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Comment: Re:Damn you kids, get off my lawn. (Score 1) 207 207

by TarMil (#39650437) Attached to: Demoscene: 64k Intros At Revision Demoparty

The closest I know of is the 4k demo Elevated by RGBA and TBC. Everything except audio is done by shaders on the graphics card. Even the camera movements are done there (as the cpu don't even know how the terrain looks).

Actually, most current 4ks work that way. Rendering is done by just drawing a quad the size of the screen and doing all the work in the shader. The most common use is to draw fractal shapes that would take way too many vertices if rendered classically (an example from Revision: Hartverdrahtet).

Comment: Re:Breaking derivatives (Score 1) 241 241

by TarMil (#39329477) Attached to: Pi Day Is Coming — But Tau Day Is Better

What the fail? Using tau wouldn't change anything to the properties of cos and sin.

cos x and sin x are defined as the abscissa and ordinate of the point on the unit circle associated with an arc of length x. How does the name of a constant change anything to this definition?

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