Comment Re:As with all space missions: (Score 1) 200
Okay, a fundamental question then... What's the mission?
To establish Cloud City...preferably before Blly Dee Williams passes away.
Okay, a fundamental question then... What's the mission?
To establish Cloud City...preferably before Blly Dee Williams passes away.
I think you vastly overestimate the theoretical viewerbase.
I disagree and I can prove my point with real numbers: http://store.steampowered.com/...
That shows over the course of one day approximately 4 to 7 millions users log into Steam ALONE. The actual number of worldwide gamers only goes up from there and it's a largely uptapped market. Current tournament viewership isn't even close.
Many of these viewers are casual gamers. That's what you have to understand
I get it, but what you don't seem to get is that tournament viewers are still a small sliver of the potential pie. 400k viewers for CSGO Dreamhack is great, amazing even, but there are many more millions of worldwide gamers. That's Valve's target market.
Those numbers would still pale in comparison to the millions of worldwide casual gamers that is a mostly untapped market.
I don't think tournament streaming is good analogue to Steam's streaming service either. Tournaments are big one-time events, which get a lot of attention, but the event and any revenues generated from it quickly come to an end. Valve integrating streaming into Steam is an attempt to have game streaming a regular part of casual gamers every day lives, which is how they could tap into previously unrealized markets. Those are very different business models.
I'm not so sure. Take GOTV/DotATV as examples. Tournaments can fund themselves by tickets(and many do) to watch the matches in-game(with commentators streamed in-game if you so choose)....
I'd like to see statistics for what percentage of all gamers watch tournaments, because my strong suspicion is tournament viewers are and probably always will be a niche market - a very profitable niche for some companies, but niche nonetheless. The much bigger piece of the pie will be getting the vast majority of casual or "average" gamers to get on board with streaming and I think streaming integration with Steam could potentionally open up that larger market.
Agreed that it's bad for Twitch/Amazon in the short term. But it's also going to bring many new users into game streaming/viewing. Because there are people like me who have zero interest in streaming from Twitch or other third party, however I will surely at least check out an integrated game streaming service directly from my own network of Steam friends. More people in the market and general buzz about streaming, could mean more growth opportunities for Twitch/Amazon even if they do lose some users to Steam initially.
The conversions are as good as the people doing it. Yes, some folks will trust their lives to duct tape and fishing line, and others will do a better job then the pros... It is not about DIY, but about who the Y is.
Yes, anyone is welcome to risk their own lives, but when they are manuevering a ton of steel and batteries held together by duct tape and prayers at high speeds on public roads the danger is increased for everyone else too.
I've seen amateur battery conversions on a couple vehicles. The results look like deathtraps to me...This is cool for education and demonstration purposes, but amateur conversions are not roadworthy and no one should be misled about that.
The added weight causing extra wear and tear on brakes and suspension, which will increase maintenance costs but are also critical for avoiding accidents. It's safety issue for everyone else sharing a public road with a DIY EV. We are so accustomed to manuevering our individual ton of steel on wheels at high speeds that we tend to forget about the inherent danger.
That said, I'm not against EVs at all, and I'm honestly looking at an EV for my next car, but I completely agree that these retro-fitted DIY EVs should be saved for education and demonstration purposes only.
Part of the problem is that it is very difficult to tell a player using hacks from a player who is simply good at playing the game. I remember, a long time ago (10+ years) my brother was a counter-strike player who specialized in head shots. He was very good at it, but standing behind him while he played there were numerous occasions where he got kicked off a server due to players thinking he was cheating... -Matt
I just like this subject so I'll keep talking.... The move that usually got me kicked from servers was this: I would wait quietly behind a corner listening for the footsteps of an enemy and as they came around the corner I would jump/strafe and fire down on them. At that extremely close distance and firing angle the hitbox for the head was huge and very east to hit, so more often than not I got headshots. If I could tell there was more than one enemy coming up on my corner, then I slipped a flashbang in before my attack. In either case if you specced me it looked exactly like a wall-hack and/or aim bot, but I just knew the levels and sounds extremely well.
Sorry if I come off like I'm bragging, but your story of your brother reminded me of my own experiences as a CS player, which have always made me careful of calling hack on others... as you say it's not always clear.
Agreed. Many (not all, mind you) of the article's tips for spotting aim-botters and wall-hackers describe "suspicious" actions that a good non-hacking player would likely do anyway. It's been years since I played CS, but I was pretty good when I did and I had more than my fair share bans from servers for alleged hacking. Needless to say, I never did hack. It's not as easy as just as watching a few rounds or even a whole match to say someone is hacking. Honestly, I sometimes I think the only way to tell a hacker apart from a legitimately really good player is that over a longer period of time the legit player will have the occassional off round or match, because no matter how good you get there's still some element of chance/luck. I think being a high level legit CS player is similar to be a pro poker player...They both develop skills, tactics, and instincts that can tip the odds in their favor [considerably], but the element of chance is never completely gone unless you resort to hacking.
The player community can be ruin a game too though. So many player-run worlds become stupid arena-style PvP or modded-up messes. There's also the underbelly of the community of gamer griefers/cheaters/exploiters which are best kept in check by an active developer coupled with server admins. Player run worlds are great in theory, but there is a role for designer to be involved enough to protect gamers from themselves without making them feel too restricted. That's a tough balance to strike...
Not only that, but it's a huge pile of data mining/theft. They requires direct access to take money from your current account (it bypasses the credit card companies, which is why they want to use it), and it requires access to your health data (for no known reason, but it requires it). Basically, it's a cluster fuck of ID theft.
In fairness, Apple would be just as willing to mine your data and then sell it to retailers/marketers... after they already took their percentage of your credit card transaction, mind you.
Today is a good day for information-gathering. Read someone else's mail file.