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PCMCIA Ethernet would be by far the best solution (although good luck on the drivers) if you can find someone who has a dusty old card sitting around on a shelf somewhere, preferably with the still hopefully good driver floppy. Look for cards that don't have the bumps on the top of the connector.
Meanwhile Sony was following up their tremendous success on the PS1 with what was hyped up to be a technological tour-de-force with the PS2. Third party developers couldn't wait to sign up and sell a million copies of whatever they put out.
The final nail in the coffin is that SEGA's first party development teams were just kind of bad at their jobs. A problem that exists even today. Sonic titles are just a solid stream of garbage since the end of the Genesis days. Nintendo has a similar problem with third party support on their consoles, but it doesn't matter too much because they put out a handful of really excellent first party titles each year to keep the platform alive. If SEGA had been putting out a killer Sonic game every year they probably could have kept the Dreamcast going and maybe made some headway against the PS2, although the PS2 was such a juggernaut that it would have still had an uphill battle.
In the risks and pitfalls section he mentions that there shouldn't be a problem unless they sell too many copies. I'm thinking whatever plans they had to produce and ship these originally are now toast. I wouldn't be surprised if these don't ship until 2016 now, especially since the original plan was basically "They're just some cards, how hard can it be?"
However, Mr. Inman also has some of the blame here by turning the kickstarter into a party (literally in some cases) where people were doing crazy things for internet "achievements" and generating a lot of buzz. If he didn't want it to be so big he could have managed it a lot worse like most Kickstarters.