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Comment: Re:That's just one analyst's guess (Score 1) 181

by qlayer2 (#37578086) Attached to: Amazon To Lose $10 Per Kindle Fire
And it really doesn't matter hardware wise- to make the device a reasonable purchase, you have to add Amazon Prime for $79/year, and I'm sure you'll manage to buy a book or two. Hardware selling at a loss to sell software/add-ons is hardly a new concept- If they could really build them for close to cost, I'm surprised they didn't either low the price more to drive buyers towards it or include a year of amazon prime in the price to make it more attractive to buyers.
Electronic Frontier Foundation

+ - Protect Your Computer From Illegal Police Searches->

Submitted by Orome1
Orome1 (1901578) writes "Your computer, your phone, and your other digital devices hold vast amounts of personal information about you and your family. Can police officers enter your home to search your laptop? Do you have to give law enforcement officials your encryption keys or passwords? If you are pulled over when driving, can the officer search your cell phone? The Electronic Frontier Foundation (EFF) has answers to these questions in our their "Know Your Digital Rights" guide, including easy-to-understand tips on interacting with police officers and other law enforcement officials."
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Businesses

Should Gaming Worlds Join the Workplace? 68

Posted by Soulskill
from the gotta-farm-those-tps-reports dept.
destinyland writes "A Stanford professor argues that gaming worlds can keep workers engaged, and advocates elements of World of Warcraft or Second Life to hone workplace skills like teamwork, leadership, and data analysis. An IBM report also argues games like World of Warcraft teach leadership and that 'there is no reason to think the same cannot be done in corporate settings of various sizes.' The professor even suggests putting online gaming experiences into your resume. ('There's just so much that gets done [in a virtual world] that's just right on target with what happens in real business.') And Google's CEO also claims that multiplayer gaming also provides good career training, especially for technology careers. 'Everything in the future online is going to look like a multiplayer game. If I were 15 years old, that's what I would be doing right now... It teaches players to build a network, to use interactive skills and thinking.'"
Input Devices

Best Mouse For Programming? 569

Posted by timothy
from the keep-it-away-from-cigarettes-and-drugs dept.
LosManos writes "Which is the best programming mouse? Mandatory musts are wireless, and that it doesn't clog up like old mechanical mice. Present personal preferences are for: lots of buttons, since if I have moved my hand away from the keyboard I can at least do something more than move the pointer; sturdy feeling; not too light, so it doesn't move around by me accidentally looking at it." What would you recommend?

Comment: Pricing, Pricing, Pricing!!! (Score 3, Insightful) 135

by qlayer2 (#28540459) Attached to: 100 Million Used Games Traded Each Year In the US
There are a few games a year I look forward to, whether console or PC, that I will buy on release date, and purchase for $50-$60. Many other purchases are games that may be recommended later by friends, or games that looked interesting, but not interesting enough to pay the asking price for, so I'll wait until the price comes down.

http://games.slashdot.org/story/09/02/20/0750203/Do-Video-Games-Cost-Too-Much/

We've discussed this before, and the consensus is easy to spot: many games are not worth the asking price. You'll sell more games if at 1-3 months after launch, you simply drop the price point to an appropriate range, depending on the total units you sold at launch and the total expected units. It's been proven- some games sell well years and years after release for a discounted price.

Of course, this has two impacts- if you enjoy selling games back to places like gamestop, their resell value will be diminished, as the retail price will be lowered quickly. Also, unless you have a strong opening for your game, you simply won't sell them at full retail if you have created the expectation of lowered prices shortly in the future.

I'm willing to pay $20 for new games giving the developers and publishers the profit, rather than pay $15-18 for a used copy.

Comment: Re:And? (Score 1) 543

by qlayer2 (#28425531) Attached to: SSN Required To Buy Palm Pre
Actually, no, they don't. I own a cellular phone store. Since early 2008, you cannot use your last 4 of your SSN for identification, you have to create a separate 6-10 digit PIN to access your account with Sprint. Contracts that must be retained by both the carrier and the store must be held on file for the length of your contract, which is typically 2 years. This contains no personal information aside from name/address. The application which contains information must be held for 30 days, and then destroyed. Sprint is one of the better carriers for this, actually. They will audit locations about once a month to check that the proper documents are stored and shredded.

Also, should you wish to get a cellular account without supplying your social security number, the individual at the store should have been able to do it for you. It is not a difficult process, but will require you to place the carrier's maximum deposit limit, typically $400-$500. You were simply at the wrong store, with uninformed people.
Games

Originality Vs. Established IP In Games 71

Posted by Soulskill
from the where's-my-known-space-mmo dept.
Ten Ton Hammer has an article about the differences between developing a game based upon existing intellectual property and the creation of an entirely new story and setting. They make the point that while doing the former may result in an easier time building a fan base, those same fans will often be the hardest to please. "By creating a game based on a popular IP, the company in question has a huge responsibility to 'do it right.' Unfortunately, not everyone realizes the reality of one little secret — every single fan out there has a different idea of what 'right' is. ... Lord of the Rings is a perfect example. For a person that may be familiar with the movies and little else, it's a great game with an impressive amount of depth and attention to detail. For the mass of fanatical fans that have spent more time poring over every book Tolkien ever wrote than even Tolkien himself, any deviation from the lore of his world is paramount to sacrilege on the most horrific scale."
Graphics

ATI, Nvidia Reveal New $250 Graphics Cards 84

Posted by timothy
from the short-and-sweet dept.
ThinSkin writes "As part of their 'Spring Refresh,' both AMD and Nvidia reveal new $250 graphics cards, the Radeon 4890 and GeForce GTX 275. ExtremeTech takes both cards and runs them through a gamut of gaming and synthetic benchmarks to decide which card triumphs over the other. Long story short, the GeForce takes the cake with impressive performance at its price, while the Radeon didn't show a high improvement over the cheaper Radeon 4870."
The Internet

The Age of Steam 159

Posted by Soulskill
from the stories-that-aren't-about-riverboats dept.
Ant writes "Edge Online has a six-page article titled "The Age of Steam" about Steam's history that begins: 'The name could hardly be more appropriate. Just as railroads swept the US, leaving in their wake a west that was significantly less wild, so has Valve's Steam client spread across the PC, centralising, simplifying and consolidating. What started as a way of administering updates has become a delivery platform so powerful that it has threatened to render even the big publishers' alternatives obsolete, an online community so well-supported that it sets standards even for those found on consoles, and a no-fiddling environment that allows your games, settings and saves to follow you from one PC to the next every time you log in. Looking back, such success seems inevitable, but in reality Steam was far from an obvious idea. Creator Valve was a developer, not a publisher or distributor, and the service's opening months were marred by bottlenecks and a frustrating online registration experiment. More interesting than the triumph, then, is the journey: what has made Steam such a powerful platform? Which forces shape its evolution? And how can it rewire not just the PC market, but the way that games themselves are developed?'"

Comment: Corporate Blackmail (Score 4, Insightful) 675

by qlayer2 (#26983149) Attached to: How To Handle Corporate Blackmail?
I have been in a similar situation- and there is no simple answer. You have to talk to your HR department, simply because you have no other recourse that could come with a positive outcome for you. The only other option with a positive outcome is to contact your new employer and ask for an extension, but in this job market, I would definitely seek out a response from the HR department first. Did this statement come from your boss or higher up the chain? How large a company is this?

In my situation, it was a smaller company (50 employees, give or take), and it came from the top. I ended up pulling my contract and backing the employer down, simply by pointing out that my contract required 30 days of notice, and I provided more than that. I had also let them know I was looking before I found a new employer, and already had a glowing letter of recommendation from the company, so I had proof that any negative feedback was biased and silly compared to the official recommendation. Did you provide your notice in written format, and keep a copy? Did you sign a contract when you started?
Idle

+ - Batman planning to sue...Batman?->

Submitted by
qlayer2
qlayer2 writes "The mayor of Batman, a small oil producing city in Turkey, is suing Warner Bros. and star of the flick, Christopher Nolan, for royalties from the Dark Knight movie. They apparently didn't have the idea to sue when the comic book was introduced (1939), the TV series (1966), or the original Batman movie (1989). The movie is prepared to break the $1 billion barrier in the box office, do you think that has anything to do with it?"
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