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Comment: Re: What the hell is wrong with Millennials?! (Score 1) 465

by 192939495969798999 (#48591785) Attached to: Peru Indignant After Greenpeace Damages Ancient Nazca Site

Socrates said this same stuff about the next generation thousands of years ago,before any modern advancement etc. ancient things get ruined,thats why they are called ruins. the smart people will make things better enough that it mostly negates the idiots.when it doesn't work anymore finally,well thats when we go to mars and try again.

Comment: Nonsense is inescapable (Score 1) 380

It's one thing if your dimwitted construction boss makes you use 4x4's when 2x4's will do, but this is the space shuttle, you'd think they could source someone who can do the following:
1. listen to an engineer when they are telling you its gonna blow up
2. realize you dont want it to blow up
3. take the stand necessary to make sure it doesnt blow up

Whenever i try to watch a launch live, they cancel it from like slight wind or a bird within 5 miles, I don't understand why they HAD to launch that day with such a big objection. Note: I saw the challenger live... i won't ever forget that.

Comment: Re:LIAR (Score 1) 326

by 192939495969798999 (#39036879) Attached to: Man Claiming He Invented the Internet Sues

prior art - "Tim Berners-Lee, who invented the World Wide Web together with Robert Cailliau, built the first working prototype in late 1990 and early 1991. That first prototype consisted of a web browser for the NeXTStep operating system. This first web browser, which was named "WorldWideWeb," had a graphical user interface and would be recognizable to most people today as a web browser. However, WorldWideWeb did not support graphics embedded in pages when it was first released. "
I believe that's called checkmate!

Comment: Re:bad summary (Score 1) 2

by 192939495969798999 (#38390076) Attached to: The Zero of 3D Computer Animation

This is almost all realtime animation via the one mainframe on campus, Chuck mentioned that what looks like a light pen may be a 3d static pen interface that Chuck and the other PhD's working on the grant had to develop because no such thing existed before that. All the art shown is "wireframe" vector art, they simulated the fill effect with lots of lines close together.

+ - The Zero of 3D Computer Animation-> 2

Submitted by
192939495969798999 writes "In 1969, an artist named Charles Csuri became the first artist to receive a National Science Foundation grant. The grant was for development of a new field called "3d computer animation". This newly released video documentation shows what is arguably the very first time anyone produced 3d computer animation, complete with a present-day voiceover. Chuck is still active and producing painterly computer artwork and powerful animations, and his students have gone on to become captains of industry at Pixar and other famous animation houses."
Link to Original Source

Comment: Solved with dogs (Score 4, Insightful) 394

by 192939495969798999 (#34659498) Attached to: TSA Investigates Pilot Who Exposed Security Flaws

How much of this security theater can be solved with a bomb-sniffing dog? Instead of checking each new thing for a bomb and still not being able to find them, a dog can just smell the explosive wherever it happens to be hidden. But no, we don't want to do that, that's too obvious, cheap, and easy. We'd much rather have a 1000x more expensive, incomplete and cumbersome solution.

Comment: Why? Coverage (Score 1) 205

by 192939495969798999 (#34442660) Attached to: The Odd Variations On 3G Per-Megabyte Pricing

3g is wireless, and wireless varies on cost depending on coverage. A 5mb connection with nearly seamless nationwide coverage can't cost the same to maintain as a 5mb connection that has spotty intermittent coverage, and that cost has to be passed on. What you suggest is that a speed limited rolls royce should cost the same as a same-speed limited honda civic.

Comment: Game reviews are absolute (Score 1) 98

by 192939495969798999 (#34430322) Attached to: Analyzing Game Journalism

The main issue seems to be in the ratings systems. Game reviews rate games on an absolute scale, not a relative scale. If reviewers honestly rated EA's crap games relative to EA's gems, then there would be a whole lot of sub-5 ratings. However, even a relatively crap EA game, assuming you had never played a game before in your life, is still an impressive piece of work. Consumers would have to start demanding relative scales on ratings before they would help out in selecting a game for anyone but someone who had perhaps never played a game before, in which case any major release correctly would be really impressive to that person... until they play one that really is a 10/10 on the relative scale.

Comment: Games dont have proper endings (Score 1) 341

by 192939495969798999 (#34280846) Attached to: Why Don't We Finish More Games?

That's easy, many of today's games don't have linear gameplay or a proper ending. I bet lots of people finish games that have level 1-10 and then you win. How do you "win" world of warcraft? Sure, people finish the quests, etc. and in that way, they are finishing the game because the game doesnt have any other "you win" at some point.

The perversity of nature is nowhere better demonstrated by the fact that, when exposed to the same atmosphere, bread becomes hard while crackers become soft.