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Comment: Re:But games are for fun, not efficiency...Re:Sigh (Score 1) 210

by Monstr (#28205363) Attached to: Sony Unveils PS3 Motion Controller

It doesn't feel natural to me to use a mouse to control and fire a firearm, or a sword and besides, I sit at a chair and push a mouse around all day at work (and sometimes longer) --- it's not something I want to do for leisure.

And there we have it. The control mechanism needs to be suited to the game you're playing - so generally FPS games are most accurate with mouse & keyboard. Generally platformers work best with a joypad. I'd argue arcade driving games also work best with joypad. Driving simulators work best with a steering wheel with force-feedback.

Waggling some nintendo remote in mid-air doesn't feel natural to control a steering wheel either, and it's not accurate, nor realistic.

The problem isn't the controller, it's the game. Boom Blocks would be stupid with a keyboard or joypad, for example. A new control scheme requires the game producers to see it's value and design the game accordingly.

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SDF Public Access UNIX System Celebrates 20 Years->

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Stephen Jones
Stephen Jones writes "The SDF Public Access UNIX System Celebrates 20 Years!
http://sdf.lonestar.org/

It was on June 16th, 1987 that the SDF-1 received its first caller at
300bps. This little Apple ][e BBS of the late 80s turned into a Public
Access UNIX System with the demise of "killer.dallas.tx.us" during the
"Operation Sundevil" raids. Since then it has grown to become the oldest
and largest continually operating PUBNIX on the planet."

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