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Comment Resting pulse? Pah... (Score 1) 329

Just measured it at 74 bpm which isn't that bad, considering I take the car even to the fridge. I'm slightly underweight though, don't know what that does.

What I've always wanted to do, though, is hook myself up to a pulse meter and have a look at how my bpm varies while gaming.

For example, a fast paced scene in an FPS (HL2), or a fast lap in a nice car in a driving game (TDU).

Indeed while having a blast in Test Drive, in the mountainous backroads in a powerful RWD car, I remember my heart was beating like there's no tomorrow and I was sweating all over. And I think that was psychological, or chemical (adrenaline), not a result of working away at the wheel.

In EVE, perceived by many as a boring game, I bet you could record some amazing racing of players' hearts as they risk losing cash that they've spent huge amounts of time gathering.
Apple

Submission + - Nokia Sues Apple, says iPhone infringes on patents (nokia.com)

Jupix writes: News have just broke that Nokia has sued Apple for multiple patent infringements, concerning 10 Nokia patents on several wireless technologies, GSM, UMTS and WLAN. From their press release: "The ten patents in suit relate to technologies fundamental to making devices which are compatible with one or more of the GSM, UMTS (3G WCDMA) and wireless LAN standards. The patents cover wireless data, speech coding, security and encryption and are infringed by all Apple iPhone models shipped since the iPhone was introduced in 2007." I suppose this is one way for Nokia to try and beat Apple on turf which has traditionally been dominated by Nokia.

Comment Will dual licensing fix their problem? (Score 1) 95

I voted for the change yesterday, but after doing so, I began to think about what this will actually solve.

I mean, their problem is the GFDL in its current implementation being slightly too difficult to work with, and generally not really what they want for Wikipedia. Correct?

My question is, since they plan to DUAL LICENSE everything, not only replace the GFDL with CC-BY-SA (apparently), won't they still be bound to whatever problems they have with their old license? So how will this fix their problem?

Comment Re:Metacritic (Score 3, Insightful) 138

If you look on metacritic there is an incredible divide between so-called "professional reviews" and the reader comments - with professional reviews having a far more positive opinion than the readers. That does not often happen, so I'm curious what happened.

What happened is, professional reviewers played the game for a few hours and then reviewed it. Hence, they don't know it sucks.

Players either played through it, enduring the mindless repetition and crappy gameplay, or quit because of it. So they do know it sucks.

Comment First impressions (Score 4, Informative) 41

  • The game forgot all settings again
  • Redoing them, again some of them didn't stick, and I had to redo them
  • I think they've done something to the sounds. It seems the klack of shoes while walking, pedestrian sounds, environment feeling inside cars, and such is much clearer now. It feels like they enabled EAX or something. This is good
  • Shadows are fixed, they're passable now and not like this. Also, the shadow detail slider now actually changes something (how far away and detailed the game draws shadows)
  • Playing pool is still broken, it's like a have a controller constantly pushing the rod forward. However this can't be controller incompatibility since I have none, and since this behavior occurs nowhere else in the game. This only means I can't play pool. (And anyway, I can't understand why they changed the pool controls from San Andreas, they were awesome compared to the console ones we have now. It's like Rockstar had a strange perversion to have as many functions in the game as possible controlled by the keyboard.)
  • The longer I played, the slower the game seemed to load textures.
  • Couple of hours into a game session I got some hitches of a few whole seconds. Then after a while I got a yellow screen before a scene change. Again a few minutes went by and the game froze, taking the OS (XP) down with it.

Overall some nice improvements, but disappointigly, the major issues of the game remained untouched (DRM and consoley UI).

Comment Re:My own picks of 2008 (Score 2) 109

Thought I'd post my $0.02:

Red Alert 3 - disagree. I hate the direction the RA dev teams have taken the series since the first RA. Base building was hugely fun in RA, and in this installment they've placed so little emphasis on it they could've just removed it. I got rid of my RA3 installation really quickly but from what I've seen, you can't even harass other players economically any more, since the ore trucks only stay at the designated point (and I mean harass, not destroy). Graphics-wise this is basically C&C3 so you can't zoom out far enough, which is basically the only thing that matters for an RTS graphics engine in my book. Cartoony style in menus was nice, but since it's in the menus, you never really get to see it. In the real game it's just C&C3 with different colors. As for units, mechamen and robots suck. Ships that turn in to tanks, airplanes or whatever also suck. And annoying DRM.

Far Cry 2 - disagree. Crappy console port. It sucked in almost all gameplay respects. Very pretty, but not as pretty as Crysis, which was a better game. Only things good about the FC2 engine were, because it wasn't as pretty as Crysis, it also ran better. Bushfires and daycycle were nice, but I'd gladly trade those for a better AI and weapon customization.

GTA IV PC - disagree. Crappy console port. Physics engine is nice, but look at the trade-offs: it looks awful and runs worse than Crysis. They've also dropped every feature since San Andreas, except character movement, weapons and storyline, only to add the annoying grind-fest that is the buddy thing. One thing I did like in principle was the on-call weapons store with Little Jacob, but that is rendered useless by the fact it doesn't supply body armor. Story and missions are nice in GTA IV, but I'd gladly trade some of the quality there for some programming quality. Also, HUGELY annoying DRM. I can only wish Vice City will be better on this engine when they get around to doing that.

Crysis Warhead - agreed. Very good game. Disagree about the length though, it was perfect for me, didn't bore me, nor leave me craving for more. For their next installment, I'd like Crysis in Africa, without the aliens.

Fallout 3 - haven't tried it either. I hear it's based on the Oblivion engine, which is famous for being about as immersive as EVE Online. Or Microsoft Word.

PHP

Submission + - phpBB 3.0.0 GOLD Released

will_hough writes: "It seems that phpBB has finally nailed version 3 according to their website. phpBB2 has been a widely used discussion forum, one of it not the most popular on the web. The phpBB developers have it seems gone to great lengths to improve upon that version and tackle some of the issues that people had with it. Security seems to have moved to the top of their agenda, going so far as an independent security audit, unusual for a project like this. With the growing trend for "social networking" phpBB3 has come along at an interesting time. It seems that phpBB has finally nailed version 3 according to their website. phpBB2 has been a widely used discussion forum, one of it not the most popular on the web. The phpBB developers have it seems gone to great lengths to improve upon that version and tackle some of the issues that people had with it. Security seems to have moved to the top of their agenda, going so far as an independent security audit, unusual for a project like this. With the growing trend for "social networking" phpBB3 has come along at an interesting time."

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