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+ - Microsoft, Chip Makers Working on Hardware DRM for Windows 10 PCs-> 1

Submitted by writertype
writertype writes: Last month, Microsoft began talking about PlayReady 3.0, which adds hardware DRM to secure 4K movies. Intel, AMD, Nvidia, and Qualcomm are all building it in, according to Microsoft. Years back, a number of people got upset when Hollywood talked about locking down "our content". So how important is hardware DRM in this day and age?
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+ - We'll be the last PC company standing, Acer CEO says->

Submitted by Velcroman1
Velcroman1 writes: At a sky-high press conference atop the new World Trade Center in lower Manhattan, Acer unveiled a sky-high lineup of goods – and placed a flag in the sand for the sagging PC industry. “There are only four or five players in the PC industry, and all of us are survivors,” Jason Chen, CEO of Acer Corp, told an international group of reporters. “We will be the last man standing for the PC industry.” To that end, the company showed off a slew of new laptops and 2-in-1s, the new Liquid X2 smartphone, and introduces a new line of gaming PCs, called Predator.
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+ - Wellness App Author Lied About Cancer Diagnosis

Submitted by Freshly Exhumed
Freshly Exhumed writes: Wellness advocate Belle Gibson, who translated her high profile as a cancer survivor into publishing success, has admitted her cancer diagnosis was not real. Ms Gibson, 23, who claimed to have healed terminal brain cancer by eating wholefoods, made the admission in an interview with the Australian Women's Weekly. The success of Gibson's book, The Whole Pantry, and her smartphone application, which advocates natural therapies, has been largely dependent on her high-profile as a cancer survivor. Sadly, we've seen this sort of behaviour before. It would seem that Belle Gibson has emulated Dr. Andrew Wakefield in knowingly decieving the public in ways that could possibly be dangerous to the health of believers.

+ - GNU Hurd 0.6 Released->

Submitted by jrepin
jrepin writes: It has been roughly a year and a half since the last release of the GNU Hurd operating system, so it may be of interest to some readers that GNU Hurd 0.6 has been released along with GNU Mach 1.5 (the microkernel that Hurd runs on) and GNU MIG 1.5 (the Mach Interface Generator, which generates code to handle remote procedure calls). New features include procfs and random translators; cleanups and stylistic fixes, some of which came from static analysis; message dispatching improvements; integer hashing performance improvements; a split of the init server into a startup server and an init program based on System V init; and more.
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+ - New Descent on Kickstarter, for Linux!->

Submitted by elfindreams
elfindreams writes: Several of the Star Citizen team have separated out and are re-birthing Descent, the original 6doF space shooter. It will be being released as a PC/Mac/Linux game and will include a single player campaign and multiplayer with up to 64 combatants on a map!

They are working with a number of members of the current D1/D2 community to make sure the flight/gameplay feels "old school" and they are updating the technology and game to a new generation.

Head to the kickstarter to get your descent on or read more about it on the ars technica article (http://arstechnica.com/gaming/2015/03/classic-fps-descent-to-be-rebooted-by-star-citizen-alums/).

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+ - SimCity's Empire Has Fallen and Skylines Is Picking Up the Pieces->

Submitted by sarahnaomi
sarahnaomi writes: Mariina Hallikainen, CEO of small Finnish game developer Colossal Order, is having a good day. When I call her, it's only been a few hours since she learned that Colossal Order's SimCity-like game, Cities: Skylines, has sold more than half a million copies in its first week. The first 250,000 of those were sold in the first 24 hours, making it the fastest-selling game its publisher Paradox Interactive has ever released.

The irony here doesn't escape Hallikainen. Only a week before Skylines was released, game publisher Electronic Arts announced that it was shutting down SimCity developer Maxis' studio in Emeryville, which it acquired in 1997.

"I feel so bad about Maxis closing down," Hallikainen said. "The older SimCitys were really the inspiration for us to even consider making a city builder."

At the same time, Hallikainen admits SimCity's mistakes were Colossal Order's opportunity. "If SimCity was a huge success, which is what we expected, I don't know if Skylines would have ever happened," she said, explaining that it would have been a harder pitch to sell to Paradox if the new SimCity dominated the market.

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Comment: Re:Well, yeah (Score 1) 677

by rujasu (#49081279) Attached to: Empirical Study On How C Devs Use Goto In Practice Says "Not Harmful"

Has nothing to do with "holy prophets" or anything like that. I've done programming with and without goto, and goto is (usually) bad. I knew this before I ever heard of Dijkstra.

The study says that goto has not been a problem BECAUSE it is not being used inappropriately. Inappropriate use is exactly what Dijkstra cautioned against. So the study isn't saying anything other than that people did exactly what Dijkstra suggested they should do.

Comment: Re:Well, yeah (Score 1) 677

by rujasu (#49046887) Attached to: Empirical Study On How C Devs Use Goto In Practice Says "Not Harmful"

Stop teaching students to avoid goto so that it takes hold again, leading to bad code all over the place, so that we can empirically prove that it's a bad idea? How about we just don't do that and avoid the problem to begin with.

Unrestrained use of goto was demonstrated to be a bad idea decades ago, that's why Dijkstra recommended against it in 1968.

Comment: Re:Well, yeah (Score 1) 677

by rujasu (#49042381) Attached to: Empirical Study On How C Devs Use Goto In Practice Says "Not Harmful"

The point is that people do not generally use goto in these harmful ways because they've been warned not to. That's what skews the study in the summary. You're going to have a hard time finding that empirical evidence of how goto can lead to bad code, because one of the first things coders are taught in today's programming courses is, "Do not use goto." Meaning that the inexperienced coders who would be having these problems are avoiding the problem by not using goto. Those who are using goto are those who know the risks and how to mitigate them.

So, in the absence of conclusive data either way, I can only argue from my experience. I'm a programmer who has used both goto and more tightly-controlled flow control, and in my experience goto is not a good option for the vast majority of cases (particularly for inexperienced coders).

Comment: Re:all languages can be abused (Score 1) 677

by rujasu (#49040441) Attached to: Empirical Study On How C Devs Use Goto In Practice Says "Not Harmful"

Not sure what you're getting at with compilers. Once you translate a C program to assembler/machine code, most of your loops, switches, breaks, etc. all become effectively the same as goto. The problem with goto has nothing to do with the compiler, it has to do with the human being trying to read, write, and debug the code before it goes through the compiler, and with catching errors at compile-time with sane control flow, whereas with goto it will make it through the compiler and become a runtime error.

You complain about the giant if/for nests, but those huge nests will almost always become worse if you start throwing gotos in there.

Yes, goto is a tool like anything else. But it is not a tool for the common case or the common coder. Most of the time, if you're asking yourself, "should I use goto here or something else?" the answer is the something else.

If it's working, the diagnostics say it's fine. If it's not working, the diagnostics say it's fine. - A proposed addition to rules for realtime programming