Comment Re:Field of view (Score 1) 135
I'm not talking about enhanced field of view by turning around (although that's definitely a bonus), but about the subtle sensations that enhance presence by having the small movements of your head reflected in terms of parallax changes and such.
3D displays work poorly for the use case that you describe, because they all assume that your head is perfectly still, facing the monitor, dead-centre. It doesn't account for any movement or different position of your head whatsoever(so it probably doesn't work for anything but the central monitor in front of you).
You will not get a sense of presence sitting in front of a bunch of monitors, even if they surrounded you in a circle. This is something that's difficult to describe to someone who has never tried modern VR headsets, because if you'd tried them, you would understand the huge difference between them. The feeling of feeling like you're actually in a game world, rather than looking at it through windows. Of standing next to a virtual character and having the same sort of sense of the person being there, being a certain size, in relation to yourself. A multi-monitor setup doesn't provide any sense of presence at all.