But they can reject the app. If you're listing a "free" app that doesn't do anything (without a separate paid subscription) you will be rejected for having a useless app.
1. iOS7: Multitasking? It's about time. What is this, 1984?
iOS has allowed third party developers to multitask since iOS 4.
However the development environment and APIs are so similar to the extent that if you know Mac development you can easily port your app to iOS. The emulator is necessary because OS X runs on x86 while iOS runs on ARM.
There is no iPhone "emulator" for development. The "simulator" doesn't emulate ARM. It links your code to an x86 build of the iOS libraries.
Here's the interesting thing. My HTML5 apps / games have tools built in HTML5. That means my engine dev kit can be used ON THE PHONE.
Apple 2007: You don't need native apps, you can do everything within the browser....
Apple 2008: Here is a native app store.
Palm 2009: We have a great OS that you can write apps with by using your existing Web development skills
Palm releases a native SDK
RIM: We have this great OS that you can do all of your development using our HTML based APIs!
RIM releases a native SDK
That means you can use your mobile device TO MAKE MONEY by creating apps that your can use on the moble OR on the Desktop.
Write once, run anywhere.....
Where have I heard that before and how did that work out last time?
The first iPods had huge fragile laptop drives too.
The first iPods used 1.8" hard drives - not the 2.5" laptop drives.
In fact, their all-flash offerings prior to the iPhone were the iPod mini and nano
The Mini use 1" hard drives -- not flash. The shuffle and the nano were the first to use flash.
which did not do nearly as well as the iPod itself.
The mini was the best selling iPod before the Nano.
There were plenty of MP3 players around before the ipod (and good ones too!).
Before the iPod, MP3 players were either small with low capacity or used huge fragile laptop drives. They had horrible interfaces and slow transfers.
Android was in development for a long time before Apple released the iPhone, as were various other similar projects (for example, OpenMoko; which was never taken seriously by the industry, but basically got quite a long way towards producing something similar to the iphone quite a long time before the iphone was actually released). Development takes a long time - Google didn't see the iphone and immediately magic up a competing platform, they were both developed simultaneously and Apple happened to get there first.
This was Android before the iPhone.....
Consider that you pay something like $10/mo for your $200 smartphone - not even two years in, and the thing is paid for at original price.
It costs from $500 - $700 to replace a "$200" subsidized phone before your contract is up.
When iTunes music had DRM, most computers had CD-RW's.
For the past 5 years, all iTunes music has been sold as unencrypted AAC files that can be played on any phone.
Before anyone else posts, AAC is not an Apple format, was standardised years before the iPod was introduced, and is one of the required supported formats for Android.
for example, how many of our mothers and fathers would know that? how many of them even know what DRM is? It will not be until they buy new devices they
Creating a CD from an iTunes playlist is very apparent. Once you create a playlist the "burn cd" button is on the same window.
So posting an article about an unreleased and unannounced product is proof of what exactly?
The original quote was....
Top selling phones got bigger and wider.
a) So unless the Nexus + Motorola Mobility sold more than Apple, "Google" doesn't make the "top selling" phone.
b) Are you saying that all Android phones are bigger than the iPhone?
Top selling phones got bigger and wider.
It strange that now Slashdot Wisdom(tm) is Apple came out with new ideas every year when SJ was alive.
Apple's market changing innovations were.....
1998 - iMac
2001 - iPod
2003 - iTunes
2007 - iPhone
2010 - iPad
So, by that pattern, this would be the year that Apple "needs to innovate". But there is no conceivable market larger than the phone market.
Motorola should have used Microsoft's strategy of suing smaller companies first to build up to suing bigger ones
So who was Google/Motorola going to sue? Other Android manufacturers?
So let see which is more likely.
A. That Apple asks 250+ carriers around the world to approve an update before they release it and if one carrier anywhere in the world doesn't approve the update, they hold the release up worldwide.
B. That Apple doesn't have to seek carriers permission.