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Comment Re:Buh-bye DX12 (Score 1) 46

[...]as has Sony [...]

That's a myth. The only time Sony has used anything related to OpenGL in their consoles is early in the PS3 cycle when they had a custom blend of OpenGL ES with Nvidia's Cg shaders. Pretty much no game developer bother with it because it was very slow compared to Sony's proprietary low-level API.

The hardest part of climbing the ladder of success is getting through the crowd at the bottom.