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Developer-Friendly Banks? 158

tyen writes "Any suggestions for a 'developer-friendly' bank for small businesses? The banking world is awash in data protocols that business customers who are/have coders would find useful, like BAI to extract all the raw data from an ACH or SWIFT transfer. Unfortunately, the ones I have spoken with about this access are still stuck in the Dark Ages of computing; they price the access like only big companies still have the skills to tap into these interfaces. For example, one of the four US banks with a perfect trading record this past quarter quoted us USD five figures for access to several of our accounts via BAI format. Per year. After waiving sign-up fees. Are there any banks out there that have a more progressive attitude about letting small, entrepreneurial developers work with their business accounts in a more modern, dare we say automated, way? With big businesses demanding EFT integration from small business vendors, and globalization rewarding premiums to nimble, lean businesses that automate wherever possible, automating the retrieval of this information (which is not available in consumer-oriented access like OFX) becomes an increasingly pressing issue for the small guys."
PC Games (Games)

Submission + - Why do games still have levels? (blogspot.com) 1

a.d.venturer writes: Elite, the Metroid series, Dungeon Siege, God of War I and II, Half-Life (but not Half-Life 2), Shadow of the Colossus, the Grand Theft Auto series; some of the best games ever (and Dungeon Siege) have done away with the level mechanic and created uninterrupted game spaces devoid of loading screens and artificial breaks between periods of play. Much like cut scenes, level loads are anathema to enjoyment of game play, and a throwback to the era of the Vic-20 and Commodore 64 when games were stored on cassette tapes, and memory was measured in kilobytes. So in this era of multi-megabyte and gigabyte memory and fast access storage devices why do we continue to have games that are dominated by the level structure, be they commercial (Portal, Team Fortress 2), independent (Darwinia) and amateur (Nethack, Angband)? Why do games still have levels?

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