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Comment Re:User error (Score 1) 479

Automatics also tend to have a heavier transmission. Any extra weight can add to reduced mileage. While I don't see this as much on modern cars, I *have* noticed that the automatics seem to go through brakes faster, which is likely due to a combination of having to brake more while stopping/stopped (transmission pulling forward instead of in neutral like many manuals) and because most people don't gear down on a slope in an auto like they would in a manual.

My main reason is control. My last auto always felt like the car wanted to drive me as soon as I took pressure off the brake. On varying road conditions, being able to pop the clutch has saved my bacon a few times. The more common situation is when I'm just starting to accelerate and push pressure on the gas, and something/somebody darts in front of my car. It's faster to pop the clutch and cease acceleration than release the gas and then brake. This has worked well when some Darwin-award-nonimee racing down a heavy slope on a skateboard (and/or often black clothes) at night runs a red when I'm starting to proceed through a green.

Comment Freshmeat, ads, and revenue (Score 1) 329

I remember going to FM a little while back and being surprised to see it was basically shuttered. However, with that in mind I also recall getting some very odd looks from co-workers while browsing the site. The name makes it sound like some dicey shock/pr0n site.

Maybe bring back the premise of FM under a new name, or even under SF.

BTW, "whipslash", I'm assuming that the majority of revenue is going to come from either ads or possibly data-mining from comments etc...

One thing I'm happy to see is that - overall - desktop ads here are far more relevant to my needs/interests than most other sites. The only time I can even recall buying something from an ad was on here in the last few months.

However the roll-out/audio car ads still make me want to scream. Also, the mobile ads appear very generic and are annoying. A big block of "Apps you might like" including "Yahtzee", "Juice Jam" etc. Just because I'm on Android doesn't mean I want to play lame games that are probably sniffing my contacts (but hey, advertising some cool phone accessories might net some sales).

Comment With great access comes great responsibility (Score 2) 115

At one of my former employers, I had access to some online financial accounts (paypal etc) with hundreds of thousands of dollars doing regular turnover. I really didn't have much need for the access except on a few isolated incidents of cross-referencing payments in logs with the provider.

When the password came up for expiry, I actually asked my boss if I could *not* have the new password. My main rationale was that
a) I didn't need it
and
b) If something ever went wrong (e.g. somebody hacked the account, or another person who had the password stole funds, etc) I didn't want to be one of the people under the spotlight due to having access

Beyond that, I've seen private emails of superiors, records of co-workers, clients, or friends etc. Generally my rule is
a) If accessing an active machine, ask that the user close anything sensitive beforehand
b) If accessing email, ensure the user realizes and ask if there's anything I should avoid seeing
c) Ditto for files. If I'm moving or copying stuff around, I generally ask if there's places I should stay out of

A lot of clients don't understand (c) until I explain that it's not uncommon for me to see some very *interesting* filenames fly by when coping browsing history or users documents on private PC's. As I tended to do a backup-wipe-reinstall-restore on client drives for badly hosed machines, I tried to ensure customers knew I was copying their data for later recovery.

The only time I had a major moral quandry was when I was backing up a client's PC and filenames for some URL's etc of various dubious material floated by. The files were in their younger son's profile, but were of a type that could land them in legal trouble. I passed that on the the parent (owner of the PC).

Comment Re: This crap again? (Score 1) 225

Which is not the case here, so does not apply. Also, just because somebody is drunk does not mean they're driving, but in the event that they intend to do so you can only hold them until the authorities arrive (you can't just lock them up overnight until they sober up).

In this case, the woman was not a threat to herself or others, nor does it appear the authorities were contact. The hotel thus had no legal basis for her detention and was acting against the law

Comment Re: I am not a physicist but... (Score 4, Informative) 317

Flint is an issue with switching from a good water system to a more acidic and known polluted one to save a few bucks. That's coupled with STOPPING procedures which helped prevent lead-leeching/corrosion in pipes, DENYING the issue despite people with rashes, hair loss, and other extreme symptoms, and then VICTIM BLAMING and COVER UPS (hey, it's better, we tested it... in homes that have already added filters) when many cases started to surface. At the same time people and their children were being poisoned by lead - and the gov't was denying it - they added extra water coolers of nice clean water in the offices of those same government officials.

But hey, keep telling yourself how bad other countries are, and how yours is so much better. When the "best country in the world" is also a polluted, dry desert rock with a bunch of sick jobless people you can pat yourselves on the back that China is so much worse.

The first step to addressing a problem is to stop denying it exists. Part of that means you start to realize that "but hey... look over there" is a method to distract from the problems "over here"

Submission + - What behavior constitute a permanent ban?

phorm writes: With issues like "GamerGate" etc often painting a poor pictures of Gamers or Geeks on general, what can be done to address some of the real issues behind hostility online? Or, to perhaps better phrase it, how can we get rid of the few but highly visible persons behind these issues.
Many vendors purport to be dealing with issues, but the reality is that they still seem to want to keep the trolls "in the game", if perhaps a bit less disruptive. At the same time, they're often quite quick to jump on those they suspect are involved in fraud, etc, so it seems reasonable to think that they have means to ban and to some extent track those that are involved in activities that affect the bottom line.

So the big question is: when does "bad behavior" become bannable behavior? Is it only when money is involved? There's also cases where botting, hacking, etc have also resulted in a permanent ban. Beyond that, it seems that only extremely bad publicity can lead to a permanent ban.

However, we have a huge problem in many games with those whose sole purpose is to troll others. Throwing games, cursing out other players for no reason, playing random noise through the mic, there are some people who live simply exist to screw with others. It shouldn't be that hard to identify them, so why can't we have legitimate consequences to deal with them?

Comment Performance (Score 1) 337

Performance/watt also has this tendency to be missing another factor. Performance at WHAT (or rather what measure of performance)? Some examples from history include
* iops
* flops
And stuff that may account for above but also has optimizations for:
* triangles/sec
* physics
* fluid dynamics
* lighting models
* etc

That's why we still have PC with fast CPU's that would suck donkey-balls for games without additionally fast GPU's, and why we also have things that are a hybrid (APU) as well as a bunch of edge-cases, optimizations, etc

So yeah, you might have the biggest, baddest spreadsheet processor around, and still have a machine that overall performs more like a Ford Fiesta than a Ferrari when it comes to certain types of media or computations.

Comment Level editor/modkits (Score 2) 85

Many people mention a lot of the features of the classic Doom with great nostalgia, but I think one thing that was often overlooked were the modkits and customizations. Yes, building a fully functional multiplayer WAD could be infuriating, but it was fun as hell (no pun intended) to play in a homebuilt map full of tricks and traps with buddies while "dance of the sugarplum fairly" played in all of it's MIDI glory.

As an aside, the coolest "oddly fitting" game music mod experience goes to my buddy, who commented on the "creepy but f***ed up music" when he borrowed my copy of AvP. Apparently the game disc was part audio CD, and his young kids had left some of their music in the drive which it played selected tracks from.

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