Comment Re:So what about the current consoles? (Score 1) 69
Very few AAA developers have OpenGL builds of their games. If you're talking about consoles, then no console has ever used OpenGL as it's main API AFAIK.
Very few AAA developers have OpenGL builds of their games. If you're talking about consoles, then no console has ever used OpenGL as it's main API AFAIK.
That's hardly a problem. You just reduce the image quality until you get the required framerate. The game may not be as pretty as the non-VR ones, but it'll probably be more immersive if done right.
More people are still buying PS3s than 360s worldwide. The 360 has only dominated (and is still selling relatively well) in the US and UK.
Another correction: the SPEs have 256KiB of local storage, not 128KiB.
And again you're missing my point. I didn't say it was new.
That's not what I meant. Currently, it's not unusual for AAA games to have 2 or 3 different paths (or more, if they explicitly support different generations of hardware) even when using a single API for performance reasons. I was saying that having to support 3 different APIs instead of 3 different code paths using the same API isn't that much more work.
That's not too different from having to write different code paths for different vendors using OpenGL or D3D for performance reasons.
There are plenty of PS4 games that are online-only but don't require PS+.
It may not be fine with the bloated APIs (OpenGL and D3D) and unoptimized games on PC but on a console with low level access to the hardware, it's more than enough. The lack of 1080p games on Xbox One (I believe the only non-1080p game on PS4 is BF4) is mostly due to its middling GPU.
The consoles have two modules, with each module consisting of 4 cores an a shared 2 MiB L2 cache. The Athlon 5150 only has one module.
What? The Wii can't even output at 720p. It's max is 480p.
Power isn't that important at these prices.
It's not similar at all. It has dedicated silicon for audio processing that consists of several different processors and is completely separate from the GPU part.
You can learn more about it here: http://www.vgleaks.com/durango...
The Xbox One doesn't use the GPU for audio, it has a dedicated DSP for it in the SoC.
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