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Comment: Re:Damn you kids, get off my lawn. (Score 1) 207

by TarMil (#39650437) Attached to: Demoscene: 64k Intros At Revision Demoparty

The closest I know of is the 4k demo Elevated by RGBA and TBC. Everything except audio is done by shaders on the graphics card. Even the camera movements are done there (as the cpu don't even know how the terrain looks).

Actually, most current 4ks work that way. Rendering is done by just drawing a quad the size of the screen and doing all the work in the shader. The most common use is to draw fractal shapes that would take way too many vertices if rendered classically (an example from Revision: Hartverdrahtet).

The biggest difference between time and space is that you can't reuse time. -- Merrick Furst