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Comment: Re:Tunnels of Doom on the TI-99/4A (Score 1) 350

by Fross (#39435095) Attached to: Computer Games That Defined RPGs In the 1980s

Definitely worth firing up an emulator to give it a try - it generated stuff randomly at the start of the game, which could take a while on a 1Mhz processor with a large dungeon, but persevere :) Some of the UI is poor (eg you have to type character's names in each time to, for instance, give them items), but this was groundbreaking stuff, there had never been a game like it.

Comment: Re:Tunnels of Doom on the TI-99/4A (Score 1) 350

by Fross (#39334079) Attached to: Computer Games That Defined RPGs In the 1980s

There are emulators for the TI available, and someone has been working on a reboot of it, that I must say I have not played myself yet, but http://www.dreamcodex.com/todr.php if you're interested. I'd play the original through an emu if you can find it :)

http://www.youtube.com/watch?v=1LlUCZs1KZA has a lot of gameplay shots and general TI history if you're interested.

Comment: Tunnels of Doom on the TI-99/4A (Score 4, Interesting) 350

by Fross (#39324337) Attached to: Computer Games That Defined RPGs In the 1980s

One game that isn't given enough credit but was miles ahead of everything for the time was Tunnels of Doom for the TI-99/4A. It was a framework with two games bundled (the simplistic "Pennies and Prizes" and "Quest for the King") that was meant to host further games, though no more were ever released, to my knowledge. it featured:

  - 16 colour graphics
  - Randomly generated dungeons
  - 3D filled vector graphics for exploring, switching to overhead icon-based for combat
  - 4 character classes, level progression
  - Item upgrades, random effect treasure.
  - In-game maps

And this was in *1982*!

http://en.wikipedia.org/wiki/Tunnels_of_Doom
http://ridingthecrest.com/edburns/classic-gaming/tunnels/images/

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