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Comment Re:Not Sure (Score 1) 461

Right, because bad user interface design is my fault, not the designers'. They can do no wrong; I just need to fix my eyesight (not sure what sort of glasses help with contrast enhancement?). In any case I was not saying I could not tell they they *were* buttons, but that you cannot tell very easily when they are enabled vs. when they are disabled.

Have a look at buttons that only have icons some time - if they have text the contrast is more obvious, but icon-only buttons are barely distinct in the two states. The segmented control is especially bad, but pop-up buttons are poor as well.

Comment A better PC (Score 1) 374

I went through a similar analysis recently. I had no particular loyalty or bias to any one platform, though I began to lean towards the XBox because of Forza 6, which is the type of game that most interested me. After looking at capabilities, I settled on building a PC for about $1000. That's a lot more money than either console, but you get way more power and an upgrade path that will likely keep up for the next five or more years. The ability of the games on the PC is just better than either console, and I can swap in a better GPU at any time to keep it up there.

Project Cars, DiRT Rally and Assetto Corsa tick the boxes regarding my interest in Forza 6, so not having that on the PC was taken out of the equation.

It does mean running Windows, which as a Mac guy for day to day work is a bit hard to get used to - so many things suck it's a joke, but as a game-launching platform it's adequate. Once in the game, the OS is irrelevant. Steam is fine as a storefront and launcher as well. There might come a time when having Linux as the launcher is also workable, but right now it lags behind in terms of graphics support (e.g. many games require DirectX11) so Windows is a necessary evil.

Comment Re:Not Sure (Score 3, Insightful) 461

The latest controls in Mac OS X "El Capitan" are so flat that you can barely tell the difference between a disabled and an enabled control. There has to be at least one of each in a single area to be able to tell that there is a difference. If an area only has one sort, you can't tell by looking which it is - you have to tentatively click to see if it's going to do anything. And if it turns out it's enabled, you probably then have to undo whatever it did.

It's a travesty.

Comment Re:Commercially significant but 2nd fiddle to TTL (Score 2) 60

I was the same but with the 4000 CMOS range. OK, it was slower, but it was far less finicky about fanout, fan-in, power supply voltages and general interfacing. If I needed a fast section of circuitry I might use TTL, but CMOS elsewhere. Just so much less fuss. By the mid-80s it had caught up in speed and eventually surpassed it.

CPU-wise, it was 6502 FTW, though the 8051 wasn't bad as a stop-gap until the 680x0 was cheap enough. 4004? A bit before my time, but also pretty hard to use and do much with compared to the 6502 and other 8-bit devices.

Comment Old wounds (Score -1, Troll) 181

I'm a Mac guy, but believe me, no fanboy (as a longstanding developer, its shortcomings are all too obvious to me). I've long been highly agnostic on the trivial differences between platforms, they are after all the same hardware. I've recently built a PC for gaming since that really isn't the Mac's forté, and the titles I'm interested in are not available for Mac. So to me, Windows is simply a way to launch whatever games I want to play.

So I have Windows 10 installed, with all the privacy invading stuff turned off. It's really my first time since the early XP era that I've had any extensive dealings with Windows, so it was interesting to see how far it's come since then. For the most part, it was a pleasant surprise, since for a first-time PC build, it all pretty much "just worked" and I had few issues. However, some things are still really, really awful compared to the equivalent on the Mac, though I dislike the fact that the latest Mac OS (10.11) seems to be ever more influenced by Windows, which seems like a backwards step overall.

For example, I added a SSD drive after I had the PC working and Windows installed. I also recently did the same on a 5-year-old iMac, so the experience was directly comparable. On the Mac, the drive was recognised immediately and formatting it with Disk Utility was 5 minutes work, followed by a straightforward reinstall of the OS from a backup. On Windows, what a pain. The drive itself was initially unrecognised by Windows, though appeared in the BIOS as working correctly. Nothing in the Device Manager or Disk Manager. Turned out there was a drive letter conflict (I mean, why the fuck are drive letters still important and why do they still matter in the 21st century?) so I had to force Windows to forget all the extra drives it has ever known (luckily not many as it's a new PC) so that it would recognise the new SSD. Once it had, assigning a different drive letter and formatting it weren't too bad, but getting to that point took over an hour with much googling (on my Mac) to find answers.

Then to change the boot order of the drives needed another trip to the BIOS (and hence another reboot) whereas setting the boot order on the Mac is a simple matter of dragging items in a GUI list in the System Settings and does not require a reboot. I don't want to reopen the pointless debate about Macs and PCs, but when Windows is till this stupid after all this time, it's hard not to draw the conclusion that Windows still sucks.

Another example is audio. At present I only have headphones plugged into the PC, there are no internal or external speakers. Unplugging the headphones to try a different pair disabled audio altogether. Reboot required to bring it back on. WTF? Then there are the audio settings. They are hidden in W10, you have to do a search for 'audio' to reveal a whole bunch of extra options like basic stuff such as system volume. There are no Audio settings showing in Settings by default. I could go on - text is still horrid, too small and hard to read, and why the user has to muck about with 'cleartext optimisation' just to get something vaguely readable is beyond me. Overall interfaces look shitty, grainy, too small and unclear in many ways, because there are no dividing lines for example between a scrollview and another part of the window, so when something is scrolled it looks like the other part of the window is part of the scrolled view - it's not obvious they are separate areas and it is truly confusing.

Yeah, these might seem like trivial differences and they probably are, but they can add hours to the time wasted getting simple stuff working. As a game launching shell, Windows is OK enough, but I pity anyone who has to spend significant time using it, or working with Windows-native apps, which presumably extend all the OS's mistakes into every corner.

Comment Re:it's been out one week. (Score 1) 129

a problem tho with apple radio playing on a tv is that tv speakers usually suk where as stereo speakers are often better. I'm not sure if there's a way to direct the sound output within the apple tv itself.

You're thinking about this in the wrong way. If you have a decent-ish home entertainment setup, you'll have a big black box called a receiver which all the HDMI signals are routed through (from Apple TV, your PVR, Bluray player, etc), which then feeds your TV. Most of them have a pass-through mode that allows you to listen to stuff on the TV speakers if you really want to without having to fire up the receiver. The ATV doesn't need a way to route its output, the receiver acts as a big switching station, feeding your big-ass speakers with whatever source you choose. If you're streaming movies from the ATV, or even just playing a DVD, a setup like this is really a must for the full home-cinema experience. It's also great for playing music using Airplay from a server running iTunes.

Stellar rays prove fibbing never pays. Embezzlement is another matter.