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Comment: People will get used to it (Score 1) 195 195

When I had a car that showed its speed in a more visible location, I kept looking there initially. When I first had a car which told me how much fuel I was using at any moment, I kept glancing there. Then the novelty wore off and I just returned to more standard driving distractions. :)

Besides, this test really was lame. They couldn't even use a PC with a driving simulation or something?

Comment: Re:Look for PC gaming, not mobile (Score 1) 175 175

"unlike jazz it is not obnoxious to everyone else."

I'm not sure what you mean by this. If you mean that there aren't people who dislike it, then I'd beg to differ, it's really an "I can't do hi-res, so I'll leave that to your imagination" style. I doesn't really look good unless you're a circlejerk. If you're talking about circlejerks being obnoxious to others, then of course there are those.

Comment: Tablets down, tablets with phone functionality up (Score 1) 328 328

So people realised it's more convenient to have phone functionality in their tablet, and total tablet market has grown, according to these stats. Sure, some people find it convenient to separate the two, but what's the point? Does a tablet/phone have a different effect on the "post-PC" world than a tablet without phone functionality?

Comment: Stores tell me my nationality (Score 5, Interesting) 129 129

In the digital world, stores enforce my nationality. I can order a music CD or a movie on DVD from Amazon.com, but if I want to buy digital music or stream a digital movie I can't. The more we move towards digital content the more borders there are, paradoxically.

Comment: Re:Where's the money? (Score 1) 276 276

I would hazard a guess that you didn't look at the list of best selling PC games in that report.

There's indeed a chance that female gamers spend less than male gamers per game on average, but I'm sure that even if that's the case it's nothing like what you state.

Even if you go by stereotypes, Candy Crush Saga is estimated to make $1m per day and the Sims franchise has always been a PC best seller.

Comment: Re:They're not gamers. (Score 2) 276 276

"Gamer" is associated with people who spend most of their time playing games inside their mancave.

Don't you mean "in their parents' basement?" :)

Sure, if you limit the definition to men then by that definition only men can be gamers. If you define by game time, I'm sure women will still have a good representation.

Comment: Re:In other news, criminal aggression... (Score 1) 180 180

Not sure what you're talking about, I always found Mario Kart Wii to be easy. How hard can the controls be, you mostly just use the wheel and occasionally activate a boost. Then again, I don't remember blue turtle shells so maybe I'm missing something.

Back to the point, as I said frustration leading to anger is not something which needs research, it's very easy to see on my 4 year old. To quote the BBC article about the research we're talking about "one recent study suggested that playing violent video games for long periods of time can hold back the "moral maturity" of teenagers." (To clarify, the BBC is talking about another research, not the one we're talking about, but it was in an article about that) Which goes back to what I said: one things which could be studied is how players of violent gamer deal with frustration compared to other players and non-players.

Comment: In other news, criminal aggression... (Score 1) 180 180

... is linked to insults, not abuse when growing up.

I won't repeat everything I posted elsewhere, but really, that's the stupidest research I've heard of in a long time. First of all, starting with calling a version of Half Life 2 where enemies evaporate "non-violent". So, if there's no blood it's not violence? If you just disintegrate people that's a non-violent game? That's such a basic problem with definitions that I feel that the researchers should be taken out and evaporated non-violently.

Then there's the conclusion. Sure, people can get angry when they are frustrated. You don't have to be a genius to know that. A more interesting question would be how well people deal with that frustration. Do players of violent game tend to have worse control of their temper in this respect than others? That would be more interesting than the stupid conclusions here.

(And I'd like to apologise to the researchers, I haven't read the research paper, just the articles on various sites, and it's possible that it's only the writers of these editorials who are jumping to conclusions. However I'm sure that the "non-violent Half life 2" is part of the original article, and as such I can believe that the rest of the stupidity also exists there.)

Comment: The price will go up, but I think it's a bubble (Score 1) 631 631

I don't know about trust. Bitcoin is a speculative market, and it will probably always be like that, because the characteristics of bitcoin make it a commodity and not money. I can't see it ever being used directly as money (i.e., without going through a "real" currency such as dollars).

Comment: Re:Survey (Score 1) 40 40

Right (and wrong, see below). This is a bad article by Network World, trying to frame this as crowdfunding, and bundling it with other crowdfunding news. It's possible that this is how IBM presented the subject to them, but I'd have liked a bit more critical thinking from the reporter.

The result is that most comments here make it clear that people didn't get what IBM did. To quote the relevant part of the article: "they were able to propose and fund projects designed to improve corporate culture and staff morale".

Where you're wrong is that it's not a survey or poll, because the suggestions come from the employees. That's where this scheme is better, because the company is saying "we're giving you a maximum of $50,000, what would you do with it?" rather than the higher ups providing the suggestions.

Aren't you glad you're not getting all the government you pay for now?

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