I voted for the change yesterday, but after doing so, I began to think about what this will actually solve.
I mean, their problem is the GFDL in its current implementation being slightly too difficult to work with, and generally not really what they want for Wikipedia. Correct?
My question is, since they plan to DUAL LICENSE everything, not only replace the GFDL with CC-BY-SA (apparently), won't they still be bound to whatever problems they have with their old license? So how will this fix their problem?
If you look on metacritic there is an incredible divide between so-called "professional reviews" and the reader comments - with professional reviews having a far more positive opinion than the readers. That does not often happen, so I'm curious what happened.
What happened is, professional reviewers played the game for a few hours and then reviewed it. Hence, they don't know it sucks.
Players either played through it, enduring the mindless repetition and crappy gameplay, or quit because of it. So they do know it sucks.
Overall some nice improvements, but disappointigly, the major issues of the game remained untouched (DRM and consoley UI).
Thought I'd post my $0.02:
Red Alert 3 - disagree. I hate the direction the RA dev teams have taken the series since the first RA. Base building was hugely fun in RA, and in this installment they've placed so little emphasis on it they could've just removed it. I got rid of my RA3 installation really quickly but from what I've seen, you can't even harass other players economically any more, since the ore trucks only stay at the designated point (and I mean harass, not destroy). Graphics-wise this is basically C&C3 so you can't zoom out far enough, which is basically the only thing that matters for an RTS graphics engine in my book. Cartoony style in menus was nice, but since it's in the menus, you never really get to see it. In the real game it's just C&C3 with different colors. As for units, mechamen and robots suck. Ships that turn in to tanks, airplanes or whatever also suck. And annoying DRM.
Far Cry 2 - disagree. Crappy console port. It sucked in almost all gameplay respects. Very pretty, but not as pretty as Crysis, which was a better game. Only things good about the FC2 engine were, because it wasn't as pretty as Crysis, it also ran better. Bushfires and daycycle were nice, but I'd gladly trade those for a better AI and weapon customization.
GTA IV PC - disagree. Crappy console port. Physics engine is nice, but look at the trade-offs: it looks awful and runs worse than Crysis. They've also dropped every feature since San Andreas, except character movement, weapons and storyline, only to add the annoying grind-fest that is the buddy thing. One thing I did like in principle was the on-call weapons store with Little Jacob, but that is rendered useless by the fact it doesn't supply body armor. Story and missions are nice in GTA IV, but I'd gladly trade some of the quality there for some programming quality. Also, HUGELY annoying DRM. I can only wish Vice City will be better on this engine when they get around to doing that.
Crysis Warhead - agreed. Very good game. Disagree about the length though, it was perfect for me, didn't bore me, nor leave me craving for more. For their next installment, I'd like Crysis in Africa, without the aliens.
Fallout 3 - haven't tried it either. I hear it's based on the Oblivion engine, which is famous for being about as immersive as EVE Online. Or Microsoft Word.
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