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Comment: Re:Haha, nobody will do this. (Score 1) 208

by demachina (#47311531) Attached to: The Simultaneous Rise and Decline of <em>Battlefield</em>

Game engines already exist. People already develop content though you kind of need a working and enjoyable game first, with some content, before people will develop more content for it.

Who funded Linux development in the early days, answer, noone? Would need to be a volunteer effort to some extent.

Hopefully Carmack will be disillusioned with working for Facebook soon and do it for love of gaming and graphics programming.

Kickstarter is the obvious answer if you really want cash.

Comment: Re:Haha, nobody will do this. (Score 1) 208

by demachina (#47310923) Attached to: The Simultaneous Rise and Decline of <em>Battlefield</em>

There is a pretty obvious solution to the steep decline in modern games. Its the same solution that was found to over priced, proprietary, commerical operating systems.

We need an open source gaming system. Its probably the only escape from eternal damnation to over priced, poorly designed, crap games.

Some critical issues need to addressed up front for it to work.

For starters you need to settle on an open source gaming engine. Torque3D would be one possibility, people here could probably name others. It needs to be capable, open source and multi platform, with as few licensing restrictions as possible. You need high caliber game developers, like Carmack to emraced it and work on it, with someone like Linus holding it together.

You need to develop a small number of core games based on the essential archetypes, FPS, MMORPG, Space battle/trading, racing.

You need to create councils for each game selected from game developers and excellent players who set rules, direction, maintain order and hold the game economy together.

As always if a game/council fails to satisfy their constituencey a solution is a fork but you want to ACTIVELY discourage forking when it leads primarily to fragmentation and wasted resources. You want as much wood behind one arrow as possible.

Each game needs to actively support and leverage mods and user developed content. In fact that will be the primary source of content.

The core games need to be designed for extreme longevity, its the content that needs to constantly changing and growing.

Councils need to design intelligent tournament systems and leader boards that actually put the most skilled players at the top, where they belong, not the grinders, scammers and cheats.

I'm a long time gamer who no longer plays games, because the games I loved the most died at the hands of corporate greed and stupidity. In particular they died because decisions were made by executives who were for the most part not gamers and made decisions that were all wrong.

If I could, I would probably still be playing the original EQ, the original WoW and Battlefield 2, Karkand Infantry only.

Battlefield 2, Karkand Infantry only was, in my mind the pinnacle of PVP. If you had evenly matched teams, with evenly matched gear, fighting a battle decided by 1 point there was no better adrenaline rush and it never got old. The map never changed, the rules seldom changed, the thing that constantly changed was the people playing it, their skills, their tactics and strategy. Developing huge maps like PS3 where you can never find an even fight, or in game purchases that allow the fools with the most money to win, developing massively too dense graphics, that are way to expensive to develop, require to much graphics power to run and add no FUN to the game, and adding too many gimicky weapons and gear that cause nothing but unbalanced matches, are just some examples.

If I could have kept the original EQ or WoW and just added a never ended series of new dungeons, quests gear and battlegrounds I would probably still be playing them. The first rule is you NEVER raise the level cap, because as soon as you do the game turns in to a pointless treadmill. New dungeons, gear and PVP is all a game needs to stay fresh.

I'd still be playing BF2 if there were any servers left that didn't suck.

Comment: Re:Speculation... (Score 4, Insightful) 455

by demachina (#47268277) Attached to: NADA Is Terrified of Tesla

Tesla's 3rd generation car is supposed to be a mass market vehicle that may disrupt the "automotive order" if Musk manages to build it. The giga battery factory he is looking for a home for is a critical component since it is critical to have enough affordable batteries for a mass market electric car.

Tesla today wont disrupt NADA, but Tesla in a few years very well may, they know it, so they are trying to nip it in the bud.

Comment: Re:This will hugely backfire... (Score 1) 422

by demachina (#47231647) Attached to: FWD.us: GOP Voters To Be Targeted By Data Scientists

I dont think these rich, tech executives are trying to reform illegal immigration from south of the border.

They are trying to reform immigration so they can import as many engineers as possible in to the U.S. from other countries.

You don't think most of them got rich by actually writing code did you?

They mostly get rich by hiring/funding engineers to write code for them. The more engineers they have to choose from the happier they are because they have more startups to choose from and they can suppress engineering salaries which improves profitiability and the value of their stock portfolios.

Comment: Re:Good (Score 1) 519

by MarcoAtWork (#47209583) Attached to: Teacher Tenure Laws Ruled Unconstitutional In California

it might not have made sense in the past, but given how nowadays evolution and climate change are most certainly "unpopular" in certain states it seems like tenure protection there would be quite helpful for teachers wanting to teach them as opposed to what is currently mandated by the local curriculum, otherwise if a student in your class asks you a question along the lines of "what does science say about x" you will have to worry about your job if you answer truthfully.

Of course as usual when there is a discussion on social safety nets and worker rights in general in the US there will be plenty of n=1 anecdotes about how this change will improve things for everybody because "deadbeats" will finally get their due, but in the end for every "lazy" teacher fired because of this change I am sure there will be many many more fired because of politics and other reasons.

If people in the US stopped focusing on the small % of people taking advantage of something (universal healthcare, pensions, union protections, safety nets in general) and instead of on the large % of deserving people benefiting from that something society would be so much better as a whole...

Comment: Re:Lol... (Score 3, Insightful) 329

by demachina (#46981963) Attached to: EA Ending Online Support For Dozens of Games

BF2 64 man Karkand Infantry Only probably the best PVP game ever, and I doubt it will ever be topped on the sick trajectory PVP shooters are on.

Sad to see it go, though there is only one server left. Big E, and the Big E admins suck so it was effectively dead already anyway.

All of EA's lame COD knock offs since simply don't capture what makes multiplayer PVP intense and fun, nor does COD:

A. Teams need to be evenly balanced
B. Teams need to be in a confined space so there is immediate contact
C. Needs to be some tactics and strategy but not a lot, versus aimless COD styling circling, killing and being killed
C. Weapons need to be equal, simple, skill based. No air, no armor
D. No stupid gimmicks
E. No excessively dense, expensive graphics. Simple graphics is actually better and you aren't forced in to a constant hardware upgrade just to play games that are immensly fun even if the graphics are simple. Excessive graphics also drive up costs needlessly.

If EA had just kept fixing the bugs in BF2, spent more effort controlling hacks, did new maps occassionaly, did minimal refinements, someone like Twitch promoted a competition system around it, someone provided some professionally admin'ed servers to get away from clan based bias, it would've gone on forever like Starcraft.

Comment: One simple reason for this (Score 5, Interesting) 386

by demachina (#46831671) Attached to: iPad Fever Is Officially Cooling

Apps are becoming progressively worse, not better, over time. In the early days there were a lot of cool apps written by people who just wanted to write cool apps for a cool new tool.

Now with the preverse incentives of the app market, the app store is saturated by apps trying to squeeze a maximum amount of money for a dwindling amount of useful application.

In app purchases, in particular, are well on their way to completely destroying gaming at all levels.

Every free app you download any more is ususally worthless until you shell out significant amounts of money in IAP to make it usable, and then its still usually still not good

I'm all for paying software and content developers for their efforts but the methodologies for achieving this in app stores and on the Internet in general has completely failed.

Increasingly the only thing I use my tablets for is an ereader. They excel at that, but for just about everything else the app comcept has failed.

Comment: Besides the manipulation issue (Score 4, Insightful) 355

by MarcoAtWork (#46771335) Attached to: Kids Can Swipe a Screen But Can't Use LEGOs

which is already concerning, as fine motor skills are very important, the other sentence in the article that worried me was the mention that kids now have trouble memorizing even simple lines for a play, since they are used to information being easily always available so they aren't putting in the effort of learning it.

As much as easy global information access is great, unless you learn the basics it's quite difficult to make sense of what's available and to have an informed opinion. Just because you have a river of information always available it doesn't help if you can't relate to it, it makes you that much more susceptible to being influenced, because since you are not able to discriminate between quality information and misleading or wrong information, any page/blog/article of somebody with an agenda can just point to "studies" that support their point (no matter how objectively wrong that point is) and it transforms informed discussions into popularity contests.

I don't think it's tinfoil hat time in terms of there being some sort of overall arching conspiracy about this, but it sure is concerning when you have a society like ours where media has many orders of magnitude more funding and impact than academia, I mean, even the word "academia" nowadays is overlaid with negative connotations (at least in North America) rather than the respect it should evoke: these days an actor/model stating an opinion can easily counterbalance hundreds of scientists/academics with fact-based studies.

Before the internet there were just as many crackpot theories around, however they were not presented as if they were the same as science, if you went to the library you wouldn't find in the astronomy section geocentric books shelved together with heliocentric and general relativity ones: now with your browser on the "internet library" you can find professional-looking sites pro/anti everything and without the tools learned in school/university how can you make sense of which is right? especially in cases where the science is counter-intuitive for a particular issue?

Comment: Re:old tech (Score 1) 165

by MarcoAtWork (#46756331) Attached to: Reviving a Commodore 64 Computer Using a Raspberry Pi

The C64 came out in 1982, the Commodore Amiga, and Commodore 128 came out in 1985

6 months after the C64 came out were there already rumblings that the Amiga was on its way? Obviously in a decade where you went from the ZX80 to the 486 there were new computers on a fairly regular basis, but it was really not the same as it is today with yearly PC updates (cpu/video), yearly phones, yearly games, ...

Comment: Re:old tech (Score 3, Insightful) 165

by MarcoAtWork (#46751313) Attached to: Reviving a Commodore 64 Computer Using a Raspberry Pi

I laughed at the joke, but it is actually true, you can't compare the feeling one got in the early 80s when computers were new and mysterious (and expensive) and they got a C64, the vast majority of things now are commodity, there is going to (predictably) be a new and (slightly) improved model next year or in a couple of years at the most, there is not as much attachment as there used to be.

When the C64 came out, you didn't already know that next July/September the C65 was going to come out, and the year after the C66, etc. you didn't need a credit card to play your C64 games, you didn't need to pay $0.99 every 5 games of Archon or wait 1 day for the 'crystal' to 'recharge', most games were not thinly veiled attempts to nickle and dime you to death. You didn't have Archon 1983 knowing that Archon 1984 was going to come out next year with slightly reskinned pieces, and Archon 1985 the year after that with maybe a rule tweak or two.

In order to have nostalgia you need a unique time to think about, and nowadays electronics (and increasingly games) are anything but unique: there is no money in fostering feelings of attachment to what you bought, the money is to make you want to get rid of it and get a 'better' model basically as soon as you got home from the store.

An adequate bootstrap is a contradiction in terms.

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