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Comment: Go Analog (Score 1) 172

by Monkeyboy4 (#33607788) Attached to: Teaching Game Development To Fine Arts Students?
Forget teaching programming entirely. If they are asking for game design and you teach programming, you have done them a disservice. Programming isn't game design. It's what you do after the game designer tells you what the design does.

Go look at Ian Schreiber's work at http://teachingdesign.blogspot.com/ and http://gamedesignconcepts.wordpress.com/. Especially the second one - its actually a free online course he taught last summer on game design. That should cover all the bases you need, and doesn't require any programming skills at all.

Comment: Re:Dear FSF (Score 1) 1634

by Monkeyboy4 (#30937186) Attached to: iPad Is a "Huge Step Backward"
Choosing the iphone/pad/pod leading to limiting future choices is the issue here.

Advocates for choice generally aren't big on having choice at point A eliminate the possibility to make choices at points B-G. That's what Apple has done.

The majority of the computing world doesn't work like this. You have a choice of hardware. A choice of OS. A choice of different softwares for internet browsing, word processing, music playing. The iplatform has a proven track record of limiting the software that competes with its own developed applications.

The App(le) store as the only legal avenue to buy software for the platform is a step away from consumer choice, and consequently a step back in computing.

Comment: Re:sounds familiar (Score 1) 494

by Monkeyboy4 (#30623662) Attached to: Novelist Blames Piracy On Open Source Culture
"In the economic sense" the idea of a 'real price' at the junction of supply and demand is a farce. Read Dan Ariely's Preditably Irrational

Whether its collusion among publishers, affection of a reader, or the limit of time to shop, too many non-economic factors effect the personal decision to buy a book.

Publishers are trying ot take advantage of the predictable irrationalities of purchasers. For example, I have noted that paper backs are now showing u pin two sizes - the same story, but one book is 6 inches tall and the other is 9 inches tall. Font size makes up the difference inside. The taller book is ~$3-5 more expensive. This is a great example of too expensive. And that discounts the regular upward price pressure of inflation that economists suggest is necessary for business to work at all.

In short, economic arguments are cute theory and all, but have little place in discussing the real life action of humans.

Comment: Re:What do you expect. (Score 2, Insightful) 494

by Monkeyboy4 (#30623394) Attached to: Novelist Blames Piracy On Open Source Culture

There are very few if any full time artists/writers/musicians on this website, and they are not well represented here.

Do they need to be? It's not like writers/artists/musicians are traditionally known for understanding the business of publishing music/art/literature. They just know how the system screws them.

Let's see - the artists feel screwed. The purchaser feels screwed. Hmm... maybe the distributes are screwing both of them in order to squeeze money out of both ends?

Comment: Re:It Ain't the Paper (Score 1) 419

by Monkeyboy4 (#30614134) Attached to: DRM and the Destruction of the Book
This entire side conversation proves the merit of books - no one is arguing over the mechanics of figuring out how to turn pages on a 75 year old book. The format is lasting.

The real issue is that the book is still a great design and that ebooks are trying to sell electronic delivery devices, not information.

Comment: Penmenship matters (Score 3, Insightful) 857

by Monkeyboy4 (#29486979) Attached to: Cursive Writing Is a Fading Skill — Does It Matter?
It's clear that most of the people posting so far are code monkeys or some other key-whackers/

Call me a Luddite, but learning to write without a computer is as important as learning to add without a computer - that is, essential.

Also, I recall a conversation about touch interfaces where /.ers were saying it was a useless fad because the keyboard and mouse were the height of usability. Teach cursive, give kids touch enabled computers, and the physical keyboard will fade into oblivion.

Comment: Re:Such as? (Score 1) 300

by Monkeyboy4 (#29417677) Attached to: Incorporating Human Behavior Into Wall Street Mathematical Models

In fact, in economic theory, I would argue, it is IMPOSSIBLE to NOT behave rationally.

Which is why economics is fundamentally flawed. It takes apriori a model of humanity that is inaccurate and bases the entire discipline on it.

Go read Arielly or Kahnemena and Tversky and understand that human decision making is flawed by consistent, predictable behaviors that counter the economic definition of rational.

Businesses

Why Game Exclusivity Deals Are Feeding the Hate 205

Posted by Soulskill
from the cut-it-out-jerks dept.
Parz writes "The recent announcement that the upcoming Ghostbusters game will be a timed PlayStation exclusive in the PAL territories — revealed a mere month before release — has set a nasty precedent which could have long-term repercussions for the industry. This Gameplayer article explores how this generation of gaming has spiraled into a tit-for-tat war on third-party exclusivity deals instigated by Sony and Microsoft, and the effect it is having on the psychology of the consumers. The Ghostbusters developers aren't pleased by Sony's deal, and the Guardian questions whether the game will be big enough to really affect console sales."
The Internet

The Effects of the Cloud On Business, Education 68

Posted by Soulskill
from the more-indoor-classes? dept.
g8orade points out two recent articles in The Economist about the rise of cloud computing. The first discusses how software-as-a-service has come to pervade online interactions. "Irving Wladawsky-Berger, a technology visionary at IBM, compares cloud computing to the Cambrian explosion some 500m years ago when the rate of evolution sped up, in part because the cell had been perfected and standardised, allowing evolution to build more complex organisms." The next article examines how the cloud will force a "trade-off between sovereignty and efficiency." Reader pjones contributes news that the Virtual Computer Lab will be supplementing more traditional computer labs at North Carolina State University, and adds, "NCSU's Virtual Computing Lab and IBM are offering the VCL code as a software 'appliance' for use in schools to link to the program. Downloads are available at ibiblio at UNC-Chapel Hill. The VCL also is partnering with Apache.org to make the software available and to allow further community participation in future development."

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