Forgot your password?
typodupeerror

Comment: Re:Tunnels of Doom on the TI-99/4A (Score 1) 350

by Fross (#39435095) Attached to: Computer Games That Defined RPGs In the 1980s

Definitely worth firing up an emulator to give it a try - it generated stuff randomly at the start of the game, which could take a while on a 1Mhz processor with a large dungeon, but persevere :) Some of the UI is poor (eg you have to type character's names in each time to, for instance, give them items), but this was groundbreaking stuff, there had never been a game like it.

Comment: Re:Tunnels of Doom on the TI-99/4A (Score 1) 350

by Fross (#39334079) Attached to: Computer Games That Defined RPGs In the 1980s

There are emulators for the TI available, and someone has been working on a reboot of it, that I must say I have not played myself yet, but http://www.dreamcodex.com/todr.php if you're interested. I'd play the original through an emu if you can find it :)

http://www.youtube.com/watch?v=1LlUCZs1KZA has a lot of gameplay shots and general TI history if you're interested.

Comment: Tunnels of Doom on the TI-99/4A (Score 4, Interesting) 350

by Fross (#39324337) Attached to: Computer Games That Defined RPGs In the 1980s

One game that isn't given enough credit but was miles ahead of everything for the time was Tunnels of Doom for the TI-99/4A. It was a framework with two games bundled (the simplistic "Pennies and Prizes" and "Quest for the King") that was meant to host further games, though no more were ever released, to my knowledge. it featured:

  - 16 colour graphics
  - Randomly generated dungeons
  - 3D filled vector graphics for exploring, switching to overhead icon-based for combat
  - 4 character classes, level progression
  - Item upgrades, random effect treasure.
  - In-game maps

And this was in *1982*!

http://en.wikipedia.org/wiki/Tunnels_of_Doom
http://ridingthecrest.com/edburns/classic-gaming/tunnels/images/

Cellphones

Windows Phone 7 Gaming and Xbox Live 99

Posted by Soulskill
from the at-least-they're-trying dept.
Engadget is running a preview of Microsoft's attempt to bring Xbox Live to upcoming Windows Phone 7 devices. Launch titles will include Guitar Hero, Castlevania, and Halo: Waypoint, and many of the features from the console version of Xbox Live will make the transition intact. Quoting: "Live on WP7 will allow for full avatar integration (we're talking fully rendered, interactive avatars) along with customization (clothes, accessories, and more). The company has even crafted an avatar-centric version of familiar phone utilities like flashlight apps and levels, adding some whimsy to what would normally be pretty staid affairs. Additionally, messaging, friend lists / status, achievements, and leaderboards (with friend comparisons) are all here as well, making for a pretty complete mobile Xbox Live experience. And also just like the console, every game will have a try-before-you buy demo to check out before spending your hard-earned cash."

UNIX is hot. It's more than hot. It's steaming. It's quicksilver lightning with a laserbeam kicker. -- Michael Jay Tucker

Working...