I use them as a mapping tool for old-school grid-based CRPGs like Wizardry and Might & Magic.
You can't, since GLES40 doesn't exist.
There are monitors that render at higher than 60hz, Also, depending on how the game was coded, it can help with input latency to render at a higher framerate than the monitor supports.
Don't hold your breath. ARM is just as hostile to open source as the other GPU vendors.
He's talking about the latest i5 with Iris Pro GPUs that came out this week. The older ones aren't competitive with AMD's APUs in terms of integrated graphics performance.
The Core i7 5557U has an Iris 6100 GPU without the eDRAM L4 cache, unlike Iris Pro.
So, what bizarre thing has Obama done recently?
It may be competitive with an i5 (whatever that means) but only short bursty workloads because if it's anything like the other Core M processors out in the wild, it will start heavily throttling after a couple of minutes.
Do you mean the animal lives for a few hours after being unfrozen, then dies or that it is frozen for a few hours, then unfrozen and continues to live?
Anything with a battery (which is the vast majority of things nowadays) will benefit hugely from hardware acceleration.
What's your point? That's comparing the C1 with the old Raspberry Pi.
Wrong. The C1 is 4 Cortex A5 at 1.5 Ghz, the RPi2 is 4 Cortex A7 at 900 Mhz. Both are ARMv7 but the A7 is faster than the A5. It remains to be seen if the higher clock frequency in the C1 will make up for it.
DX12 is a major rewrite and a departure from the old bloated APIs, so drivers will probably need to be re-written from scratch. Though since it's a pretty thin API, it shouldn't take very long.
There are several pages
Of course there are, this is Phoronix. I don't think they know how to make a single-page article.