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Comment: Re:Wrong target of blame. (Score 2) 80

by Narishma (#47162949) Attached to: AMD, NVIDIA, and Developers Weigh In On GameWorks Controversy

No, it doesn't. Can we stop with this myth? The only main console to have supported OpenGL to some degree was the PS3 with the very slow PSGL (OpenGL ES 1.0 + Nvidia Cg shaders + proprietary extensions) that only a handful of indie PSN titles ever bothered to use for easy porting.

Comment: Re:Nvidia blows too with drivers (Score 1) 158

by Narishma (#46994911) Attached to: The Truth About OpenGL Driver Quality

That's not what I meant. Currently, it's not unusual for AAA games to have 2 or 3 different paths (or more, if they explicitly support different generations of hardware) even when using a single API for performance reasons. I was saying that having to support 3 different APIs instead of 3 different code paths using the same API isn't that much more work.

I'd rather just believe that it's done by little elves running around.

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