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Corollary 1: The manuscript should contain appropriate letter frequencies for said language.
Corollary 2: The manuscript should contain all relevant letters.
Conclusion: Neither Corollary 1 nor 2 are true, thus hypothesis is rejected.
Add to the annals of the internet.
For the video game industry, the simExchange can be much more. 1UP says: "Futures markets are (natch) eerily prescient when it comes to divining the future, and there isn't a company out there who wouldn't give its eye teeth for the chance to score an accurate assessment of their game or console in the public eye. simExchange isn't a tool for you and me so much as it is a tool for companies who seek to gauge public opinion before making their marketing or production decisions. Because futures markets can fluctuate as quickly as word-of-mouth, a piece of news — such as the release of a new demo, or the admission of a launch date pushback — can drastically effect how a game will perform when it hits the salesroom floor. simExchange offers companies the opportunity to watch their game's 'stock price' rise or fall in 'real-time' in the minds of gamers everywhere (and adjust accordingly) each time they do something right or wrong.""
Nearly 90% of American parents with children who play video games are aware of the ESRB ratings, and 85% use them regularly when buying games for their families — both of which increased from the same study conducted last year (see historical chart). In fact, 3 in 4 parents (73%) reported checking the ESRB rating "every time" before deciding whether to purchase or rent a game for their child, an increase of 10 percentage points over last year.
"It's extremely encouraging that the vast majority of parents are involved and informed when it comes to choosing which games are appropriate for their families," said ESRB president Patricia Vance. "The ratings continue to be a very important, if not the most important tool to help parents make an informed decision, and it's clear that parents are using and relying on them in growing numbers."
"Awareness and use of the ratings is clearly continuing to rise to considerably high levels, still showing steady growth from where they were just a few years ago," said Jay Campbell of Peter D. Hart Research Associates. "What is quite telling is that the number of parents who say they 'never' allow their children to play M-rated games rose as those who 'sometimes' do declined. This suggests that parents are becoming more assertive in using the ratings to set and enforce restrictions with respect to the games they allow their children to play."
Among the study's other findings:
— 87% of parents find it "very important" to be able to monitor and
regulate what their children watch, read and play
— 90% of parents surveyed said that the ratings are "very" (55%) to
"somewhat" (35%) helpful in helping them buy and rent games they deem
appropriate for their children
— 91% say the ESRB ratings are the "most important" (17%), a "very
important" (52%), or a "somewhat important" (22%) consideration when
— Other than ESRB ratings, parents turn to packaging (31%), other parents
(29%), or their children (21%) as the top three sources of information
— 83% said that they would consider parental control settings to be
"very" (53%) to "somewhat" (30%) helpful in allowing them to control
the games their kids play
Source: Entertainment Software Rating Board
CONTACT: Eliot Mizrachi of Entertainment Software Rating Board,
Web site: http://www.esrb.org/
(Re-Printed with permission from PR Newswire)"
Many longterm subscribers are extremely upset at the AT&T cold shoulder and short notice. It is also interesting AT&T is unable overcome this E911 technical hurdle, since AT&T is also the local landline company (SBC/AT&T) in many areas where VOIP cancellation notices are being received."