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Comment: It's magic! (Score 1) 169

All you need to do is combine specific gestures with spoken keywords, and you've got yourself a magically controlled laptop. Required equipment for Hogwarts comp-sci 101 course. If this had come a few years earlier, they could have used it for spell casting in the the Harry Potter PC games.

Comment: Re:New Books Maybe Old Books Never (Score 1) 669

by MercBoy (#36498340) Attached to: The End of Paper Books
I agree. I just bought a "Collector's Edition" of Charles Dickens stories. Nice leather binding, gold-edged pages, etc. I'm looking forward to sitting in my comfy chair with a cup of coffee and re-reading these stories. I have so little time to sit and read these days, it has become a special ritual to sit and read a paper book like this, turning the pages, smelling the leather and new paper, and getting lost in the story...

Comment: Watch out... (Score 3, Funny) 75

by MercBoy (#31134036) Attached to: The Ultimate Interstellar Valentine Mix Tape
Don't these damn scientists watch TV? On a Doctor Who episode, a sample of blood was sent out on a probe, and the evil aliens used it to control everyone on Earth with that blood type. Now, with brain wave samples, they come back and turn us all into brain-sucking zombies just for their amusement. It will be the ULTIMATE zombie movie!
The Almighty Buck

Average Budget For Major, Multi-Platform Games Is $18-28 Million 157

Posted by Soulskill
from the large-potatoes dept.
An anonymous reader passes along this excerpt from Develop: "The average development budget for a multiplatform next-gen game is $18-$28 million, according to new data. A study by entertainment analyst group M2 Research also puts development costs for single-platform projects at an average of $10 million. The figures themselves may not be too surprising, with high-profile games often breaking the $40 million barrier. Polyphony's Gran Turismo 5 budget is said to be hovering around the $60 million mark, while Modern Warfare 2's budget was said to be as high as $50 million."
Input Devices

Razer, Valve, and Sixense Working On Motion Control For PC Games 126

Posted by Soulskill
from the trendy-name-guaranteed dept.
An anonymous reader sends along this excerpt from Shacknews: "Gaming hardware developer Razer has announced a new multi-year partnership with Sixense Entertainment and Valve Software to deliver a '...revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming.' Razer, Valve, and Sixense, along with a selection of PC OEM partners, are aiming to produce '...ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes.' Each controller will reportedly track its orientation within a single degree, and detect positioning within one millimeter. Thankfully, the device will be compatible with both current and future generation PC games."
Games

Whatever Happened To Second Life? 209

Posted by Soulskill
from the i-blame-ralph dept.
Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
Bug

Saboteur Launch Plagued By Problems With ATI Cards 230

Posted by Soulskill
from the more-or-less-finished dept.
An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state."
Open Source

Linux Kernel 2.6.32 Released 195

Posted by CmdrTaco
from the download-compile-reboot-repeat dept.
diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."

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