Yeah, lets compare a 40 year old monopoly company (making money w large contracts) to a bunch of small upstart developers (making money $0.99 at a time) and laugh.
Let's not. Let's compare the mobile app market to one company. The mobile app market has a number of small upstart developers making $0.99 at a time, but it also includes companies like IBM, Microsoft, Apple, Adobe, and a large number of software houses that are 20-40 years old, several of which have been on the receiving end of antitrust lawsuits.
The piss-poor multiplayer (not in terms of actual game design, but in how easy the engine/protocol design made cheating) was probably what killed Crysis' reputation as anything other than a tech demo.
Single player FPS games just don't sell well these days.
The single-player campaign in Crysis was great, I loved it.
The multiplayer utterly sucked. Crytek screwed up one of the fundamental tenets of multiplayer gaming - NEVER TRUST THE FUCKING CLIENT.
Crytek did stupid shit like offload physics calculations to clients (which is why some matches were "DX10-only"), and also have clients do damage calculations.
e.g. if the client said "I fired a pistol bullet and it did 99999999 damage before resists" - well, you'd have an instakill pistol. (This could be achieved by editing an XML). Similarly, armor resists were calculated ON THE CLIENT TAKING DAMAGE - so if you had a vehicle with 99% resistance to all damage types, you were effectively invincible.
My multiplayer experience in Crysis was something like:
1 week of playing legitimately - constantly getting my ass kicked by obvious cheaters
1 week of trying to see what level of cheating I could get away with without people accusing me of cheating - it was shocking how far I could go in this regard (50% damage boosts to everything, no assault rifle bullet spread, 1000 horsepower pickup trucks, AA cannons that could depress their turrets by 30 degrees) without getting noticed because of the attention blatant cheaters received. Even with this, it was only a matter of time in every single game before a blatant cheater would instapistol their way to an attack helicopter with 99% resistance to all damage types and amped-up missile damage.
After that I quit.
Oh, and for reference, Microsoft's revenue for the last quarter was about $20b. Which makes $13b spread between 1.2m apps seem very, very small. (I'm assuming that your $13b number is just for developers selling through the Apple App Store. If it also includes Android then it's an even more laughable number).
Finally, I never see ACM articles linked from Google. You'd imagine searches for things like "reduction of inter block artifacts in discrete wavelet transforms" should nail 5 ACM articles on the first page. Instead, I see mailing lists.
They'll show up if you use Google Scholar. If you're using the main search engine to find papers, then you're probably doing it wrong...
There is as an academic. Apparently being a member of the ACM has a negative value, because in exchange for the $99/year membership fee I typically get a $100-150 discount on attending ACM conferences. If you go to a couple of conferences a year then that's a good deal. For people outside academia, there's less relevance. ACM Queue, which provides material for 'practitioners' section of Communications of the ACM, generally has some good material, but it's all free whether your an ACM member or not.
I like the ACM as an organisation, but they're hard pressed to justify the cost of membership.
Unlicensed doc: "The police called about a murderous drug-fueled rampage. Who did you say that test subject #37 was?"
Assistant: "Abby someone."
Doc: "Abby who?"
Assistant: "Abby... Normal."
Link to Original Source
Wikipedia has a nice table of the relevant data. Per capita statistics are a bit misleading as they don't count for different levels of car ownership. Per vehicle statistics are a bit better. The UK has 6.2 fatalities per 100,000 motor vehicles (per year), whereas the USA has 13.6. Generalising this to 'Europe in general' doesn't really work though: Greece, for example, has 13.8 and Portugal has 18.
Even that doesn't tell the whole story though, because people in the UK laugh hysterically when we hear how long people in the USA think a reasonable daily commute is and so cars in the USA are likely to be driven further, which might account for the difference. Taking that into account and using the numbers for fatalities per billion km driven, the UK has 4.3 and the USA 7.6 , so under twice as many. As the grandparent said: not too far behind.