Comment: Re:Who uses Mutt? (Score 1) 93
No, seriously. Who here is using it?
Me.
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No, seriously. Who here is using it?
Me.
Me.
You think they had peace in Trekkiverse? Did you even WATCH the show?
Kethinov speaks the truth. The show was lame even after it had an actual premise (human survival in the brutal cosmos). Why should it be any fun BEFORE they have anything to do and AFTER we already know how anticlimactic humanity's fate is?
The stick is ideal for games where you need the ability to move both quickly and precisely (say, to whip to the left and shoot the damn torpedo coming at you) with both hands, but not so much on platformers, for instance, where you want to move precisely before jumping to the next spinning, fiery climbable wall while some demonic dream-dad is throwing knives at you.
I played it on PC, with WSAD for movement, and it was still a pain.
-:sigma.SB
P.S. You forgot to mention that the knives were on fire, too.
"Reality isn't fun. If it was we wouldn't play games."
I'll second this and say that those people who want realistic games are a stupid minority who don't understand game design.
I'm a game designer/programmer who still spends a lot of time playing the original Ghost Recon with his friends. Often with respawn time set as long as 60 seconds, or respawns disabled entirely (and ALWAYS limited in quantity). This is a game where at least 70% of all bullet wounds are instantly fatal (and the rest are no joke), and where aiming usually requires you to hold still and aim carefully.
I also play games like Worms 3D, Spaceward Ho!, Harvest Moon, Starcraft, Tetris Attack... pretty wildly varying levels of realism there.
I'll have to say that people who relegate entire other groups of people to "stupid minorities" are stupid minorities who are sure not understanding something, not least of which that other people might have different tastes than them.
-:sigma.SB
Never have so many understood so little about so much. -- James Burke