Gen Con 2006 in a Nutshell 89

Another year, another trip into the heart of dorkness. Gen Con Indy 2006 was marked, not so much by the big releases (because there weren't that many this year), but by changes in the wind. Several newer systems were in their second year, garnering praise for their continued quality. Some games that we saw last year weren't even around this year. Others were just not doing as well as their creators would have hoped. The focus, though, was entirely on the games ... and next year's convention. The talk in the halls and on the exhibit hall floor, when not about dice and mechanics, surrounded what Gen Con will be like next year and the changes that videogames will bring to the event. Read on for my comments about what I saw this year, what worked, what didn't, and a few words on what might result from next year's changes.

Pac Manhattan Creator Speaks Out! 36

simoniker writes "Frank Lantz, who used to work at game developer Gamelab and helped create Pac Manhattan, the real-life version of Pac-Man set in the streets of New York, has been talking in detail about his new company, area/code, which has been set up to create 'large-scale, real-world games'. Lantz comments: 'I've also always felt that digital games were more properly understood as a subset of games, rather than as a subset of computer media. In other words, for me Counter-Strike has more in common with tennis and golf than people tend to think. Ditto for World of Warcraft and Chess.' Is the next wave of innovation in gaming going to occur nowhere near the video game screen?"

Surprising Burning Crusade Details for WoW 278

Heartless Gamer writes "There is quite a few surprises waiting in World of Warcraft: The Burning Crusade. The raiding scene in World of Warcraft is going to dramatically change once Burning Crusade is released. Here's the long and short of it: all of the new high-end raid content will be capped at 25 heads. Indeed, all the raid content that was mentioned in today's demo, with the exception of Kharazan (which is designed for 10 players) is being designed around a force of 25. Blizzard has completely done away with 40-man raiding; Molten Core, Blackwing Lair, the Temple of Ahn'Qiraj, and Naxxrammas will still exist, of course. There just isn't going to be any new 40-man content. How's that for earth-shattering?"

Wireless, Gaming Addiction, Spam, and More 45

Of the thousands of comments on yesterday's Slashdot page, gathered below are some of the ones that defined the conversations on the rise of wireless peripherals, the meaning of content-free spam, whether one can be truly addicted to online gaming, and Intel's move to open source some of its graphics adapter drivers. Read on for the Backslash summary.

40 Percent of World of Warcraft Players Addicted 525

Heartless Gamer writes "MMORPGs and game addiction. If you're suffering from dry eyes, headaches, back aches, erratic sleep patterns, it may be more than just your average hangover: according to Dr. Maressa Orzack, you could be suffering from video and computer game addiction. A clinical psychologist, Orzack is founder and coordinator of Computer Addiction Services at McLean Hospital in Newton, Mass., and is also an assistant professor at Harvard Medical School. Computer Addiction Services is one of the few outpatient clinics in the U.S. that provides specific treatment for game addiction." but I'm feelings much better now.

Piracy Killing PC Gaming? 584

1up reports on comments from Kevin Cloud, co-owner of id, saying that piracy is killing the PC games business. He says that, in most markets, it's hard to sell official products because pirates can beat them to market. From the article: "'It's the primary reason retailers are moving to the console,' Cloud said, continuing on to say that ways to reduce piracy are in the forefront of every PC developer's mind, and citing World of Warcraft's subscription-based nature as an example of a possible solution to the problem."

WoW And EVE CCGs Debut This Week 44

Both World of Warcraft and EVE Online will be debuting collectible card games based on their online worlds this week at Gen Con. From the EVE announcement: "CCP will have a 128-person tournament at Gen Con in Hall G of the Indianapolis Convention Center on Saturday, August 12th with cash prizes totaling $10,000. The tournament will be open to everyone and since EVE: The Second Genesis will be launched at the show, those competing will have as equal a chance of winning as possible. The tournament will be a Swiss double elimination tournament with cash prizes for the top 32 players, with additional prizes for random players between rounds. A double elimination tournament is a competition where participants are eliminated from the tournament upon having lost two matches. All players will receive a starter deck free of charge when they come to the EVE booth for a demonstration."

Square and Blizzard Drop The Banhammer 244

Gamespot has the news that Square has banned some 2000 accounts from FFXI, and Eurogamer reports that Blizzard has banned 59,000 accounts from World of Warcraft. The bans come as game publishers continue to attempt to crack down on Real Money Traders in their titles. From the FFXI article: "The news follows Square Enix's crackdown of 250 accounts in June over money-farming and real-money trading, which is the practice of selling in-game currency for cash in the real world. Concerns over real-money trading prompted the Japanese government--particularly worried about large-scale money-mining operations in video games--to launch its own investigation last week."

World Of Warcraft Crushing PC Game Industry? 397

simoniker writes "Age of Empires co-creator and Iron Lore co-founder Brian Sullivan has been discussing his studio's first game, Titan Quest, but along the way has openly wondered whether World Of Warcraft's success is part of the reason for the decline of the PC retail game market. Sullivan commented: 'For retail PC games, I think the biggest problem is World of Warcraft... It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games.' Does WoW's growth actually mean that PC games in other non-MMO genres may sell fewer copies?"

Review: Nerdcore Hip-Hop Compilation CD Project 194

'Nerdcore' is a tricky thing to nail down. Some of it is simply novelty niche tracks with cheesy lyrics, and gimmicky derivative music. Some of it is inspired by trip-hop, others from 80s hip hop or 90s gangsta. A lot of it is really bad. And some of it is actually really good. Witty, sharp lyrics. Entertaining beats and excellent production value. You can hear all of these things on Rhyme Torrents Nerdcore Compilation. Read on for my review.

MMOGChart Update 21 Now Available 89

SirBruce wrote to mention that the 21st update to MMOGChart.com is now available. From the site: "This version has updated subscriber numbers for several games, most notably World of Warcraft, several of SOE's titles, and the recently launched Auto Assault. I've also expanded the mid-range chart a bit; eventually I'm going to have to implement a dynamic graphing system." The most dramatic information can be seen on the mid-range chart. The cyan, triangled line that represents Everquest made my jaw drop.

Chinese Gamers Circumvent Anti-Obsession Measures 176

Turtlewind writes "A survey by iResearch China shows that the Chinese Government's "anti obsession" measures, reported on Slashdot last year, are being bypassed by MMORPG gamers. While the controls - which force operators of popular games such as World of Warcraft to impose penalties on players who play for more than three to five hours a day - were welcomed by almost half of Chinese gamers, a core of around 14% of players admitted to registering multiple accounts to get around the restrictions. Meanwhile, the government seems to be taking a different approach to the problem of gaming addiction, planning a campaign over the upcoming summer vacation to increase enforcement of laws banning minors from internet cafes."

Blizzard, Square/Enix Ban Yet More Farmers 318

Eurogamer has the news that both Blizzard and Square/Enix have banned another batch of players for farming. The number of accounts, and the amount of money removed from the economy, is astonishing. From the article: "According to the World of Warcraft website, some 30,000 accounts were banned last month - and, as a result, more than 30 million gold were removed from the economy across all realms ... Based on the results of this investigation, more than 250 [FFXI] accounts among those found to be involved in large-scale RMT operations have been terminated... Thanks to these measures, more than 250 billion gil has been removed from circulation."

Love In The Time of Warcraft 87

Via Edge Online, an article at the Wall Street Journal talking about the process of finding love in an MMOG. From the article: "Nick Yee, a Ph.D. student in the Department of Communication at Stanford University who studies online games, found in a survey earlier this year that 29% of women players and 8% of men said they had gone on to date someone they met in a game. He says the games are filled with scenarios that shed light on players' personalities. A risky raid on a dungeon, for example, can reveal whether someone is a team player. 'These are trust-building exercises,' he says. Players 'are constantly having to make decisions like, Do I run out and save myself or help the others survive?' Situations that reveal so much about someone's character are less common in the real world, he thinks. Yankee Group, a Boston technology-research firm, estimates that MMOGs, which can be played simultaneously by thousands of people using the Internet, are played by 25 million to 30 million people world-wide."

Mmogchart.com Updated to 20.0 136

SirBruce writes "Mmogchart.com has been updated to Version 20.0! This is a major update, with updated numbers for many games, most notably World of Warcraft, Eve Online, RuneScape, and most of NCSoft's titles. I've also added three new MMOGs to the tracking data: Tibia, The Matrix Online, and Dungeons & Dragons Online. I've also removed the old subscriber data for Ragnarok Online in Japan, and unified the various total subscriptions charts. Also new to this update is preliminary market data for Asian MMOGs (including Ragnarok Online) that are commonly reported in terms of Peak Concurrent Users and Average Concurrent Users. Given the differences in pricing models, many of these games are not subscription-based, so a direct comparison with subscription MMOGs cannot be made. My thanks to everyone who helped with this update, and thanks to those of you who waited patiently for this update!"

SiN Episodes - Emergence Review 198

Along with pale imitations, it seems the destiny of genre-defining games to provoke a reversal in design decisions. The success of 3D platformers has lead to a renaissance in 2D gaming, World of Warcraft has pushed online game designers away from the fantasy genre, and Half-Life 2 has prompted a lot of story-light brainless shooters. It's this last genre that houses SiN Episodes: Emergence. A traditional run and gun First Person Shooter (FPS), SiN is a blood-soaked five hour jaunt you can download from Steam for about twenty bucks. At that price and that length, this Aeon Fluxian gorefest may just be a happy start for the age of episodic content. Read on for my impressions of a good-looking throwback that proves you don't need millions of dollars to make a fun title.

Vanguard Beta In Trouble? 176

Heartless Gamer writes to mention a blog post exploring potential problems with the Vanguard Beta. The hardcore MMOG in development by Sigil has had some rocky times of late, and it sounds like the beta testers are right up at the top of the list of problems. From the article: "To the detriment of Vanguard, they (Vanguard's community) will protest any implementation that even remotely resembles a mechanic within World of Warcraft. Good or bad, it doesn't matter. If it's something within WoW, they want it O-U-T. Likewise, if you are from WoW, they want YOU out, too. They've already succeeded in driving out many of those testers. They're long gone and I can't say I blame them." Read on for other sites' commentary on this issue.

Walking Other Worlds 118

At this point, if you're at all interested in online gaming, you probably recognize the 'MMOG' abbreviation. Massively Multiplayer Online Games are one of the most popular genres in gaming right now, and today I have impressions from two titles that do things slightly differently from the norm. Final Fantasy XI has been out for three years on the PC, two years on the PS2, and as of last month made its debut on the Xbox 360. The first Massive title to grace Microsoft's next-gen console is, regrettably, starting to show its age. More sprightly is the standalone expansion to last year's Guild Wars, simply entitled Factions. It adds new content and classes to a very popular Player vs. Player (PVP) title, and manages to meet the high expectations set by the original game's launch. Read on for my impressions of Final Fantasy XI for the Xbox 360, and Guild Wars: Factions.

New WoW Alliance Race Revealed 109

Now.Imperfect writes "The New York Times is reporting that Blizzard has slated the Draenei to be the new Alliance race in the up-and-coming Burning Crusade expansion for World of Warcraft. The article also states that E3 visitors will also be able to test the new flying mount."

Warcraft Movie In The Works? 122

The New York Times is reporting that World of Warcraft maker Blizzard plans to make a big-screen adaptation of its very popular gameworld. From the article: "Many details of the film deal remained unsettled or undisclosed on Monday, including the choice of director, cast, the planned release date and the exact budget (rarely a firm number in the movie business anyway). But Blizzard and Legendary appeared united in wanting the project to be a major departure from Hollywood's undistinguished record in turning games into films. 'We try to make big, epic, immersive games at Blizzard, and we have a track record of making some of the best games in the world,'" Paul Sams, Blizzard's chief operating officer, said in an interview. 'Similarly, our goal is to make one of the best films in the world. With Legendary, they have a creative and management team that is so attuned with us it was like we were separated at birth. We want to make a movie that will not only appeal to our existing fans, but will also bring in people that have never heard of Warcraft before.'"

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