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We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

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Comment: security missing (Score 1) 36

by Brucutus (#48601997) Attached to: OpenMotics Offers Open Source (and Open Hardware) Home Automation
It seems they're missing home security in their use case. Is it me or do half the home automation solutions seem to forget to integrate hardwired and wireless door/window security. At least with openHAB this is allowed even if a binding needs to be written to interface with the security system.

Comment: Re:A few options (Score 1) 896

by Brucutus (#31542248) Attached to: What Free Antivirus Do You Install On Windows?
Another good option I haven't seen mentioned is PC Tools Spyware Doctor Starter Edition. You can get it free when you download Google Pack essentials. The only problem I've had with it was when running simultaneously with Avira. The Avira scanner would freeze randomly while scanning until I shutdown Spyware Doctor.
Microsoft

Microsoft Sends Flowers To Internet Explorer 6 Funeral 151

Posted by ScuttleMonkey
from the sorry-about-your-loss dept.
Several readers have written with a fun followup to yesterday's IE6 funeral. Apparently Microsoft, in a rare moment of self-jest, took the time to send flowers, condolences, and a promise to meet at MIX. The card reads: "Thanks for the good times IE6, see you all @ MIX when we show a little piece of IE Heaven. The Internet Explorer Team @ Microsoft."
Science

Why the First Cowboy To Draw Always Gets Shot 398

Posted by timothy
from the more-guns-less-crime dept.
cremeglace writes "Have you ever noticed that the first cowboy to draw his gun in a Hollywood Western is invariably the one to get shot? Nobel-winning physicist Niels Bohr did, once arranging mock duels to test the validity of this cinematic curiosity. Researchers have now confirmed that people indeed move faster if they are reacting, rather than acting first."
Social Networks

Game Distribution Platforms Becoming Annoyingly Common 349

Posted by Soulskill
from the looking-at-you-games-for-windows-live dept.
The Escapist's Shamus Young recently posted an article complaining about the proliferation of distribution platforms and social networks for video games. None of the companies who make these are "quite sure how games will be sold and played ten years from now," he writes, "but they all know they want to be the ones running the community or selling the titles." Young continues, "Remember how these systems usually work: The program sets itself up to run when Windows starts, and it must be running if you want to play the game. If you follow this scheme to its logical conclusion, you'll see that the system tray of every gaming PC would eventually end up clogged with loaders, patchers, helpers, and monitors. Every publisher would have a program for serving up content, connecting players, managing digital licenses, performing patches, and (most importantly) selling stuff. Some people don't mind having 'just one more' program running in the background. But what happens when you have programs from Valve, Stardock, Activision, 2k Games, Take-Two, Codemasters, Microsoft, Eidos, and Ubisoft? Sure, you could disable them. But then when you fire the thing up to play a game, it will want to spend fifteen minutes patching itself and the game before it will let you in. And imagine how fun it would be juggling accounts for all of them."
Businesses

Failed Games That Damaged Or Killed Their Companies 397

Posted by Soulskill
from the cause-or-symptom dept.
An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"

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