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Comment Are custom engines dead for 'normal' developers? (Score 2) 727

More and more developers seem to be using the existing engines (i know you used Unreal 3 for Rev 60, Unity, UbiArt, etc) which makes sense given the huge number of features they provide with little initial development cost and common tool sets/plugins used by other developers. Do you think there is much future in developers using custom engines for games (both indie and non-AAA) or do you think it will continue to become more uncommon for common genre games as you start at a larger and larger feature 'deficit' by having to redevelop the features on your custom engine, let alone porting issues, leaving only vert large/profitable houses (Naughty Dog, Insomniac, EA, etc) to be able to bear the time/$ costs?
Open Source

When Enthusiasm For Free Software Turns Ugly 177

An anonymous reader writes: Bruce Byfield writes for Linux Magazine about the unfortunate side-effect of people being passionate about open source software: discussions about rival projects can get heated and turn ugly. "Why, for example, would I possibly to see OpenOffice humiliated? I prefer LibreOffice's releases, and — with some misgivings — the Free Software Foundation's philosophy and licensing over that of the Apache Foundation. I also question the efficiency of having two office suites so closely related to each other. Yet while exploring such issues may be news, I don't forget that, despite these differences, OpenOffice and the Apache Foundation still have the same general goals as LibreOffice or the Free Software Foundation. The same is true of other famous feuds. Why, because I have a personal preference for KDE, am I supposed to ignore GNOME's outstanding interface designs? Similarly, because I value Debian's stability and efforts at democracy, am I supposed to have a strong distaste for Ubuntu?"

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