Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×

Comment Re:Field of view (Score 1) 135

I'm not talking about enhanced field of view by turning around (although that's definitely a bonus), but about the subtle sensations that enhance presence by having the small movements of your head reflected in terms of parallax changes and such.

3D displays work poorly for the use case that you describe, because they all assume that your head is perfectly still, facing the monitor, dead-centre. It doesn't account for any movement or different position of your head whatsoever(so it probably doesn't work for anything but the central monitor in front of you).

You will not get a sense of presence sitting in front of a bunch of monitors, even if they surrounded you in a circle. This is something that's difficult to describe to someone who has never tried modern VR headsets, because if you'd tried them, you would understand the huge difference between them. The feeling of feeling like you're actually in a game world, rather than looking at it through windows. Of standing next to a virtual character and having the same sort of sense of the person being there, being a certain size, in relation to yourself. A multi-monitor setup doesn't provide any sense of presence at all.

Comment Re:Resolution is not the hard-to-solve problem.. (Score 1) 135

Yes, varying the distance between the lens and the screen does the exact same thing on a display-based headset. The Oculus Rift sort of supports this today, by providing different lens cups. All the lenses that come with the Rift (the A/B/C lenses) are actually identical, the only difference is their plastic casing that varies their distance from the screen. It's possible that the consumer version will allow this to be fully adjustable rather than in discrete steps.

Comment Re:Field of view (Score 1) 135

Having experienced both VR headsets (with 90-110 degree FOVs) and the surround-yourself-by-lots-of-2D-monitors approach, throwing LCD monitors at the problem doesn't hold a candle to the immersion/presence the VR headset gets. There's more to experiencing presence than a big horizontal FoV. A VR headset also gets you the horizontal FOV, gets rid of gaps between monitors, blocks out stuff outside the monitors, provides you with stereoscopy, the head tracking gives you the possibility of parallax, etc.

Comment Re:Beats the Glyph... (Score 1) 135

Trading the screen-door effect for the rainbow effect isn't a good trade-off. The screen-door effect can be solved by increasing display resolution and tweaking sub-pixel geometry (DK2 is a diamond matrix pentile-like display that reduces the screen door effect), while a single-chip DLP solution can't do much to improve on the rainbow effect short of cranking up switching speeds (which are already in the thousands or tens of thousands of hertz).

For what it's trying to do, which is to simulate big screen without having to carry around a big screen, the Glyph can put up with some rainbow effect. For VR, it's a death sentence.

Comment Re:what is different (Score 1) 135

The stuff at affordable prices (still double what VR headsets will go for when the Rift or Morpheus launch) 10+ years ago was high-latency, low-detail/resolution, low-precision, bulky, with a tiny depth of field. The units that solved some or most of those problems cost tens or hundreds of thousands of dollars.

The two biggest things today are the much higher amount of compute performance available, as well as the existence of modern smartphone displays (small, high-resolution, low-latency), which didn't exist ten years ago.

Comment Re:Resolution is not the hard-to-solve problem.. (Score 1) 135

There is no real difference between using DLP to shine light in your eyes versus looking at an LED screen. The Avegant Glyph (and the LED/DLP setup you describe) is not a virtual retina display, and it doesn't "paint an image directly onto your retina".

Any advantages that it gains from increased pixel fill (and the three subpixels overlapping) are undone by the massive issues they have with the rainbow effect, since they have to stagger the red/green/blue images in time instead of in space. Solving that requires much higher update rates from the digital micro mirror device than we have today, and those things are already above ten thousand hertz...

Comment Re:4k (Score 1) 135

There are no 4K OLED displays of the appropriate size in existence, let alone ready for integration into a product (Palmer's said this on Reddit to boot), so it's likely that CV1 will be 2.5K.

Comment Re:Transparent OLED (Score 1) 135

Huh? Most mobile phones use OLED displays, most upcoming VR headsets (including the Oculus Rift DK2 and consumer version and Sony's Project Morpheus) use or will be using OLED displays, and you can now buy OLED TVs at various sizes (cost still hasn't come down to consumer levels yet).

Comment Re:Best. Slashdot. Interview. Evar. (Score 1) 124

Did you neglect the part about how the temperature must not exceed 22 degrees, excepting when the air is dry, at which point 23 degrees is acceptable? You're trying to spin that as a simple "care and feeding", when in reality it goes far beyond that. He gets incredibly precise and specific on a huge number of points, showing little flexibility in some respects, and a bizarrely rigid flexibility in others, if that makes sense. I did take that specific quote without the context, but including the context doesn't do anything to change how incredibly specific the document gets.

My implication was that if he's so difficult to accommodate for speaking arrangements, it's entirely possible that he has some extremely specific requirements for remote interviews such as this. Something along the lines of "I won't answer questions sent to me via a non-free e-mail client, lest it make acceptable the use of the very thing we're trying to change" or some such.

And before you say I'm exaggerating, the rider for speaking arrangements does specifically say you can't use non-free software to record or stream his speeches, despite the act of recording and streaming being encouraged. He really does take this sort of stuff to the logical extreme.

Comment Re:Phones yeah (Score 2) 227

Fuel cells have their own set of problems. There's no distribution infrastructure for hydrogen, while there is distribution infrastructure for electricity. It also has efficiency issues, since producing hydrogen isn't all that energy efficient.

Fuel cells may be practical in the long term, but batteries are practical today.

Comment Re:Now it's the grid engineers' problem to solve.. (Score 1) 227

Power cables typically use stranded conductors specifically to avoid this problem. Drop your time requirement to five minutes (half a megawatt) and use the kind of power conductors that normal people use and you've got something practical.

Current charge stations (with their existing cabling) are expected to be able to do up to 150 kW. Worst case, you use two charge cables per car, and going from 150 kW to 250 kW is suddenly not such a big leap.

Slashdot Top Deals

"A car is just a big purse on wheels." -- Johanna Reynolds

Working...