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Woman Wins Libel Suit By Suing Wrong Website 323

Posted by samzenpus
from the close-enough dept.
An anonymous reader writes "It appears that Cincinnati Bengals cheerleader Sarah Jones and her lawyer were so upset by a comment on the site TheDirty.com that they missed the 'y' at the end of the name. Instead, they sued the owner of TheDirt.com, whose owner didn't respond to the lawsuit. The end result was a judge awarding $11 million, in part because of the failure to respond. Now, both the owners of TheDirty.com and TheDirt.com are complaining that they're being wrongfully written about in the press — one for not having had any content about Sarah Jones but being told it needs to pay $11 million, and the other for having the content and having the press say it lost a lawsuit, even though no lawsuit was ever actually filed against it."
Mars

New Mars Rover Rolls For the First Time 100

Posted by Soulskill
from the keep-them-doggies-rollin dept.
wooferhound writes "Like proud parents savoring their baby's very first steps, mission team members gathered in a gallery above a clean room at NASA's Jet Propulsion Laboratory to watch the Mars Curiosity rover roll for the first time. Engineers and technicians wore bunny suits while guiding Curiosity through its first steps, or more precisely, its first roll on the clean room floor. The rover moved forward and backward about 1 meter (3.3 feet). Mars Science Laboratory (aka Curiosity) is scheduled to launch in fall 2011 and land on the Red Planet in August 2012. Curiosity is the largest rover ever sent to Mars. It will carry 10 instruments that will help search an intriguing region of the Red Planet for two things: environments where life might have existed, and the capacity of those environments to preserve evidence of past life."
The Internet

Woman's Nude Pics End Up Online After Call To Tech Support 197

Posted by samzenpus
from the how-was-your-service-today? dept.
Tara Fitzgerald couldn't find the nude pictures she planned on sending to her boyfriend, but instead of just taking more, she decided to see if a Dell tech support call could fix her problem. Apparently the tech support guy found them. Unfortunately, he then put them up on a site called "bitchtara."
Image

The Science of Caddyshack 55

Posted by samzenpus
from the it's-in-the-hole dept.
astroengine writes "Thirty years after the release of the cult classic comedy Caddyshack, Discovery News has geeked out and gone on the hunt for any trace amount of science they can find in the movie (video). From gopher territoriality to seismic deformation, from pool poop bacteria to the color of lightning, it turns out there's quite a lot of science to talk about..."

Comment: Underachievers don't like luxury goods? (Score 1) 780

by toccoa (#33043570) Attached to: iPad Owners Are 'Selfish Elites'

My guess is that a study asking these "independent geek" underachievers about nice cars or fine wine or other luxury goods would find them similarly critical. But I suppose the study is correct that for many there is pressure to conform to your social group by proving your non-conformity by disdaining the iPad.

re "scored terribly in the areas of altruism" from OP: The study may have found that we iPad owners scored low in altruism. Whether that is terrible or good is a subjective judgement and in no way addressed in the study. Besides, Internet posters tend to use the word altruism only when they want to hijack the discussion to be about a certain dead philosopher.

Businesses

BioWare On Why Making a Blockbuster Game Is a Poor Goal 192

Posted by Soulskill
from the do-as-we-say-not-as-we-do dept.
BioWare co-founder Greg Zeschuk spoke at the 2010 Develop Conference about the current focus within the video game industry on making huge, blockbuster titles, and why that is the wrong approach. Quoting Gamasutra's coverage: "'While blockbuster game creation is everything that most game developers working today growing up wanted to do, it's precisely the wrong thing to chase in gaming's contemporary landscape.' Risk-taking from publishers and investors has dramatically declined in recent times, the Mass Effect and Dragon Age studio-runner noted: 'As a result, innovation and creativity [are] being squeezed. Where the bottom of the market had dropped out at one point, now it’s the middle of the market has dropped out. Unless you can be in the top ten releases at one given time, it's unlikely that a triple-A game is going to make money.'" Zeschuk also commented that consoles aren't necessarily the future of game platforms, and that BioWare is experimenting with smaller scale MMO development in addition to working on their much larger upcoming Star Wars title.
Image

Antidepressants In the Water Are Making Shrimp Suicidal 182

Posted by samzenpus
from the crustacean-frustration dept.
Antidepressants may help a lot of people get up in the morning but new research shows they are making shrimp swim into that big bowl of cocktail sauce in the sky. Alex Ford, a marine biologist at the University of Portsmouth, found that shrimp exposed to the antidepressant fluoxetine are 5 times more likely to swim towards light instead of away from it. Shrimp usually swim away from light as it is associated with birds or fishermen.
Patents

Supreme Court Throws Out Bilski Patent 232

Posted by CmdrTaco
from the well-isn't-that-special dept.
ciaran_o_riordan writes "The US Supreme Court has finally decided the Bilski case (PDF). We've known that Bilski's patent would get thrown out; that was clear from the open mockery from the judges during last November's hearing. The big question is, since rejecting a particular patent requires providing a general test and explaining why this patent fails that test, how broad will their test be? Will it try to kill the plague of software patents? And is their test designed well enough to stand up to the army of patent lawyers who'll be making a science (and a career) of minimizing and circumventing it? The judges have created a new test, so this will take some reading before any degree of victory can be declared. The important part is pages 5-16 of the PDF, which is the majority opinion. The End Software Patents campaign is already analyzing the decision, and collecting other analyses. Some background is available at Late-comers guide: What is Bilski anyway?" More analysis of the decision is available at Patently-O.
Linux Business

Is LGP Going the Way of Loki Software? 124

Posted by Soulskill
from the bad-news-bears dept.
An anonymous reader writes "After the demise of Loki Software, Linux Game Publishing sprouted up in its place, and for the past nine years has ported a number of games to Linux. But LGP may now be sharing the same fate as Loki. Linux Game Publishing hasn't updated its blog or news pages in months, has stopped responding to e-mails, and its only active ports are games they began work on in 2002/2003."
Lord of the Rings

Lord of the Rings Online To Go Free-To-Play 138

Posted by Soulskill
from the has-a-nice-one-ring-to-it dept.
darkwing_bmf sends word of Turbine's announcement that Lord of the Rings Online will become a free-to-play game this fall. 'The move is another validation of the free-to-play business model, where gamers can play for free and pay real money for virtual goods such as better weapons or decorative gear for their game characters. The business model has been popular in Asia but only recently took off in the US. This move shows the pressure is building on game publishers to shift to the new business model or face declining audiences.' According to a post on the official website, LotRO's micro-transaction system will be "very similar" to how Turbine's DDO store works, and current subscribers will maintain all of their privileges.
PC Games (Games)

What Game Devs Should Learn From EVE 270

Posted by Soulskill
from the watch-out-for-volcanoes dept.
An anonymous reader passes along this excerpt from Gamesradar about EVE Online's Council of Stellar Management (CSM), a group of elected player representatives that serve to facilitate communications between the developers and the community: "On the last day, the devs announced that after the earlier discussions about improving the CSM’s ability to effect change, the CSM was being raised to the status of its own department within CCP. This is revolutionary; in one swift move, the CSM went from what could be considered a glorified focus group to what CCP considers to be a 'stakeholder' in the company, given equal consideration with every other department in requesting development time for a project. That means the CSM — and the entire playerbase it represents — has as much influence on development projects as Marketing, Accounting, Publicity and all the other teams outside of the development team. This is, of course, the stated intention. But has any developer gone to such lengths for its fans?"
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Man Sues Neighbor Claiming Wi-Fi Made Him Sick 574

Posted by samzenpus
from the bad-waves dept.
OrangeMonkey11 writes "A Santa Fe man who claims to suffer from 'electromagnetic sensitivities' has sued his neighbor after she refused to stop using wireless devices. 59-year-old Arthur Firstenberg claims his sensitivity can be set off by cellphones, routers and other electronic devices. From the article: 'Firstenberg, 59, wanted Raphaela Monribot to limit her use of the devices. "I asked her to work with me," he said. "Basically, she refused." So he sued Monribot in state district court, seeking $530,000 in damages and an injunction to force her to turn off the electronics. "Being the target of this lawsuit has affected me very adversely," Monribot said Friday in response to e-mailed questions. "I feel as if my life and liberty are under attack for no valid reason, and it has forced me to have to defend my very basic human rights."'"
Games

Game Difficulty As a Virtue 204

Posted by Soulskill
from the all-hail-battletoads dept.
The Wii and various mobile gaming platforms have done wonders for the trend toward casual or "easy" games. But the success of a few recent titles, despite their difficulty, has caused some to wonder whether the pendulum has swung too far; whether a little frustration can be seen as a good thing. Quoting: "The evidence is subtle but compelling. For one example, look to major consumer website GameSpot's Game of the Year for 2009: Atlus' PS3 RPG Demon's Souls, which received widespread critical acclaim – none of which failed to include a mention of the game's steep challenge. GameSpot called it 'ruthlessly, unforgivingly difficult.' Demon's Souls was a sleeper hit, an anomaly in the era of accessibility. One would think the deck was stacked against a game that demanded such vicious persistence, such precise attention – and yet a surge of praise from critics and developers alike praised the game for reintroducing the experience of meaningful challenge, of a game that demanded something from its players rather than looked for ways to hand them things. It wasn't just Demon's Souls that recently flipped the proverbial bird to the 'gaming for everyone' trend. In many ways, the independent development scene can be viewed on the macro level as a harbinger of trends to come, and over the past year and into 2010, many indies have decided to be brutal to their players."

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