IPv6 is certainly not the only way forward and is overkill (64 bits for your local network?) for replacing IPv4 as well as being too complex. The correct solution is compression within the current 32 bits - that way you can fit many more than 4 billion addresses. I hear there's a google project on this.
I thought you might be trolling because you can't map a 128bit address space into a 32bit space without collisions when you have >32bits of unique information to store. It looks like there is a patent on this: http://www.google.com/patents/WO2013066969A1?cl=en registered to http://en.wikipedia.org/wiki/Cable_Television_Laboratories,_Inc. not Google. They are a consortium that develops cable modem standards (DOCSIS).
The patent is for a form of NAT which handles 1-1 mapping and allows for collisions with actual/virtual ipv4 addresses by remapping those as well. Each IPv4 device behind the cable model would get a unique IPv6 that the world can see and would see external addresses as a translated IPv4 address. Apparently it is expected to break down when the number of unique connections exceeds 33K/day. Looks like a good transitional form of NAT for consumers who are still running older systems that don't support IPv6. It is not a general solution that could replace IPv6, in fact it requires IPv6 at the ISP level.
how is this different than buying all the books that a current student uses?
It is an additional cost of over $900 which could have covered the cost of a laptop. Tablets are great for consuming content, not so much for creating.
There is a lot of FUD concerning data recovery. It is theoretically possible to recover data from older hard drives that have been overwritten. Peter Gutmann wrote a paper on the method then added an addendum that basically says it probably won't work on modern drives http://en.wikipedia.org/wiki/Gutmann_method#Criticism Most of the paranoia is based on a 16 year old paper which is no longer relevant + the fact that people often do a quick format instead of a full then wonder why their data is still recoverable.
I work for the government and I have met many managers who are technically capable of understanding that a single pass will do the trick. Every single one sticks with the party line (multipass wipe/physical destruction) to cover his ass.
Most data leaks happen when a hard drive is lost/stolen/not wiped at all. I have never heard of anyone recovering data from a formatted HD. Having a process at all is a good thing. It's the verification that you've wiped all the data that is important. Degaussing/shredding is an option for failed HDs but it is overkill otherwise.
Although sunken continents do exist – like Zealandia in the Pacific as well as Mauritia and the Kerguelen Plateau in the Indian Ocean – there is no known geological formation under the Indian or Pacific Oceans that corresponds to the hypothetical Lemuria.
Link to Original Source
Mid-range hardware is insanely cheap these days and will play all but the most high end games. Even tablets and smartphones can handle some pretty intense gfx. The next gen of consoles looks like it won't even be trying to push the envelope on performance because it is already good enough. My gaming rig is about 4+ years old and I'm pretty happy with it. Why exactly would I want to push rendering into "the cloud"?
If they can produce a kick-ass game that cranks everything to 11 with no lag, it might generate some interest. Which publisher is going to push out something like that for a service that seems to be tanking?
As a geek I appreciate the hack but I wouldn't go looking for win31 + abandonware as a general solution. If you like Adobe sw, try their free android photoshop: PSExpress or the paid version: PSTouch.
There are other free options on android: Snapseed.
If there are specific games/apps on win31 you'd like to run again, that is great. There is a lot of old software out there that is still fun to play with. In terms of actual utility, support for touch/new file formats etc., I would look for a native solution first.
hair cell generation resulted from transdifferentiation of supporting cells.
My (completely uneducated) guess would be that it should restore some level of hearing in age related cases since it is inducing new cell growth not just healing or multiplying existing cells.
To be fair to Windows RT, it's sold through an excessively limited distributed channel (Microsoft kiosks and Microsoft Stores). To then expect overnight miracles for a game that, admittedly, I have never heard of is a little astounding. Granted, 52 pounds is probably a bit of a shock, but having never heard of it (as an admitted iPad and Surface owner), I can't really say I am stunned.
This game sells 100k+ copies/day at $3 a piece on android. https://play.google.com/store/apps/details?id=com.rubicon.dev.gbwg&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5ydWJpY29uLmRldi5nYndnIl0. It peaked at 500k/day within the past 30 days. Even if it had a massive refund rate (which it likely doesn't with a 4.5/5 rating) it probably made over a million dollars on other platforms within the same time frame. We're not talking about a tetris clone someone knocked out over the weekend from their mom's basement.
It appears that he expected it be promoted by Microsoft because of their 10,000 pound investment, even though his company apparently refused to recompile and support x86, which sounds like an obvious no brainer. I cannot imagine that a game like theirs has many ARM-specific code blocks, and if it does, then I fully expect they are easily swappable for something in x86-land (if not just the high level language equivalent that would run faster on x86).
They expected Microsoft to promote it because it is really popular game that has sold over 2.5 million copies on other platforms. They didn't "refuse" to port to x86. From his blog comments, it seems they have contractual obligations to not publish on x86 because they have a publisher (Viacom) that limits their ability to release on x86 since there is a PC version (through steam).