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Comment Re:school sport (Score 0) 300

You sound like a PE teacher. Or married one. Children shouldn't need "guided play" after preschool, but they sure as hell need critical thinking lessons from an earlier age.

I don't think the coding is that useful in itself, but the flexible problem solving that comes from the inevitable bugs in their code and thinking about how to test if it's giving good output is pretty valuable.

We did a tiny amount of BASIC in junior high school 30 years ago taught (naturally) by Maths teachers, and those with the interest/aptitude carried that forward. Similarly the sporty kids played more sport during their free time.

Which one of those was more valuable during later life is a judgement for the reader....

Comment Re:Literally (Score 1) 307

so surprised and confused that one is unsure how to react.
"Henry looked completely nonplussed"
not disconcerted; unperturbed. -- So, literally the opposite of the actual meaning.

Thanks, Obama.

Comment Re:ipv6 incompetence is nothing new. (Score 1) 65

Excellent! This is the way it should be done (firewall part aside). A globally routable IP address per machine is the dream!

Even if you accept that's a good idea; that doesn't actually require 128bits, 40 would give us a trillion addresses, ~140 each. (That assumes we're all equal and the population is stable. The former is clearly false, though population is expected to peak at less than 10 billion.) Given the impossibility of everyone having US lifestyles, 1 trillion addresses is effectively unlimited, you don't actually need enough to address every atom in the observable universe.

I would not agree with you here. The motivation is a larger address pool.

IPv6 is always sold as being security aware, it just manages to fail at that as well. A rational person would say that it needs a redesign now to BE secure before widespread adoption is forced by exhaustion... (though if you put a $1/year cost on IP addresses we'd all of a sudden be awash in the damn things and businesses wouldn't have a /16 to support an office with zero servers in it...)

Comment Re:The publisher does not get paid faster on pre o (Score 1) 223

Getting the money before release isn't really the issue.

Getting the money before people know what an unholy broken dog your product is, that's the issue.

Publishers discovered that they could guarantee X million dollars of revenue on day one, AND that the return rate wasn't purely based on it working on day one because people have a lot of inertia and would wait a few days to be reassured that their problems were being addressed and a patch was forthcoming "soon". They also discovered that advertising spend, empty promises of bonus content, the ability to download early, and in-game progression systems that reward jump starting on others meant they could massively increase the day one sales on digital download as well.

What they couldn't do was upset their shareholders and blow revenue forecasts and not release, so if it's horribly broken, it ships. Even if it didn't even start on half the systems out there, it wouldn't effect that quarter's revenue, and that's what's most important.

Not that anything's going to change, the people writing these articles aren't the teenagers who are proving the MBA scumbags right.

1000 pains = 1 Megahertz