The results aggregate data for all users of each provider. In Australia at least, many providers offer different types of access (e.g. cable, DSL, 4G wireless), making some of the results less than meaningful.
no one will miss the subset of the species that "is unstable, creates wars, has weapons to wipe out the world twice over, and makes computer viruses" when our new overlords wipe them out. (You know who you are!)
Setting aside instability, most people may not be inclined to initiate wars, wipe the world out or create viruses, but if a sentient AI took over, many would resort to these measures to reassert their dominance/freedom.
So you have a team of devs sitting idle for two months. Well, you could put them on fixing some of the more egregious bugs found (leading to day 1 patches) because they have an extra 2 months to fix it, and the other devs (and artists, etc) can work on making extras (day 1 DLC). Because the moment the game is released, gamers might find a bug and you need to get people fixing it.
Developers can't sit around idle, and if a game's done, either you reallocate them to a new project, or lay them off. Either option doesn't work if you need to fix bugs. That's why you have day 1 patches (extra 2 months to fix bugs), day 1 DLC (2 months to generate content), and day 1 gamebreaking bugs.
Sounds like the answer is staring the gaming industry in the face: when preparing the game's business case, incorporate the outputs of those two months into a free patch/expansion patch, and set the price accordingly (or define the initial feature set accordingly, if price needs to be X). Of course, it's easier to be greedy and generate an additional revenue stream (paid DLC).
Link to Original Source
Someone mentioned above that the vote has no functional meaning. I disagree.
The glowing patterns, properly designed, can help astronauts see the relative orientation of other astronauts, particularly in low light situations. The more distinctive yet simple the pattern in terms of placement relative to the body of the wearer, the better. The first option (A) obscures this by not clearly aligning all the luminescent lines with the shape of the human body. For me, this makes "biomimicry" functionally less suitable. The third option (C) has lines on all limbs without much to distinguish between them, meaning that when observing from other orientations, there could be confusion for the observer. Granted, the illumination on the backpack mitigates this at some angles, but the second option (B) has distinctive front and back and clearly shows an observer the orientation of the wearer. Option B looks arguably most functional.
As an added bonus, the luminescent pattern in option B can also serve to symbolise the origin of the astronauts, in the highly unlikely even they come in contact with another intelligence
The AMD and Intel integrated offerings while not amazing are more than adequate for the vast majority of purposes
Not only that, but the discrete graphics cards consume substantial amounts of power and generate more heat than the rest of the device combined.
Thanks to nexusmods.com I've been replaying the Bethesda open world games (Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas) for years now. These not only still look spectacular on modern hardware, but entire new quest lines and regions are available via modifications that are easily managed via the (GPL'ed) mod management tool.
With the release of Civilization V: Brave New World DLC, Civ V has finally become a superior successor to all its predecessors (though it hasn't quite eclipsed the story orientation of Alpha Centauri), so that gets its fair share of game time, too.
Finally, I was bored the other day and decided to finally try out GTA:IV. While I had been a fan of the original two GTA games, the 3D once since hadn't managed to include sufficiently interesting story and characters to really engage me. So while I'd played the Mafia series, the recent GTA games were tried and quickly set aside. Imagine my surprise to discover that GTA:IV had actually improved. The characters are still lacking depth, but then so are those in Bethesda games. The important thing was they were finally engaging enough to not seem completely interchangeable, and the quests were aligned to some kind of plot I could follow. So for now, I'm happily playing through it and look forward to when GTA:V is released for the PC.
Link to Original Source
Judging by the comments, the feedback was immediate and clearly negative.
I cannot speak for the forum moderation side, but my reaction to the front page was an knee jerk: "Oh no!, not another portal full of noise I cannot speed-read through." Text and hyperlinks are what we need, please, and as little graphics as possible. Think lynx, thank you."
That said, I want to ask Dice why they are so eager to kill off Slashdot.
Is there a secret buyer somewhere waiting to grab this domain, Dice ? Just tell us. There are those amongst us who can afford to pay for the domain. What we want is to have a Slashdot that we know, that we can use, that we can continue to share information with all others.
Please stop all your destructive plans for Slashdot, Dice."
"I was just telling Pat this morning as I made sweet Nixon love to her that what the web needed was a whitespace-riddled atrocity. Slashdot Beta is the Tet Offensive of discussion sites, so screw you, you stupid hippies."
Henry Kissinger was said to have been very pleased as well. Dr. Kissinger was quoted as saying "In Soviet Russia, Slashdot betas you!""