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Comment Re:its a tough subject (Score 1) 673

If a company faces a problem that could result in them losing customers and sales, then they have the right to create a corporate policy for their employees that protects the entire company and all of the other employees who work there. In Disney's case if the wider public thinks by going to a Disney park they risk getting seriously sick, beyond the typical cold or flu, it could result in lost customers and sales. If Disney has to lay other people off due to lost sales related to the choices of ignorant anti-vaxxers, then who is the victim?

There's no way around the fact that whether or not people vaccinate is a public health concern more than an individual rights concern. This issue has to stop being framed as an individual choice/freedom issue, because one person's bad choice can adversely effect too many other people's health and finances who did not make the same choice. Our disfunctional gov't is impotent against this fringe of ignorant anti-vaxxers, but if there's any hope, it's that private companies will apply common sense health policies to protect their employees, their customers, their image, and their bottom line profits, which will also benefit the greateer public good.

Comment Re:sounds bad for Amazon's investment (Score 1) 92

I think you vastly overestimate the theoretical viewerbase.

I disagree and I can prove my point with real numbers: http://store.steampowered.com/...

That shows over the course of one day approximately 4 to 7 millions users log into Steam ALONE. The actual number of worldwide gamers only goes up from there and it's a largely uptapped market. Current tournament viewership isn't even close.

Comment Re:sounds bad for Amazon's investment (Score 1) 92

Many of these viewers are casual gamers. That's what you have to understand

I get it, but what you don't seem to get is that tournament viewers are still a small sliver of the potential pie. 400k viewers for CSGO Dreamhack is great, amazing even, but there are many more millions of worldwide gamers. That's Valve's target market.

Comment Re:sounds bad for Amazon's investment (Score 1) 92

Those numbers would still pale in comparison to the millions of worldwide casual gamers that is a mostly untapped market.

I don't think tournament streaming is good analogue to Steam's streaming service either. Tournaments are big one-time events, which get a lot of attention, but the event and any revenues generated from it quickly come to an end. Valve integrating streaming into Steam is an attempt to have game streaming a regular part of casual gamers every day lives, which is how they could tap into previously unrealized markets. Those are very different business models.

Comment Re:sounds bad for Amazon's investment (Score 1) 92

I'm not so sure. Take GOTV/DotATV as examples. Tournaments can fund themselves by tickets(and many do) to watch the matches in-game(with commentators streamed in-game if you so choose)....

I'd like to see statistics for what percentage of all gamers watch tournaments, because my strong suspicion is tournament viewers are and probably always will be a niche market - a very profitable niche for some companies, but niche nonetheless. The much bigger piece of the pie will be getting the vast majority of casual or "average" gamers to get on board with streaming and I think streaming integration with Steam could potentionally open up that larger market.

Comment Re:sounds bad for Amazon's investment (Score 1) 92

Agreed that it's bad for Twitch/Amazon in the short term. But it's also going to bring many new users into game streaming/viewing. Because there are people like me who have zero interest in streaming from Twitch or other third party, however I will surely at least check out an integrated game streaming service directly from my own network of Steam friends. More people in the market and general buzz about streaming, could mean more growth opportunities for Twitch/Amazon even if they do lose some users to Steam initially.

Comment Re:Deathtrap (Score 1) 37

The conversions are as good as the people doing it. Yes, some folks will trust their lives to duct tape and fishing line, and others will do a better job then the pros... It is not about DIY, but about who the Y is.

Yes, anyone is welcome to risk their own lives, but when they are manuevering a ton of steel and batteries held together by duct tape and prayers at high speeds on public roads the danger is increased for everyone else too.

Comment Re:Deathtrap (Score 1) 37

I've seen amateur battery conversions on a couple vehicles. The results look like deathtraps to me...This is cool for education and demonstration purposes, but amateur conversions are not roadworthy and no one should be misled about that.

The added weight causing extra wear and tear on brakes and suspension, which will increase maintenance costs but are also critical for avoiding accidents. It's safety issue for everyone else sharing a public road with a DIY EV. We are so accustomed to manuevering our individual ton of steel on wheels at high speeds that we tend to forget about the inherent danger.

That said, I'm not against EVs at all, and I'm honestly looking at an EV for my next car, but I completely agree that these retro-fitted DIY EVs should be saved for education and demonstration purposes only.

Comment Re:Difficult problem to solve (Score 1) 224

Part of the problem is that it is very difficult to tell a player using hacks from a player who is simply good at playing the game. I remember, a long time ago (10+ years) my brother was a counter-strike player who specialized in head shots. He was very good at it, but standing behind him while he played there were numerous occasions where he got kicked off a server due to players thinking he was cheating... -Matt

I just like this subject so I'll keep talking.... The move that usually got me kicked from servers was this: I would wait quietly behind a corner listening for the footsteps of an enemy and as they came around the corner I would jump/strafe and fire down on them. At that extremely close distance and firing angle the hitbox for the head was huge and very east to hit, so more often than not I got headshots. If I could tell there was more than one enemy coming up on my corner, then I slipped a flashbang in before my attack. In either case if you specced me it looked exactly like a wall-hack and/or aim bot, but I just knew the levels and sounds extremely well.

Sorry if I come off like I'm bragging, but your story of your brother reminded me of my own experiences as a CS player, which have always made me careful of calling hack on others... as you say it's not always clear.

Comment Re:Difficult problem to solve (Score 1) 224

Agreed. Many (not all, mind you) of the article's tips for spotting aim-botters and wall-hackers describe "suspicious" actions that a good non-hacking player would likely do anyway. It's been years since I played CS, but I was pretty good when I did and I had more than my fair share bans from servers for alleged hacking. Needless to say, I never did hack. It's not as easy as just as watching a few rounds or even a whole match to say someone is hacking. Honestly, I sometimes I think the only way to tell a hacker apart from a legitimately really good player is that over a longer period of time the legit player will have the occassional off round or match, because no matter how good you get there's still some element of chance/luck. I think being a high level legit CS player is similar to be a pro poker player...They both develop skills, tactics, and instincts that can tip the odds in their favor [considerably], but the element of chance is never completely gone unless you resort to hacking.

Comment Re:Probably the future of online RPGs (Score 1) 33

The player community can be ruin a game too though. So many player-run worlds become stupid arena-style PvP or modded-up messes. There's also the underbelly of the community of gamer griefers/cheaters/exploiters which are best kept in check by an active developer coupled with server admins. Player run worlds are great in theory, but there is a role for designer to be involved enough to protect gamers from themselves without making them feel too restricted. That's a tough balance to strike...

Submission + - Bats jam each other's ultrasonic signals (sciencemag.org)

sciencehabit writes: Just before nabbing an insect, a bat emits a rapid series of ultrasonic calls whose echoes back pinpoint the prey’s exact location. Scientists call these sounds “the feeding buzz,” and they’re known to attract other bats presumably in search of a meal. When another bat arrives, it can jam the hunter’s buzz, according to a new study, much like someone blocking a radio signal. That causes the original bat to miss its meal, allowing its competitor to swoop in to grab the insect instead. This is the first time that this type of competitive interference among individuals of the same species has been discovered in animals, the scientists say.

Submission + - Life insurance restrictions for Space Tourists

RockDoctor writes: Reuters are reporting that there are changes afoot in the terms of life insurance contracts which will require additional premiums for "space tourists". While not likely to be a disabling issue for the industry — the statistics for astronauts dying in flight are not that bad — it is an issue that people considering such a jaunt will need to address. Obviously this has been brought to the fore by the unfortunate crash of the Virgin Galactic craft under test.

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