American TV has been 60hz since it was invented, even when interlacing meant that the "complete" frame was only refreshed 30 times a second, each interlaced field is a distinct temporal sample, giving 60Hz motion. The new 720p standard (used by FOX and ABC networks over the air, plus FSN, ESPN, and many others over cable/satellite) is 60Hz progressive, and 1080 is 60hz interlaced.
Put away the pitchfork, he was talking about the mandatory military service in South Korea, he was not expressing the opinion that military service should be mandatory.
In the recent MLG, there were 4 foreigners in the top 8... Two Americans, a Canadian and a Swede. The Swede made it to the final, only to be defeated by a 16-year-old South Korean kid. It was quite the tournament.
If you don't think playing games is mentally exerting, you're not playing the right games. Starcraft in particular is one of the most popular games in South Korea, and is frequently compared to chess.
Exactly what steps is an adult supposed to take to go from being a toll booth operator to being a robotics engineer? Half the population is below median intelligence, and I want you to think for a moment about what median intelligence is, and imagine half the entire Earth's population being below that. A significant number of people have only their muscles and their ability to follow instructions to contribute to the world, and as long as the distribution of intelligence doesn't change, it will be that way for the foreseeable future. You automate their jobs away, they're not becoming fucking robot designers or computer programmers, they're becoming homeless.
The refractive index is the ratio of the difference in speed between light in a medium and light in a vacuum. If a material has a different index of refraction at different wavelengths, then by definition the light is traveling at a different speed at different wavelengths in that material.
The problem arises when two people have an announcement to make at the same time, usually when they're both waiting for another person to finish making their own announcement. Also don't forget that gaming VOIP software is quite often used for social purposes (VOIP use in public server TF2 is very very rarely related to the game at hand), and occasionally used by casters for commentating as well. It absolutely needs to live up to the same demands that "conversational" VOIP software needs to live up to.
For simple half-duplex systems like gaming, more lag is not really noticeable.
The only practical difference between gaming VOIP and Skype is having to hit a push-to-talk button. Latency issues like people stepping on each other crop up in gaming VOIP in much the same way that they pop up in high-latency cell phone or Skype conversations.