Comment Re:I like used book stores (Score 1) 32
That's odd. I need large fonts, but I find dark mode unreadable. Black on cream or light beige is about ideal.
That's odd. I need large fonts, but I find dark mode unreadable. Black on cream or light beige is about ideal.
you're misunderstanding
Here's a real world example: Apple forced Patreon to give Apple 30% of the money that supporters wanted to give to artists, under threat of having their app removed entirely from Apple devices. https://news.patreon.com/artic...
Why is Apple entitled to anything here? Patreon doesn't want to use Apple's services but they have no choice.
Patreon should have just immediately pulled their app from Apple's store. They're a website. There's no obvious benefit to doing things in an app versus a website.
That said, nothing inherently prevents Apple from maliciously making it harder for Patreon's website to work on iOS. Apple controls the only web browser engine that is allowed to run on the platform.
Yeah, I agree that Microsoft should be able to do this. It's a strategic decision to be locked down or open. Playstation/XBox/Nintendo are locked down. iOS is locked down. Automaker OSes are locked down. It's not like Apple is some crazy exception here
Actually, it is. Cars don't generally allow third-party apps at all. They're an embedded system. Therefore, those are entirely moot.
Gaming systems are largely limited to games, and to a limited extent, media consumption (e.g. Netflix), which makes them a much more specialized system than an iPhone.
And gaming systems don't need to be a single tool that serves all of a user's needs in the way that a cell phone does. Cell phones are something you carry with you all day, and generally require a monthly cell service contract. So there are significant ongoing costs and hassles associated with having more than one. But most people play games primarily at home, which means it is relatively painless (apart from the initial purchase cost) to have multiple consoles; if a game isn't available on one, they can play it on another. Thus, game console app sales compete across platforms in a way that cellular phone app sales largely do not.
So while not entirely moot, gaming platforms are still a very different animal from a consumer perspective.
Apple is the only high-volume general-purpose computing platform I can think of that does not freely allow side-loading and third-party app stores. So in many critical ways, Apple stands alone on this one. And that's doubly true if you limit it to mobile platforms.
That said, I do agree that game platforms should not be allowed to be locked down, either. It is just far less important from an antitrust perspective because of fundamental differences in how the devices are used.
When you say "STEM vs pretend degrees", you clearly don't know what you're talking about. There is a near continuum of "hardness" of subject, and even that's not well defined, and the quesiton of whether EE is harder than pure math doesn't have a clear answer, but which way you answer definitely affects what the opposite is.
E.g., "German" is not a STEM major, but it's also not a pretend degree. OTOH, Philosophy is often a fluff major, but some of them attempt to be as rigorous as any experimental physicist. (Most don't succeed, because it's a really difficult thing to do.)
Apple's worldwide marketshare in mobile phones is ~25%.
U.S. courts could not give two s**ts about worldwide market share. Apple has more than 58% of U.S. market share for cellular phones.
The "actual costs" are all Apple's servers... so if Apple needs to segment these people into sandboxed physically separated servers for "security" then "reasonable" could be easily $100K / month.
Apple's servers aren't involved at all for in-app purchase payments through third party payment processors. And no sane person would consider such sandboxing to be reasonable for a server that just provides downloads of app binaries, because the server is not doing anything more than loading bytes from disk and sending them out over HTTPS. So that would get smacked down by the courts in a quarter of a second.
Competent lawyers do not play games like that, because they know that doing so is the surest way to incur treble damages for willful violation of court orders.
Outlawing home schooling is too dangerous. Also MOST homeschooling is destructive, but some is the exact opposite.
I'll agree that home schooling is destructive to society, even when making accommodation to geniuses and other "special needs" students, but it's destructiveness isn't even the same order of magnitude as that of "social media". (I'll agree that social media needn't be destructive, but just about all of it is.)
Was that from "Blazing Saddles"?
Given they have no monopoly on cellphones
They, in fact, have 58% of the U.S. cellular phone market, which is more than enough control over the market to regulate them under antitrust law.
There was plenty of information given during the case to show that 27% was not a reasonable fee for linked-out purchases based on Apple’s “actual costs” to “ensure user security and privacy." So they can charge something, but it can't be a profit center.
This. When Steve first introduced the App Store, he said they weren't trying to make a profit off of it. That was quickly proven to be a lie, because the economies of scale brought the costs way down, but the fees never decreased.
And the fact of the matter is that the decision to make apps go through the app review process is a decision made by Apple primarily for their benefit, not for the user's benefit. No other general-purpose platform (as opposed to game-only platforms like primitive cell phones and game consoles and iPod) ever did anything like that prior to Apple doing it, and it was never a security disaster.
Because the user has no choice about whether to buy apps from Apple or from a third-party, it isn't reasonable for Apple to charge fees on the review process. Doing so is effectively rent seeking, interposing themselves in commerce while adding zero value to that commerce compared with other alternatives. Doing so distorts the free market for in-app payment processors by basically making that market not exist. And so on.
And Apple already charges a fee for the review process. Every developer has to pay a $99 a year to distribute apps through the store. That's paying for app reviews and a couple of DTS incidents. If that isn't adequate to cover the costs, then Apple needs to make that reflect the actual cost of app review.
And IMO, Apple should be forced to open up the platform to third-party app stores globally, allowing companies to choose whether to pay that fee or distribute their app through a third-party store instead. Building a platform should not give you carte blanche authority to say what apps run on that platform, because Apple does not own the hardware once a consumer buys it. It looks like a sale, so it is a sale. And at that point, the law recognizes customers' rights to do pretty much whatever they want to with the hardware, up to and including wiping it and running Android if they can figure out how.
There's no clear security justification for not requiring Apple to provide a switch on iOS similar to the one on macOS that lets you install apps signed by Apple and distributed outside the store, nor for providing a switch that lets you install and run unsigned apps with the same security mechanism that macOS provided prior to code signing. It worked well enough to keep users safe for decades, and the code is already there. All they have to do is turn it on, provide a little bit of UI integration, and maybe unify the keychain implementation if they haven't already done so by now.
Users who want the current model would just not go into Settings and change the setting. Apple can have three or four dire warnings about how doing this reduces the security of the phone before allowing users to do so, ensuring that only users who understand what they are doing throw the switch.
And there's no clear justification at all for Apple demanding that third-party app stores pay money for sales of apps that Apple doesn't actually review. That is *pure* rent seeking. Apple isn't providing *any* value in those transactions, but is still charging money ("core technology fee"). No way should that be allowed. Users already pay for the operating system as part of the cost of buying the device. Those fees are pure double dipping, and that's really not okay to charge two parties for the same purchase.
The more Apple clings to control over the platform, the more fines they are going to get, both in the U.S. and the European Union. One company exercising near-monopolistic control over a large chunk of the cellular phone market is inherently problematic, and using that monopoly to control an unrelated market (apps) by deliberately preventing consumers from being able to install alternative app stores that avoid those fees is IMO a flagrant violation of antitrust law. I'm glad the courts have affirmed that.
That's not going to apply to factories that are built for full automation. And it's reported that that's the way the Chinese build auto manufacturing plants.
Full automation is probably an overstatement, but nearly full automation will still mean that health insurance isn't a major part of the expense.
I suspect that if you buy the token, you don't own the stock.
Others have claimed that this is just using blockchain as the accounting log, but I'm dubious.
I don't think this counts as a marketing release, at least not one directed at people rather than corporations.. It's "interesting tech news".
Actually, I think every president at least since Eisenhower has gone beyond the written job description. I.e. used the executive branch to push things that Congress didn't authorize. It could quite plausibly be true even further back, perhaps back as far as G. Washington. Lincoln definitely did so, and so did FDR, but I don't know enough history to say that they all did.
I'll assume you are being serious.
1. Not all AIs are equivalent to ChatGPT.
2, Mistaking something that isn't a vulnerability for a vulnerability is relatively low cost.
3. Finding one vulnerability that's real can be extremely important.
NOTE: It doesn't NEED to be perfect. If it's "good enough" then it's good enough to be useful. Things that aren't vulnerabilities are relatively cheap to check.
P.S.: You shouldn't have needed this explanation.
I go on working for the same reason a hen goes on laying eggs. -- H.L. Mencken