Valve has no commercial interest in making Half-Life 3. It's not that the game wouldn't be profitable. It almost certainly would be - lots of people would buy it. But it would risk the wider strategy they've been pursuing for a decade now.
Valve's income these days isn't from making and selling games; it's from charging other people to sell games via Steam. Seriously - you buy a game on Steam and a big slug of the price you pay goes straight to Valve. Sure, they have hosting costs, but there is a lot of pure profit in there.
Ever since Steam started to be a big thing, Valve has focussed on more niche games rather than big-budget fpses. It does not want to be seen as threatening or a rival to its biggest business partners. EA have already taken their toys and gone home to Origin; Valve's dominance of the PC gaming market relies on keeping Activision, Ubisoft and others on board.
And a big part of that is not being seen as a competitor. If Activision wants to pay Valve a lot of money to plaster the Steam front-page with a huge Call of Duty advert, then that's good for Valve. But Activision might get nervous if they worried that the platform they were using was run by a company that was actively pushing a game in competition with theirs.
Over in console-land, Sony and Microsoft's first party exclusives are generally put out there to sell consoles (not always a profitable activity in itself). They build up the installed base to get the third parties interested. The only platform-owner to really emphasise first-party games development is Nintendo, who, surprise surprise, have terrible third-party relationships.
Far easier for Valve to allow other people to put the effort in to making money for them, rather than take the risk of investing in games development to make direct income from sales. Particularly now that Steam is so ubiquitous as a platform that it doesn't need first-party games to grow the installed base.
One CPU (an AMD Thunderbird 900 which developed severe over-sensitivity to heat).
One graphics card (an Nvidia 7950GX2 - bleeding edge cards have a reputation for early-deaths).
One power supply.
Several CD-ROM drives (though my very first one is nigh-indestructible - a 2x speed drive from 1995 which still works, still sits in a PC in my parents' house and is still used occasionally to recover data from very old CD-Rs that, for some reason, it can read while modern drives just shrug).
And more hard drives than I care to think about. A steady drip-drip of them over the years, with a big spike due to Seagate Barracudas over the last 3 years.
In games console-land, I've had the following die on me: 1x Gamecube (optical drive stopped working after 9 months), 1x Xbox 360 (RROD after 3 years), 1x PS3 (YLOD after 6 years), 2x Wiis (one with a dodgy optical drive after 2 years, the second dead on arrival).
Well... up to a point. I can follow the logical connection that would suggest that people who act as informed consumers are likely to make better employees.
However, I've recently switched back to Internet Explorer after more than a decade with Firefox and a short experiment with Chrome. I did so because I find that comparing across the latest versions of all three, IE was my favourite in terms of performance and user-experience. So I made a reasonably informed decision to use it.
Making practical use of data like this would be more justifiable if there was a clear case that the "default" option was inferior (which in fairness, IE has sometimes been previously).
No, but I just looked at its Steam page and it looks like yet another pseudo-8-bit sprite art game. Local multiplayer oriented... no singleplayer to speak of and, looking at the trailer, nothing particular gripping about the concept either. Not interested.
I'll stick to Farcry 4 and Tokyo Twilight Ghost Hunters for now, until Bloodborne comes out in a couple of weeks.
And yet... I have had masses of fun over the last 6 months with Farcry 4, Dragon Age 3, Alien Isolation and Forza Horizon 2. Big, AAA technical-powerhouse games. And all of them more enjoyable than anything I've seen come out of the indie-sector.
It is a commonly-held myth - but a myth nonetheless - that good graphics and good gameplay are mutually exclusive.
I'd have more sympathy with you if the new-releases list on Steam these days wasn't completely buried by "retro 8-bit style" indie roguelikes which look dreadful and usually play that way as well.
These days, I've gone beyond "it's not the graphics that matter, it's the gameplay" to "they both matter, seriously". The former has become a go-to excuse for lazy development.
Exclusivity bribes are on the wane even in console gaming land. Modern development costs means that the size of the bribe needed to provide the game's publisher with confidence it can still turn a profit despite locking out part of the market is getting ludicrous. If a developer/publisher expects that a platform will generate enough sales to be worth the porting costs, the general rule these days is that they will do the port.
Valve is notoriously secretive about its sales figures, but it's increasingly clear that the Steam platform is a direct and significant competitor to Sony's Playstation platforms and, more crucially, Microsoft's Xbox platforms.
Valve are not in a happy commercial place for so long as they are dependant upon their platform sitting on top of one of their competitors' products. They had a bad scare with the Windows 8 app store (though it turned out to be essentially a false alarm on this occasion). So it's entirely unsurprising that they are encouraging alternatives to Windows.
Laws are for the little people, not them.
They believe, and act, as though they are above the law. Lying, perjury, obstruction of justice.
There's no dilemma if you feel that laws simply don't apply to you...
Looks like someone was looking to win the Hyperbole of the Year Award.
If the worst thing about the future is having to buy adapter cables, sign me up. Sounds like a vast improvement over a future where men spend 8 hours reciting the Koran every day before going out to shoot heretics and abduct more women into sexual slavery...
Platform-exclusives tend to happen for one of three reasons:
1) The platform owner has funded the development of the game, or paid the publisher a large amount of money for exclusivity.
2) The developer/publisher only expects development for one platform to be profitable and considers that investment in porting would be wasted expenditure.
3) There are particular hardware features of one platform, such as mouse/keyboard on the PC, or the Wiimote on the Wii/Wii-U, which the game has been specifically designed to use and which can't be replicated on another platform.
All three of these reasons are becoming less common over time.
In the case of 1), it's not that the platform owners wouldn't like to fund more exclusives, but that it's become more expensive to do so. Development costs for an AAA game are now are many, many times what they were back in the PS2/Xbox/Gamecube generation. First-party games often function as loss-leaders (or at least, mediocre investments) anyway - they get the console's installed base up to attract the third parties, whose licensing fees are where the profit really lies for the console manufacturer.
Back in the PS2/Xbox/Gamecube generation, reason 2) used to be very common. The installed base of the PS2 was completely out of proportion with that of its competition. With all three consoles having quite different architecture, cross-platform development was a pain. For a lot of mid-ranking developers, releasing only for the PS2 would make a lot of sense; even with a multiplatform release, 90% of their sales would come from that platform.
No console since then has matched the PS2's dominance. The Wii got an early lead last time in installed base terms, but its attach rate ended up miserable, particularly for third party games. The 360 and the PS3 tended to level-peg on installed base and attach rare, albeit with some regional variations.
And reason 3)? There are still a handful of PC exclusives - complex strategy games and simulators - which wouldn't work without a mouse and keyboard. But those aren't all that common these days. As for developing around motion-controllers on the consoles - too many developers got burned on the Wii and Kinect for anybody to have any enthusiasm for that any more.
If you want to put yourself on the map, publish your own map.