Astronomers from UC Berkeley have identified 33 pairs of waltzing black holes, closing the gap somewhat between the observed population of super-massive black hole pairs and what had been predicted by theory. "Astronomical observations have shown that 1) nearly every galaxy has a central super-massive black hole (with a mass of a million to a billion times the mass of the Sun), and 2) galaxies commonly collide and merge to form new, more massive galaxies. As a consequence of these two observations, a merger between two galaxies should bring two super-massive black holes to the new, more massive galaxy formed from the merger. The two black holes gradually in-spiral toward the center of this galaxy, engaging in a gravitational tug-of-war with the surrounding stars. The result is a black hole dance, choreographed by Newton himself. Such a dance is expected to occur in our own Milky Way Galaxy in about 3 billion years, when it collides with the Andromeda Galaxy."
dnaumov writes "FreeNAS, a popular, free NAS solution, is moving away from using FreeBSD as its underlying core OS and switching to Debian Linux. Version 0.8 of FreeNAS as well as all further releases are going to be based on Linux, while the FreeBSD-based 0.7 branch of FreeNAS is going into maintenance-only mode, according to main developer Volker Theile. A discussion about the switch, including comments from the developers, can be found on the FreeNAS SourceForge discussion forum. Some users applaud the change, which promises improved hardware compatibility, while others voice concerns regarding the future of their existing setups and lack of ZFS support in Linux."
An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."