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Comment: Re:What about frame rates? (Score 1) 422

by sahonen (#38270012) Attached to: Filmmakers Reviving Sci-fi By Going Old School
American TV has been 60hz since it was invented, even when interlacing meant that the "complete" frame was only refreshed 30 times a second, each interlaced field is a distinct temporal sample, giving 60Hz motion. The new 720p standard (used by FOX and ABC networks over the air, plus FSN, ESPN, and many others over cable/satellite) is 60Hz progressive, and 1080 is 60hz interlaced.

Comment: Re:all good technology kills jobs (Score 1) 308

by sahonen (#37424248) Attached to: The Rise of Robotic Labor
Exactly what steps is an adult supposed to take to go from being a toll booth operator to being a robotics engineer? Half the population is below median intelligence, and I want you to think for a moment about what median intelligence is, and imagine half the entire Earth's population being below that. A significant number of people have only their muscles and their ability to follow instructions to contribute to the world, and as long as the distribution of intelligence doesn't change, it will be that way for the foreseeable future. You automate their jobs away, they're not becoming fucking robot designers or computer programmers, they're becoming homeless.

Comment: Re:sorry for being dense, but... (Score 1) 166

by sahonen (#35825542) Attached to: Next-Gen Low-Latency Open Codec Beats HE-AAC
The problem arises when two people have an announcement to make at the same time, usually when they're both waiting for another person to finish making their own announcement. Also don't forget that gaming VOIP software is quite often used for social purposes (VOIP use in public server TF2 is very very rarely related to the game at hand), and occasionally used by casters for commentating as well. It absolutely needs to live up to the same demands that "conversational" VOIP software needs to live up to.

Comment: Re:sorry for being dense, but... (Score 1) 166

by sahonen (#35825406) Attached to: Next-Gen Low-Latency Open Codec Beats HE-AAC
For simple half-duplex systems like gaming, more lag is not really noticeable.

The only practical difference between gaming VOIP and Skype is having to hit a push-to-talk button. Latency issues like people stepping on each other crop up in gaming VOIP in much the same way that they pop up in high-latency cell phone or Skype conversations.

Ahead warp factor one, Mr. Sulu.

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