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Comment: WoW (Score 1) 167

by delta_avi_delta (#19009691) Attached to: The Elevator Effect In Second Life
I'd be interested to see the same experiment undertaken in WoW, where game mechanic feature to follow people are built in. In any case, since the player view is 3rd person, the movements of the avatar don't correspond directly to the view of the player (camera), which should lesson the perception of a social faux-pas, no? Also, I wonder if the delineation into strict sides also lessens the effect - a player may be a stranger, but he's on your side, so to speak.

Q: How many IBM CPU's does it take to execute a job? A: Four; three to hold it down, and one to rip its head off.

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