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Science

Fossil of Ant-Eating Dinosaur Discovered In China 64

Posted by samzenpus
from the ancient-picnic-defender dept.
thomst writes "Charles Q. Choi of LiveScience reports that a farmer in southern Henan Province in China has dug up the first known ant-eating dinosaur, a half-meter-long theropod (the dinosaur family to which T. Rex belongs), whose fossilized remains were described as 'fairly intact'. The 83- to 89-million-year-old pygmy dinosaur has been named named Xixianykus zhangi by Xig Xu, De-you Wang, Corwin Sullivan, David Hone, Feng-lu Han, Rong-hao Yan, and Fu-ming Du, whose paper on the critter, A basal parvicursorine (Theropoda: Alvarezsauridae) from the Upper Cretaceous of China, was published in the March 29 issue of Zootaxa (the abstract is available in PDF format for free, the full article is paywall-protected.)"
Games

Why Are There No Popular Ultima Online-Like MMOs? 480

Posted by Soulskill
from the risk-is-not-our-business dept.
eldavojohn writes "I have a slightly older friend who played through the glory days of Ultima Online. Yes, their servers are still up and running, but he often waxes nostalgic about certain gameplay functions of UO that he misses. I must say that these aspects make me smile and wonder what it would be like to play in such a world — things like housing, thieving and looting that you don't see in the most popular massively multiplayer online games like World of Warcraft. So, I've followed him through a few games, including Darkfall and now Mortal Online. And these (seemingly European developed) games are constantly fading into obscurity and never catching hold. We constantly move from one to the next. Does anyone know of a popular three-dimensional game that has UO-like rules and gameplay? Perhaps one that UO players gravitated to after leaving UO? If you think that the very things that have been removed (housing and thieving would be two good topics) caused WoW to become the most popular MMO, why is that? Do UO rules not translate well to a true 3D environment? Are people incapable of planning for corpse looting? Are players really that inept that developers don't want to leave us in control of risk analysis? I'm familiar with the Bartle Test but if anyone could point me to more resources as to why Killer-oriented games have faded out of popularity, I'd be interested."

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