I've played dozens of shooters, but I always come back to Serious Sam if I have some time to kill. It's simple, and funny as hell.
Why don't you tell us what you REALLY think?
I love Clifford Simak. The writing sometimes comes across as deceptively simple, but the stories are memorable.
All you need to do is combine specific gestures with spoken keywords, and you've got yourself a magically controlled laptop. Required equipment for Hogwarts comp-sci 101 course. If this had come a few years earlier, they could have used it for spell casting in the the Harry Potter PC games.
I agree. I just bought a "Collector's Edition" of Charles Dickens stories. Nice leather binding, gold-edged pages, etc. I'm looking forward to sitting in my comfy chair with a cup of coffee and re-reading these stories. I have so little time to sit and read these days, it has become a special ritual to sit and read a paper book like this, turning the pages, smelling the leather and new paper, and getting lost in the story...
He's nobody's buddy, chum.
Don't be shy. Tell us how you really feel.
Best comment I've seen all day. Nearly lost my lunch...
Wow. That brings back memories. I loved that program.
Don't these damn scientists watch TV? On a Doctor Who episode, a sample of blood was sent out on a probe, and the evil aliens used it to control everyone on Earth with that blood type. Now, with brain wave samples, they come back and turn us all into brain-sucking zombies just for their amusement. It will be the ULTIMATE zombie movie!
An anonymous reader passes along this excerpt from Develop: "The average development budget for a multiplatform next-gen game is $18-$28 million, according to new data. A study by entertainment analyst group M2 Research also puts development costs for single-platform projects at an average of $10 million. The figures themselves may not be too surprising, with high-profile games often breaking the $40 million barrier. Polyphony's Gran Turismo 5 budget is said to be hovering around the $60 million mark, while Modern Warfare 2's budget was said to be as high as $50 million."
An anonymous reader sends along this excerpt from Shacknews: "Gaming hardware developer Razer has announced a new multi-year partnership with Sixense Entertainment and Valve Software to deliver a '...revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming.' Razer, Valve, and Sixense, along with a selection of PC OEM partners, are aiming to produce '...ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes.' Each controller will reportedly track its orientation within a single degree, and detect positioning within one millimeter. Thankfully, the device will be compatible with both current and future generation PC games."
Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state."
diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."