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Games

Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."

Comment Re:And why should they care? (Score 4, Insightful) 441

It's not like you're going for a liberal arts degree there - grades and standardized testing scores are what matter at MIT. What you wrote in an essay's hardly going to influence what you do in a technical environment like that.

Which is incredibly short-sighted. The world needs more diverse, creative types who can communicate with everyone else - people who can write. They serve as a bridge between the fierce logicians of the world to whom everything is a computation.

I work in software, I am a tech writer. I find myself working with incredibly smart, talented people who often work next to each other and yet never talk to each other. So I end up acting as the catalyst in order to get anything accomplished. But it works.

I like to think good writers work as a creative lubricant between the anti-social and brilliant. Maybe MIT could use a few more of those types. Of course since I applied to MIT years back and wasn't accepted, maybe this is just the rejected ego talking.

Also, considering that more than 60% of the population are probably foreign, it might help to have a couple native English speakers there. Just my jingoistic opinion.

Also, 500 words is not a long essay. And standardized tests and grades are a poor judge of talent.

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interlard - vt., to intersperse; diversify -- Webster's New World Dictionary Of The American Language

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