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Comment: Re:Venus (Score 4, Insightful) 435

by KanSer (#27526103) Attached to: Sunspot Activity Continues To Drop

Listen, I'm not going to argue the science but what drives me bonkers about both sides of the Global Warming debate is that it completely misses the point that affects us and our surroundings the most: pollution.

Heavy metals in the water, shitty particles in the air, poison in our food. I don't understand why we bicker about the temperature when it's undeniable how much trash we have injected in to our surroundings.

Is clean air, water, and food too much to ask? I'm not even talking about deforestation, over-fishing, and the deleterious affects of industrial agriculture.

We have a footprint, and a great big ugly one at that. We don't live responsibly. Global Warming is a big red herring and I sometimes wonder who benefits from us focusing on it.

Comment: Re:Terrible camera work (Score 2, Informative) 81

by KanSer (#27497933) Attached to: Why Every Office Needs an Outsider

No kidding. One can jury rig a steady-cam (Stick + Counterweight = steady-cam) for like $15.00. Even if you only shoot video casually for shits and giggles you should have one. If you intend to publish it to a real audience then for god's sake make one.

Or spend $850 on a Merlin and honestly get your money's worth on the first shoot if you're a "professional".

Businesses

Inside Factory China-> 1

Submitted by
blackbearnh
blackbearnh writes "China has become the production workhorse of the consumer electronics industry. Almost anything you pick up at a Best Buy first breathed life across the Pacific Ocean. But what is it like to shepherd a product through the design and production process? Andrew "bunnie" Huang has done just that with the Chumby, a new internet appliance. In an interview with O'Reilly Radar, he talks about the logistical and moral issues involved with manufacturing in China, as well as his take on the consumer's right to hack the hardware they purchase."
Link to Original Source
Games

An Inside Look At Tabula Rasa's Failure 44

Posted by Soulskill
from the ambitious-projects-and-corporate-fud dept.
Massively notes a couple of posts from people who worked at NCSoft while Tabula Rasa was in development. Adam Martin says the lengthy, wandering development cycle led management to push it through before it was ready. "Very late, they eventually hit upon a good formula, a good core game," but, "Before they could actually make that game, a difficult decision was taken to push the team to the wall and force an early beta test." Scott Jennings suggests that early warning signs, like the tepid reaction to the beta, were largely ignored. "One of the mantras that went around production discussions after Auto Assault's launch square into the pavement was that if you can't get people to play the beta for free, you have serious, serious issues. Tabula Rasa had those issues. Not as bad as Auto Assault — there were people doggedly playing every night and presumably enjoying themselves, and metrics were duly assembled to measure every movement those testers took. But it was pretty clear, at least from my completely disassociated and busy with my own thing viewpoint, that there wasn't a lot of excitement."

The heart is not a logical organ. -- Dr. Janet Wallace, "The Deadly Years", stardate 3479.4

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