidence...

We have long followed a policy that any unexplained crash of our systems needs to be investigated as a high priority. We won't be relaxing that policy, though the main cause of novel crashes in FL2 so far has been due to hardware failure. The massively reduced rates of such crashes will give us time to do a good job of such investigations. We're spending the rest of 2025 completing the migration from FL1 to FL2, and will turn off FL1 in early 2026. We're already seeing the benefits in terms of customer performance and speed of development, and we're looking forward to giving these to all our customers.

After that, when everything is modular, in Rust and tested and scaled, we can really start to optimize...!

Thanks to long-time Slashdot reader Beeftopia for sharing the article.
Moon

NASA Seeks Backup Plan for Carrying Astronauts to the Moon (cnn.com) 51

An anonymous reader shared this report from CNN: [C]iting delays in Starship's development and competitive pressure from China, NASA asked SpaceX and Blue Origin — which holds a separate lunar lander contract with the space agency — to submit plans to expedite development of their respective spacecraft by October 29. Both companies have responded. But the space agency is also asking the broader commercial space industry to detail how they might get the job done more quickly, hinting that NASA leadership is prepared to sideline its current partners. CNN spoke with half a dozen companies about how they plan to respond to NASA's call to action, which the agency will formally issue once the government shutdown ends, according to a source familiar with the matter.
One possibility is Lockheed Martin... Notably, as a legacy NASA contractor, the company built the $20.4 billion Orion spacecraft that astronauts will ride when they take off from Earth... Now, Lockheed says it can piece together a two-stage lunar lander that uses spare parts harvested from Orion. The company would make use of Space Shuttle-era OMS-E engines — which are also used on Orion — to serve as the propulsion for an "ascent stage" of the lunar lander, providing the thrust for the vehicle to lift off the moon after a mission is completed. But the vehicle also needs a descent stage to get down to the lunar surface in the first place...

Other commercial space companies contacted by CNN — including Firefly Aerospace and Northrop Grumman — said simply that they were "ready to support" NASA in its endeavor to find a faster way to complete the Artemis III mission. They did not confirm whether they would formally respond to the space agency's anticipated request for companies to submit proposals.

The more important goal, argue some experts, is to pave the way for a permanent lunar base where astronauts can live and work... [P]erhaps the true winner will be the country that is able to build lasting infrastructure, experts say. "It makes great press fodder to frame this as competition," said one space policy source, who was among several that spoke to CNN on the condition of anonymity to discuss controversial issues. "But this is about the long game and the sustainability."
Bug

OpenAI Launches Aardvark To Detect and Patch Hidden Bugs In Code (infoworld.com) 26

OpenAI has introduced Aardvark, a GPT-5-powered autonomous agent that scans, reasons about, and patches code like a human security researcher. "By embedding itself directly into the development pipeline, Aardvark aims to turn security from a post-development concern into a continuous safeguard that evolves with the software itself," reports InfoWorld. From the report: What makes Aardvark unique, OpenAI noted, is its combination of reasoning, automation, and verification. Rather than simply highlighting potential vulnerabilities, the agent promises multi-stage analysis -- starting by mapping an entire repository and building a contextual threat model around it. From there, it continuously monitors new commits, checking whether each change introduces risk or violates existing security patterns.

Additionally, upon identifying a potential issue, Aardvark attempts to validate the exploitability of the finding in a sandboxed environment before flagging it. This validation step could prove transformative. Traditional static analysis tools often overwhelm developers with false alarms -- issues that may look risky but aren't truly exploitable. "The biggest advantage is that it will reduce false positives significantly," noted Jain. "It's helpful in open source codes and as part of the development pipeline."

Once a vulnerability is confirmed, Aardvark integrates with Codex to propose a patch, then re-analyzes the fix to ensure it doesn't introduce new problems. OpenAI claims that in benchmark tests, the system identified 92 percent of known and synthetically introduced vulnerabilities across test repositories, a promising indication that AI may soon shoulder part of the burden of modern code auditing.

NASA

SpaceX: Starship Will Be Going To the Moon, With Or Without NASA (behindtheblack.com) 110

schwit1 shares a report from Behind the Black: SpaceX is going to land this spaceship manned on the Moon, whether or not NASA's SLS and Orion are ready. And even if those expensive, cumbersome, and poorly designed boondoggles are ready for those first two Artemis landings, SpaceX is likely to quickly outmatch them with numerous other private missions to the Moon, outside of NASA. It has the funds to do it, and it knows it has the customers willing to buy the flights. The news comes from a detailed update SpaceX released today on the Starship lunar lander. Here's the section where SpaceX "made it clear that it sees Starship and Superheavy as its own space effort, irrelevant of NASA": "To return Americans to the Moon, SpaceX aligned Starship development along two paths: development of the core Starship system and supporting infrastructure, including production facilities, test facilities, and launch sites -- which SpaceX is self-funding representing over 90% of system costs -- and development of the HLS-specific Starship configuration, which leverages and modifies the core vehicle capability to support NASA's requirements for landing crew on and returning them from the Moon. SpaceX is working under a fixed-price contract with NASA, ensuring that the company is only paid after the successful completion of progress milestones, and American taxpayers are not on the hook for increased SpaceX costs. SpaceX provides significant insight to NASA at every stage of the development process along both paths, including access to flight data from missions not funded under the HLS contract.

Both pathways are necessary and made possible by SpaceX's substantial self-investments to enable the high-rate production, launch, and test of Starship for missions to the Moon and other purposes. Starship will bring the United States back to the Moon before any other nation and it will enable sustainable lunar operations by being fully and rapidly reusable, cost-effective, and capable of high frequency lunar missions with more than 100 tons of cargo capacity."

Google

Google Makes First Play Store Changes After Losing Epic Games Antitrust Case (arstechnica.com) 18

An anonymous reader quotes a report from Ars Technica: Since launching Google Play (nee Android Market) in 2008, Google has never made a change to the US store that it didn't want to make -- until now. Having lost the antitrust case brought by Epic Games, Google has implemented the first phase of changes mandated by the court. Developers operating in the Play Store will have more freedom to direct app users to resources outside the Google bubble. However, Google has not given up hope of reversing its loss before it's forced to make bigger changes. Epic began pursuing this case in 2020, stemming from its attempt to sell Fortnite content without going through Google's payment system. It filed a similar case against Apple, but the company fell short there because it could not show that Apple put its thumb on the scale. Google, however, engaged in conduct that amounted to suppressing the development of alternative Android app stores. It lost the case and came up short on appeal this past summer, leaving the company with little choice but to prepare for the worst.

Google has updated its support pages to confirm that it's abiding by the court's order. In the US, Play Store developers now have the option of using external payment platforms that bypass the Play Store entirely. This could hypothetically allow developers to offer lower prices, as they don't have to pay Google's commission, which can be up to 30 percent. Devs will also be permitted to direct users to sources for app downloads and payment methods outside the Play Store. Google's support page stresses that these changes are only being instituted in the US version of the Play Store, which is all the US District Court can require. The company also notes that it only plans to adhere to this policy "while the US District Court's order remains in effect." Judge James Donato's order runs for three years, ending on November 1, 2027.

Social Networks

Study Finds Growing Social Circles May Fuel Polarization (phys.org) 67

A new study from the Complexity Science Hub Vienna finds that as people's close social circles expanded from two to five friends around the rise of social media (2008-2010), polarization in society spiked. "The connection between these two developments could provide a fundamental explanation for why societies around the world are increasingly fragmenting into ideological bubbles," reports Phys.org. From the report: The researchers' findings confirm that increasing polarization is not merely perceived -- it is measurable and objectively occurring. "And this increase happened suddenly, between 2008 and 2010," says [says Stefan Thurner from the Complexity Science Hub (CSH)]. The question remained: what caused it? [...] The sharp rise in both polarization and the number of close friends occurred between 2008 and 2010 -- precisely when social media platforms and smartphones first achieved widespread adoption. This technological shift may have fundamentally changed how people connect with each other, indirectly promoting polarization.

"Democracy depends on all parts of society being involved in decision-making, which requires that everyone be able to communicate with each other. But when groups can no longer talk to each other, this democratic process breaks down," emphasizes Stefan Thurner. Tolerance plays a central role. "If I have two friends, I do everything I can to keep them -- I am very tolerant towards them. But if I have five and things become difficult with one of them, it's easier to end that friendship because I still have 'backups.' I no longer need to be as tolerant," explains Thurner.

What disappears as a result is a societal baseline of tolerance -- a development that could contribute to the long-term erosion of democratic structures. To prevent societies from increasingly fragmenting, Thurner emphasizes the importance of learning early how to engage with different opinions and actively cultivating tolerance.
The research was published in Proceedings of the National Academy of Sciences.
United States

US Department of Energy Forms $1 Billion Supercomputer and AI Partnership With AMD (reuters.com) 23

The U.S. has formed a $1 billion partnership with AMD to construct two supercomputers that will tackle large scientific problems ranging from nuclear power to cancer treatments to national security, said Energy Secretary Chris Wright and AMD CEO Lisa Su. From a report: The U.S. is building the two machines to ensure the country has enough supercomputers to run increasingly complex experiments that require harnessing enormous amounts of data-crunching capability. The machines can accelerate the process of making scientific discoveries in areas the U.S. is focused on.

Energy Secretary Wright said the systems would "supercharge" advances in nuclear power and fusion energy, technologies for defense and national security, and the development of drugs. Scientists and companies are trying to replicate fusion, the reaction that fuels the sun, by jamming light atoms in a plasma gas under intense heat and pressure to release massive amounts of energy. "We've made great progress, but plasmas are unstable, and we need to recreate the center of the sun on Earth," Wright told Reuters.

AI

EA Partners With Company Behind Stable Diffusion To Make Games With AI 36

Electronic Arts (EA) has partnered with Stability AI, creator of Stable Diffusion, to co-develop generative AI tools aimed at accelerating game development. "I use the term smarter paintbrushes," Steve Kestell, Head of Technical Art for EA SPORTS said in the announcement. "We are giving our creatives the tools to express what they want." Engadget reports: To start, the "smarter paintbrushes" EA and Stability AI are building are concentrated on generating textures and in-game assets. EA hopes to create "Physically Based Rendering materials" with new tools "that generate 2D textures that maintain exact color and light accuracy across any environment." The company also describes using AI to "pre-visualize entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content."
Intel

Intel's Tick-Tock Isn't Coming Back (theverge.com) 22

Intel's tick-tock development cadence will not return. CEO Lip-Bu Tan said during the company's Q3 2025 earnings call that the 18A process node will be a "long-lived node" powering at least three generations of client and server products. Intel reported its first profit in nearly two years, aided by financial support from Nvidia, Softbank, and the US government.

The company faces chip shortages that will peak in the first quarter of next year. CFO David Zinsner said Intel is prioritizing AI server chips over consumer processors. Intel will launch only one Panther Lake SKU this year and roll out others in 2026. Zinsner called Panther Lake "pretty expensive" and said Intel will push Lunar Lake chips "in at least the first half of the year."
EU

Europe's Big Three Aerospace Manufacturers Combine Their Space Divisions (engadget.com) 34

Airbus, Leonardo, and Thales are merging their space divisions into a new France-based company that aims to create a "leading European player in space." The joint venture, expected to launch operations by 2027 pending regulatory approval, will pool R&D resources to accelerate satellite development and strengthen Europe's technological sovereignty in space. Engadget reports: The companies Airbus, Leonardo and Thales have finalized this deal. The new unnamed entity will be based in France and will employ around 25,000 people. Airbus will own 35 percent, while the other two companies will each own 32.5 percent. Executives are hoping this company will better serve Europe's need for "sovereignty" in space and help it create a rival to SpaceX's Starlink communications network. Increasing a presence in space is also seen as a good thing for security and defense.

This isn't just bluster. Thales and Airbus have long been rivals in the satellite market, but it looks like they are friends now. Leonardo is known for space systems and services. Combining all three could actually give SpaceX a run for its money, but we will have to wait and see. There are no planned site closures, as the companies say that each home country will keep its existing capabilities. This will be a standalone company, so think of it as an extremely well-financed startup. The first task for the upstart? Reporting indicates it'll be to find more efficient ways to develop and manufacture satellites.

China

China's New Five-Year Plan Sharpens Industry, Tech Focus (reuters.com) 30

An anonymous reader shares a report: China's Communist Party elite vowed on Thursday to build a modern industrial system and make more efforts to achieve technological self-reliance, moves it sees as key to bolstering its position in its intensifying rivalry with the United States. As expected, the Party's Central Committee also promised more efforts to expand domestic demand and improve people's livelihoods - long-standing goals that in recent years have been little more than an afterthought as China prioritised manufacturing and investment - without giving many details.

[...] The full five-year plan will only be released at a parliamentary meeting in March, but the post-plenum outline from state news agency Xinhua hinted at policy continuity, which concerns economists who have been calling for a shift towards aâgrowth model that relies more on household demand. Building "a modern industrial system with advanced manufacturing as the backbone" and accelerating "high-level scientific and technological self-reliance" were listed ahead of the development of "a strong domestic market," the communique showed.

Microsoft

Microsoft Demands 30% Profit Margins from Struggling Xbox Division (bloomberg.com) 91

Microsoft has set a 30% profit margin goal for its Xbox gaming division, Bloomberg reported Thursday, well above the video game industry's average of 17% to 22%. The target, implemented in fall 2023 by CFO Amy Hood, represents a sharp departure from Xbox's previous approach of allowing developers to focus on making quality games without specific financial constraints. Xbox historically maintained profit margins between 10% and 20% and reported a 12% margin for the first nine months of Microsoft's 2022 fiscal year.

The division has responded by canceling several projects that had been in development for more than seven years, including Everwild, Perfect Dark and Project Blackbird. It has also eliminated thousands of jobs and raised prices. In 2024, Xbox began releasing most of its games on rival Nintendo and Sony platforms. The heightened scrutiny comes as Microsoft prioritizes investment in generative AI while overseeing a gaming division that has struggled despite spending $76.5 billion on acquisitions.
AI

More Than 1,100 Public Figures Call for Ban on AI Superintelligence (superintelligence-statement.org) 129

More than 1,100 public figures have signed a statement calling for a prohibition on the development of superintelligence. The signatories included Nobel laureate Geoffrey Hinton, former Joint Chiefs of Staff Chairman Mike Mullen, Apple co-founder Steve Wozniak, entrepreneur Sir Richard Branson, former chief strategist to President Trump Steve Bannon and Turing Award winner Yoshua Bengio. The statement was organized by the Future of Life Institute, led by Anthony Aguirre, a physicist at the University of California, Santa Cruz. It proposes halting work on superintelligence until there is broad scientific consensus on safety and strong public support.

The institute's biggest recent donor is Vitalik Buterin, a co-founder of Ethereum. Notable tech executives did not sign the statement. Meta CEO Mark Zuckerberg said in July that superintelligence was now in sight. OpenAI CEO Sam Altman said last month he would be surprised if superintelligence did not arrive by 2030.
NASA

NASA Opens SpaceX's Moon Lander Contract To Rivals Over Starship Delays (reuters.com) 61

NASA has reopened SpaceX's $4.4 billion moon lander contract to new bidders like Blue Origin and Lockheed Martin after delays in Starship's development threatened the 2027 Artemis 3 mission. Reuters reports: The move paves the way for rivals such as Jeff Bezos' Blue Origin to snatch a high-profile mission to land the first astronauts on the moon in half a century. "I'm in the process of opening that contract up. I think we'll see companies like Blue get involved, and maybe others," the U.S. space agency's acting chief Sean Duffy, who also serves as U.S. Transportation Secretary, told Fox News' "Fox & Friends" program.

Duffy's comments follow months of mounting pressure within NASA to speed up its Artemis lunar program and push SpaceX to make greater progress on its Starship lunar lander, while China progresses toward its own goal of sending humans to the moon by 2030. It represents a major shift in NASA's lunar strategy, starting a new competitive juncture in the program for a crewed moon lander just two years before the scheduled landing date. Blue Origin is widely expected to compete for the mission, while Lockheed Martin has indicated it would convene an industry team to heed NASA's call.

Starship, picked by NASA in 2021 under a contract now worth $4.4 billion, faces a 2027 moon landing deadline that agency advisers estimate could slip years behind schedule, citing competing priorities. Musk sees Starship as crucial to launching larger batches of Starlink satellites to space and eventually ferrying humans to Mars, among other missions. "They do remarkable things, but they're behind schedule," Duffy said of SpaceX's lunar lander work, adding President Donald Trump wants to see the mission take place before his White House term ends in January 2029.

Bitcoin

British Columbia to Permanently Ban New Crypto Mining Projects From Grid (coindesk.com) 54

British Columbia is permanently banning new cryptocurrency mining operations from connecting to its power grid to conserve electricity for industries that generate more jobs and tax revenue. The province is also capping power allocations for AI and data centers, while launching a competitive allocation process in January 2026. CoinDesk reports: The move from the government of Canada's third-most populous province is part of a broader legislative and regulatory overhaul unveiled Monday [...]. "Government will also implement several regulatory and policy changes in fall 2025 that will ... permanently ban new BC Hydro connections to the electricity grid for cryptocurrency mining to preserve the province's electricity supply and avoid the overburdening of the electricity grid," the government said in a post on its website

The province said the restrictions will help prevent grid strain and ensure industrial development is powered by clean electricity. "We're seeing unprecedented demand from traditional and emerging industries," Charlotte Mitha, the president and CEO of power utility BC Hydro, said in the web post. "The province's strategy empowers BC Hydro to manage this growth responsibly, keeping our grid reliable and our energy future clean and affordable." Crypto mining operations often consume large amounts of electricity without creating many local jobs or tax revenue, according to the statement. By contrast, projects like mines or liquefied natural gas (LNG) facilities are seen as more beneficial to the economy.

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