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Comment Re:Correct Me If I Am Wrong, But (Score 3, Informative) 12

Er, no. The summary is, as usual on /., largely unrelated to the actual article.

It is apparently (the article is a little fuzzy, too) a tool for people designing web sites to track cross-site scripting, to look for vulnerabilities. This is a good thing. I think.

Comment Re:Because it's soul-killing, uncreative shit. (Score 0) 468

Whining just helps people to discharge their frustration.

And helps their boss discharge them.

In fact, it encourages people to remain at their job.

Which is an incredibly stupid thing to do when you hate your job.

When you stop whining, you start seriously to seek for another job.
Since you stopped complaining, you don't have a distorted view of the reality, so it's easier to detect problems when your mind is clear.

Because people can just magically drop bad habits they've had for years, sure. And if unicorns farted cinnamon flavored rainbows, we'd all have cinnamon toast for breakfast every day.

Comment Re:Major disconnect from layers (Score -1, Flamebait) 468

I'd be more inclined to limit it to "all young people." The older they get, the more jobs they get fired from, the less likely they are to continue to same behavior (though some never learn).

Biased opinions like yours regarding millennials is what discourages younger generations

who have accomplished absolutely nothing, but expect to be treated as if they're the hottest shit since sliced bread anyway.

from respecting those who

worked their asses off when they were millenials' age, got established, saved, got some security, and now deserve to enjoy it.

You want what older people have? Earn it, like they did. Otherwise, you're just a whiny, entitled little brat.

Biases are bad generalizations as you can tell: Don't use them. Each individual should be treated uniquely.

Indeed. And there are some youngsters who are outstanding employees, and who will advance in good companies until they get where they want to be. The whiny little shits will fail and fail and fail until they learn to act like adults, just like every other generation.

Respect is earned, it cannot be given, even by Mommy and Daddy. That includes self respect.

Comment Re:Because it's soul-killing, uncreative shit. (Score 2) 468

That's no different from any other industry. The only thing different in IT is that IT people tend to be younger, and more naïve, which is to say, clueless enough to expect better. In other industries, people learn fast that most jobs are shit, and if you don't like it, get another one and move on, and keep moving on until you find a decent place to work. (I've got 22 years on the same job, and still get up in the morning looking forward to going to work. Yes, in IT.)

Whining only reduces your chances of getting a better job.

Comment Re:How is this legal? (Score 4, Insightful) 310

It's only fruit of the poisonous tree if the police hack it without a warrant. In point of fact, stolen stuff is used as evidence against the theft victim all the time.

This should result in a very thorough investigation in to AM, including warrants for copies of all source code and backups (and when it turns out the bots have been removed since the hack, that's another charge of destroying evidence). Seem unlikely it will, but it certainly should.

Comment Re:Not Just Board & Card Games (Score 1) 57

Roleplaying games have the advantage of having always been an industry of amateurs. Other than a couple of big companies - TSR/Wtoc/Hasbro, White Wolf for a while, and Steve Jackson - it's all been some guy in his garage, happy if he breaks even but not expecting to make a living at it.

That means there's a lot of experience out there with the business model, for newbies to draw on, and it also means the market has realistic expectations as to production values. Good content on a Xeroxed page is perfectly OK for most gamers, so long as it is good content.

There are elements of that in the board game industry, but it's a lot less pronounced, because the barriers to entry in to the market are a lot higher. It's always been the case that rpgs can be published at a the copy shop, but board games need reasonable quality cardboard map boards and plastic playing pieces.

Comment Re:Designers ! Publishers (Score 2) 57

Designing the game is not the same as designing the physical product. You have a nice map board in Photoshop, but you have to figure out how to get it printed on paper, mounted on cardboard, etc. And somebody has to do the pre-production work on the rules - the layout and page design.

And they you have to deal with printers, and, if you're at all successful, a fulfillment center (Exploding Kittens got together with Cards For Humanity and started a fulfillment company to handle the 17 train cards full of cards).

Then there's marketing. Running the Kickstarter is a full time job to promote, and that's peanuts compared to the time you have to spend shilling for the product after it's available for retail.

None of those things, individually, is actually all that difficult, but it all takes time, and the business end of things requires a completely different set of skills from the game design end. And if you don't have that skillset, you'll lose your shorts, and end up with a game so expensive nobody will ever buy it.

It can be done, and people do it, but if your passion is game design, pay somebody else to do it for you. Otherwise, you're not a game designer, you're a publishers, and that's a full time business.

panic: kernel trap (ignored)