typodupeerror

## Comment It's an analogy for lay people... (Score 1)264264

So that lay people can wrap their head around a very hard concept. One would think that this would be clearer to the person who wrote the paper. And if they offered an analogy that was as easy to use as an entry point to this very complex set of concepts, they would come off less as d-bags.

## Comment Flawed data to begin with. (Score 1)981981

What's misssing is the statistic that the child will actually be born intersex. He's using data assuming biological birth results in only male/female. I know it's nitpicky, but that's the whole point of the puzzle, to look past intuitive results.

The actual outcomes are

Boy/Boy
Boy/Girl
Girl/Boy
Girl/Girl
Boy/Intersex
Girl/Intersex
Intersex/Boy
Intersex/Girl

We can eliminate Girl/Girl, Girl/Intersex, Intersex/Girl. Someone else can figure out the math.

## EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry221221

An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."

## Google May Limit Free News Access236236

You know how, if you want to read a paywalled newspaper article, you can just paste its title into Google News and get a free pass? Those days may be coming to an end. Reader Captian Spazzz writes: "It looks like Google may be bowing to pressure from folks like News Corp.'s Rupert Murdoch. What I don't understand is what prevents the websites themselves from enforcing some limit. Why make Google do it?" (Danny Sullivan explains how they could do that.) "Newspaper publishers will now be able to set a limit on the number of free news articles people can read through Google, the company has announced. The concession follows claims from some media companies that the search engine is profiting from online news pages. Publishers will join a First Click Free programme that will prevent web surfers from having unrestricted access. Users who click on more than five articles in a day may be routed to payment or registration pages."

## AbleGamers Reviews Games From a Disability Standpoint125125

eldavojohn writes "Early last month a visually impaired gamer sued Sony under the Americans with Disabilities Act (and if you think that people with disabilities don't play games, think again). The AbleGamers Foundation has decided to step forward and provide a rating system for games that blends together a number of factors to determine a score with regard to accessibility. Visual, hearing, motion, closed captioning, speed settings, difficulty settings and even colorblindness options are all taken into account when compiling these scores and reviewing these games."

## Comment 3 GTA:CT (Score 1)5454

I'm always surprised when people write off the DS as being unfriendly to "Serious" Gamers. Seeing how many people, and how diverse a crowd use the DS in Japan, I'll argue that these users are much more serious gamers than half of those that would label themselves that here in the states. The simple reason is downtime while in transit which the Tokyoites and the majority of the country have and the vast majority of people in the states don't. There is something that makes you smile about sitting on the Chuo Rapid line and seeing 3 or 4 Salarymen playing on their respective DSs (and PSPs).

That aside, GTA CTW is one of the most enjoyable games I've played for the DS in a long time. I've been playing JP games for quite some time to get a decent game on, and I salute Rockstar for their efforts in the US with this one. If you haven't tried it out, give it a go. If you are the type that enjoys a GTA game, I can virtually assure you that you'll enjoy this one.

Though because of the perspective, I was really waiting for someone to say "No Donation, No salvation"

## Submission + - Why Wii Already Won

worb writes: theWiikly.com has written an interesting article on the so-called "console war", and how Nintendo has already won. The author makes many interesting points, such as: "They became market leaders not because they 'destroyed' competitors but because their focus was on growth." Other factors include momentum, focus on people rather than technology (convenience over power), differentiation, and so on. The author makes a compelling case, with several claims followed by explanations and examples.

Fools ignore complexity. Pragmatists suffer it. Some can avoid it. Geniuses remove it. -- Perlis's Programming Proverb #58, SIGPLAN Notices, Sept. 1982

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