if the sentence is in any way based on an assumption of guilt for a crime he wasn't actually tried for.
> Relativity requres (sic) that nothing can move through space as fast as light (c)
That is not entirely accurate.
Worm holes allow you to travel between points A and B; the Euclidian distance which means your effective velocity was/is significantly faster then 'c'.
First Contact is coming 2024. Are you ready for a new paradigm?
In cases where a project is no longer actively being maintained, SourceForge has in some cases established a mirror of releases that are hosted elsewhere. This was done for GIMP-Win.
Editor's note: Gimp is actively being maintained and the definition of "mirror" is quite misleading here as a modified binary is no longer a verbatim copy. Download statistics for Gimp on Windows show SourceForge as offering over 1,000 downloads per day of the Gimp software. In an official response to this incident, the official Gimp project team reminds users to use official download methods. Slashdotters may remember the last time news like this surfaced (2013) when the Gimp team decided to move downloads from SourceForge to their own FTP service.
Therefore, we remind you again that GIMP only provides builds for Windows via its official Downloads page.
Note: SourceForge and Slashdot share a corporate parent.
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Rather than tackling unauthorized sites with direct legal action, major entertainment industry companies are increasingly attempting to disrupt ‘pirate’ operations with broader strokes.
One of the favored tools is site blocking, a technique that has gathered considerable momentum in Europe and the UK in particular. More than 120 domains are currently blocked by the country’s major ISPs, largely thanks to action taken by the movie and music industries plus soccer body The Premier League.
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I think the poll needs to be in a fullscreen lightbox with auto-playing video ads in the background.
I think they should automatically kick it off on your 3D printer when you load the page.
Two copies, just to make sure you don't miss it.
/me hats off to another game dev
If you don't already read this sub-reddit:
"I made up the term object-oriented, and I can tell you I did not have C++ in mind!" -- Alan Kay
SourceForge has been doing this shenanigans for years.
The simple solution is to move to github which doesn't have this crap.
> C++ written like C tends to be crap code
Total nonsense as you completely ignored context.
You've obviously never had to write high performance C++ code; guess what, we don't use OOP instead we use DOD (Data-Orientated-Design) which is far more a simpler C style then over-complicated C++ style. It also has the benefit of being simpler to read, easier to write, and performs far faster. Go figure!
* Pitfalls of Object Oriented Programming -- http://www.slideshare.net/royc...
* Data-Oriented Design and C++ -- https://www.youtube.com/watch?...
* Typical C++ Bullshit -- http://macton.smugmug.com/gall...
Next, it appears you don't understand what Casey calls "Semantic Compression". There is nothing wrong with using C++ as a better C.
Gee, why do other professional game devs not bother with using STL, Exceptions, or RTTI ? Because TANSTAAFL / TINSTAAFL !
Lastly, I can tell you've never shipped any games where C++ obfuscates readability and performance.
> But C++ is designed to be used with "scoped objects"
Maybe in your mythical world, but rarely does C++ classes map perfectly to the real world.
I've been shipping games since 1995. Modern C++ is over-engineered.
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As someone who briefly worked on a PS3 C++ compiler my colleagues would love to joke:
There are 2 problems with C++:
1. It's design, and
2. It's implementation.
On a more serious note when you even have committee members acknowledging they only use a sub-set of the language, then maybe, just maybe the language is too freaking complex.
Other committee members admit there are many problems with iostreams
C++ has become over-engineered.
If the C++ would deprecate crap such as
and other verbosity then maybe the language would become simpler.
"You can tell everyone that you were here when the human race learned...
that this collider isn't powerful enough to tell us anything new.
(Paraphrasing from memory - that ep was on last night.)
It's not the same thing three times though, and the context of this very discussion should tell you that.
Each of the three components is radically different, but there shouldn't be much redundancy - each of the three serves an entirely different purpose and only one actually contains the core information you need to remember.
The introduction ("you tell them what you are going to tell them") is warning you what's coming. That means giving you context and a road map for the information that follows. Think of it as, say, the marketing blurb for the book you're about to read.
The second ("You tell them") is the information. This is long, and your brain under normal circumstances isn't going to be prepared for that information. Hence the warning and roadmap.
The last ("then tell them what you told them") is the reminder, the overview that makes it easier to remember the information. It's the roadmap for returning here, rather than the simplified roadmap for finding your way there for the first time.
If someone is repeating the same thing three times, they're doing it wrong. As you saw, it's easy to set context without being overly redundant, and a reminder of what you just heard is always helpful.
Out of interest, while this was a little TL;DR (doesn't matter if you're stuck in a meeting