It's definitely worth noting that micro-transactions were only a lightning rod issue- there are ships that are worth 3500$ flying on the server. Although 68 dollars for a clothing item is hardly considered a micro-transaction.
The missing spin-ship 'feature' was noticed so severely because spinning the camera around your ship in a station was the only thing you could do when you did not want to lose a ship that cost so much in real-life money or in game time to replace. Ships you could afford to lose are worth little in a real fight besides preventing bigger enemy ships from warping out before the big ships on your side can lock on. In those cases your "tackler" frigate blows up, and you still lose these somewhat expensive cybernetic implants that increase how fast you learn skills. Overall- the cost per death is unbelievably high for a game.
The biggest reason why EvE has never caught on with a larger population is the spec's required to *really* play are downright exclusionary. It's almost not worth mentioning that most players in the game play with the lowest possible settings for larger battles, and zoom out during those battles so that all that's visible are the UI targeting brackets on the ships. fly in anything less than a capital ship, and you can't zoom out enough to hide the ship models.
Having not played the game since Incursions,which were a failure in released format, it seems that more players are catching onto the polished turd that EvE is.